Icebreath Another Droid
icebreath Another Droid is a Dark constructed list published on Game Players Network.
Deck info
- Player: icebreath
- Published: 10 January 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: Invasion
- Starting Interrupt: Prepared Defenses
- Starting Effect: Fear Is My Ally
- Strategy: Invasion
- GEMP Importable deck: Download (omits Ability, Ability, Ability (V) (Virtual Set 6), Security Precautions (V) (Virtual Set 4), Levitation Attack (V) (Virtual Set 6): not in GEMP)
Introduction
Invasion. Focus on destiny 8 blasters, big drain damage, and WIAPN damage with Tank Commanders.
Decklist
|
Objective
Character
Starship
Location |
Effect
Interrupt
Admiral's Order |
'Under FIMA - 10' section outside the 60: '4 shields' (none named) and 'Battle Droid Blaster x6'.
Notes
- Outside the 60 under 'Under FIMA - 10': 4 unnamed shields and 6 Battle Droid Blasters (no card titled Battle Droid Blaster; nearest is Battle Droid Blaster Rifle), held out of the deck for Levitation Attack (V) per the strategy. Not included in the 60.
- Posted 'Ghhhk combo' dested Ghhhk & Those Rebels Won't Escape Us; 'Mob Points combo' dested You Cannot Hide Forever & Mobilization Points; 'Trade Federation Droid Control' dested Trade Federation Droid Control Ship; 'Flagship: Bridge' dested Blockade Flagship: Bridge; 'Naboo: Theed Throne Room' dested Naboo: Theed Palace Throne Room.
- Original-era (V) slips: Ability, Ability, Ability (VS6), Levitation Attack x2 (VS6), Security Precautions (VS4).
Strategy
Strat is actually fairly simple, and one I've been following since Invasion came out... but with a few Virtual twists that shore up a few of it's inherent weaknesses. I'm not going to give a full turn-by-turn until you flip, just because you pretty much have to play it by ear... I'll tell you this much, though; don't flip until you feel that your space force is able to sustain a small/mid-sized beat. On your first turn, for sure, you need to drop Mob Points to pull SecPrec(V), giving you some extra activation.
A couple of the various nuances that make this deck unique:
Levitation Attack (V) - by keeping those destiny-8 blasters under the shield instead of in the deck, you free up a bit of room for some other stuff.
WIAPN/Tank Commanders - for those that can't count, you're doing an extra 3 damage per turn with this baby. Woohoo.
Security Battle Droids - why not Infantry droids, you ask? Because I prefer the movement limitations provided by these things, that's why.
Expand The Empire trick - drop the Expand on the Swamp to add a drain +1 to your other two sites.
That should just about do it. Like I said, this is a play-by-ear deck, so any detailed strat just isn't feasible. You're just gonna have to build it and give it a try... if nothing else, it's fun as hell!
- UPDATE***
responses
DrunkEwok - couldn't find a non-combo version (sad, ain't it?). Besides, the only DDTA they'll be able to cancel with is the non-shield one, and not too many people play that. Oh yeah, or if they're playing TRM.
As for Guri, 4-LOM, and U-3PO... couldn't fit 'em in. They're somewhat limited in usefulness anyways.
- END OF UPDATE
Enjoy!
David Kangas
Shadow 31
Ophidian Agent
Vancouver, WA
See also
Sources
- Another Droid (Wayback, 20051102154456)
- GPN Star Wars Decks page 12 (Wayback, 20050430203312)