Icebreath Gods And Generals - Classic
icebreath Gods And Generals - Classic is a Light constructed list published on Game Players Network.
Deck info
- Player: icebreath
- Published: 25 February 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Quiet Mining Colony
- Strategy: Quiet Mining Colony
- GEMP Importable deck: Download (omits Wokling (V) (Virtual Set 3), Sabotage (V) (Virtual Set 3): not in GEMP)
Introduction
Use Capital Support to cause massive direct damage on Cloud City.
Decklist
Strategy
- UPDATE***
Quick response to reviews: Thanks for the quick replies, everyone!
Revelation: I actually like space the way it is. I *might* swap the Independence or Liberty for a Luke(V), but I doubt it.
Rickynumber24: As Shewski pointed out, Ackbar pulls the AO. Once again, I kinda like space the way it is... might as well use more than one part of the AO, you know! >:)
Shewski: Dodonna wouldn't work as well as you think. That's the first thing I considered when building this deck, but remembered that he has to be at a Rebel Base location to pull stuff. As for Sabaac retrieval... Casino is an exterior site, and Walkers are gonna be pretty mean around here for a while. Also, that would mean replacing General Cal with CC Lando, leaving me 1 general short...
swcironecg: That'd do fairly well (get the Balanced Attack engine going fast, and get some extra activation) except for a few small points. 1) If they have spies, Dodonna's gonna get BEAT. 2) Way too many cards to be adding to this. I don't think I'm going to be trying the Dodonna thing at all... just too tough or too risky to pull off.
Once again, thanks for the detailed reviews! I'll start working on updating the deck right away.
- END OF UPDATE***
Here's the EXTREMELY basic strategy: Flip QMC, get the generals to all 5 sites (keep in mind that Obi is a general, too!), drain/direct damage/retrieve, rinse & repeat.
Here's a more detailed strategy: Turn 1 - pull Rieekan and one other general into hand (Calrissian or Madine preferable). Pull West Gallery (paying attention to what you've got in your deck), use Wokling to pull Launching The Assault (or CC Celebration if they're playing something with fast damage, eg Court, Hunt Down), play LtA on Bespin, and use it to pull Home One. Play both generals to West Gallery. Draw up Next turn, pull another site, use Rieekan to pull Leia, play her and another character to Guest Quarters. Draw up. Next turn, pull another site... by this time, you should have drawn one of your last sites, so play that from hand. Play Home One to the system (Maybe put Ackbar or Thaneespi aboard), and flip. After this, you'll be setting up your generals at all the CC sites for direct damage from the Admiral's Order, and for retrieval with Celebration. From this point on, it's a play-it-by-ear kind of deck...
Card choices - Feyn Gospic: Pulls Balanced Attack, which pulls Admirals and Generals, and also adds 2 to attrition wherever you've got the Falcon.
Owen & Beru, Tawss Khaa: Characters that draw destiny on their own. If you'd like to suggest something better, please do! >:)
Cyborg Construct: TECH! No more fear of Monnok lost, random card removal, Uncertain Is The Future. Trust me on this one... it's cool!
Effective Repairs: If Celebration is lost (and Wokling's already been POOPed), this is the best way to retrieve it.
This decks pretty new, and I could use some constructive feedback to fine-tune it. Thanks in advance! >:)
David Kangas Shadow 31 SWCCGPC Staff Writer
See also
Sources
- Gods And Generals - Classic (Wayback, 20051102154456)
- GPN Star Wars Decks page 36 (Wayback, 20050430203312)