Icebreath An Entire Legion Of My Worst Troops - Classic

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icebreath An Entire Legion Of My Worst Troops - Classic is a Dark constructed list published on Game Players Network.

Deck info

  • Player: icebreath
  • Published: 2 March 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Dark
  • Starting Card: This Deal Is Getting Worse All The Time
  • Strategy: This Deal Is Getting Worse All The Time
  • GEMP Importable deck: Download (omits Admiral Motti (V) (Virtual Set 2: Our Most Desperate Hour), Tarkin (V) (Virtual Set 3), Assault Rifle (V) (Virtual Set 1: Legacy): not in GEMP) (leaves out Local Defense: Light card in a Dark list, as posted)

Introduction

A TDIGWATT Trooper deck. My first attempt at TDIGWATT: review responsibly! >;)

The published list has 59 cards.

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Notes

  • The posted They Must Never Again Leave This City (a Dark Effect) had been linked to They Will Be Lost And Confused, the back of a Light Objective; the row now links the posted card.

Strategy

      • UPDATE***

Response to reviews-

swcironecg: CC Troopers? Bounty hunter ships?! Umm... those sound like "non-Imperials" to me. That automatically screws over the main reason I'm using Imp troopers in the first place: Imperial Domination (V). Navy Troopers were one of the first things I considered... but this deck tends to be more offensive than defensive. As for the Executor, I've already stated that I can't seem to find my lone copy of it. If and when I do, I'll throw it in... CC Occupation is definitely a must for this deck, which is why I'd love to get my hands on one. OS-72-1 In Obsidian 1 won't be a problem to find for me. I'm thinking of swapping Obsidian 7, 8, and 2 for a couple matching-pilot TIEs... maybe Fel and Saber 1, and Jonus with Scimitar 2. Jonus can help me out against a space-heavy LS deck (forfeit from a bomber to satisfy all attrition and damage). With Imp Domination, I can always get him back by innitiating (and/or winning) a battle elsewhere... maybe throw in Praji (V) to pull him back into hand each turn. That'd keep the system and sector completely safe. Also, *if* I find my Executor... odds are I'll just swap it out for Chimaera, and swap Pellaeon for Thrawn.

      • END OF UPDATE***

The strategy is actually extremely simple. First turn, pull your two other CC sites with I'm Sorry, activate, play your sites, pull one of your cards with the objective (play it if it's a location), and draw up. Next turn, activate, pull a card (play it if it's a location), and draw up. Third turn, activate, pull a card, deploy troopers and TIEs, play Dark Deal, flip, end turn. From then on out, just keep your forces on CC fairly beefed up, keep Chimaera at the system, and the TIEs at the CC sector. Use any left over Imps to launch the occasional strike against your opponent (remembering to use Domination to retrieve lost Imps when you innitiate/win!). Anything else would depend on what you're playing against.

Card Choices - An Entire Legion...: Stormies are now armor = 4... that alone is worth playing this card! Also, my Assault Rifles are destiny +2. I know, it's not the best card in the world, but it gives my stormies some longevity, and that's pretty damn important!

Lieutenant Grond: Set up him, your three biker scouts, and three other troopers at the same site, and voila! Instant attrition trap! >:)

Sergeant Elsek: When forfeited from a site where you've got another biker scout, he satisfies all damage/attrition. What could possibly be better than that?!

They Must Never Again Leave This City: Why no Executor, you ask? Because I can't find it, that's why! :-p Still, this helps keep my TIEs out of the lost pile.

Flagship: Keep the Chimaera at the system, and the TIEs at the sector. If your opponent battles the Chimaera, move your TIEs up to the system as a react FOR FREE! You're risking a 6 Force loss if Chimaera goes lost, so use with caution.

Local Trouble (V): Get rid of that annoying character at one of your sites. Throw a couple ability-2 Imps at them (play Trooper Assault if they get a destiny!), and watch their character DIE!

Do They Have A Code Clearance?: Motti, Tarkin, Piett, and Pellaeon get a forfeit +3 bonus from this. Also, it cracks down on several retrieval cards.

Full Scale Alert: Disrupt opponent's movement to set up some nasty beatdowns on your next turn, or to guarantee they don't evade your battles or beat YOU down.


This is my first TDIGWATT deck, so please give some constructive reviews. Thanks!

David Kangas Shadow 31 SWCCGPC Staff Writer

See also

Sources


References