Sabotage (V) (Virtual Set 3)
Players Committee / Virtual — not a Decipher card.
| Title | Sabotage (V) |
|---|---|
| Side | Light |
| Type | Lost Interrupt |
| Set | Virtual Set 3 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | Unique |
| Destiny | |
| card_uid | vs3o |
| Version | virtual |
| Printings | Virtual Set 3 (Original) (slip 19) — this page |
Sabotage (V) is a Light Lost Interrupt from Virtual Set 3 (Original).
Card Text
Target an opponent's device or non-superlaser weapon card. Draw destiny. Target lost if destiny - X < target's destiny number, where X = the number of your spies on table. OR Cancel the targeting of a [weapon] weapon at same site as your spy.Game text transcribed from VirtualCards3.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles/ICON KEY expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 3 / Revolution). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards3.pdf (Internet Archive, 24 October 2007) — Official text as of December 4, 2006; slip 19
- Decipher base: Sabotage