Icebreath ISB Don't Cost A Thing

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icebreath ISB Don't Cost A Thing is a Dark constructed list published on Game Players Network.

Deck info

  • Player: icebreath
  • Published: 12 December 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Dark
  • Starting Card: ISB Operations
  • Strategy: ISB Operations
  • GEMP Importable deck: Download (omits Tarkin (V) (Virtual Set 3), Black 2 (V) (Virtual Set 1: Legacy), Blaster Rack (V) (Virtual Set 1: Legacy): not in GEMP)

Introduction

My version of ISB Ops on Endor.

The published list has 62 cards.

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Strategy

Very simple idea behind the deck... drop and drain. It's very balanced between space and ground power, and can do a TON of damage from your drains (don'tcha love drain bonuses?). Activation shouldn't be a problem... first turn, you'll be pulling Carida and SecPrec (V) with the Mob Points combo, and an Endor site with Location *3 (V). Pretty simple, eh?

Card choices:

Outer Rim Scout - why just one ORS? Because that's all I own! This guy is actually the back-up pilot for the Sith Infiltrator or the Mist Hunter... and being an ISB agent doesn't hurt, either!

Captain Bewil (V) - this guy is just plain AWESOME! A 2/2 character with a 1/4 deploy/forfeit ratio is always nice... and it gets even better when he can pull interrupts from your Force pile each of your turns.

Tempest Scout 6 - deploys as a 'react' for 1 Force. You do the math.

Nevar Yalnal - a must-have in ANY ISB deck. It's a destiny 6 interrupt that can be used to get rid of an opponent's spy... very easily, I might add! If they're playing a Boushh to block one of your drains, use Bewil to pull this puppy and get rid of her. If they drop Corran to battle one of your characters, play this to get him off table.

Trinto Duaba - I've said it before, and I'll say it again... this card should be in EVERY deck. It's a Used 5 that can do direct damage... but keep in mind, it takes a bit of skill in tracking to use effectively. Not only are you going to have to track some of your own cards, but also keep track of some of your OPPONENT'S cards. Initiate a battle somewhere, make your opponent draw destiny for various stuff, end the battle, and play this card. If you've kept track of what's where, you can get rid of some of your opponent's high-destiny stuff that they've been tracking all game.

Enjoy!

David Kangas

Shadow 31

Ophidian Agent

Vancouver, WA

See also

Sources


References