Fush Hidden Bass

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Fush Hidden Bass is a Light constructed list published on Game Players Network.

Deck info

  • Player: Fush
  • Published: 31 August 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Hidden Base
  • Strategy: Hidden Base
  • GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy), For Luck (V) (Virtual Set 3): not in GEMP)

Introduction

This is a pretty basic Hidden Base. Please tell me where there is room for improvement.

The published list has 59 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

You should know how to play this. Deploy systems, flip, and start your big drains. I like using Tatooine or Bespin as markers. They are the most anonymous systems in here. The three others stick out because of their big drains or big activation, so it's more likely that the opponent will go there first to shut them down.

Use the EPP's and screaming Lando on the ground and the ships and pilots in the air (duh!). The destiny is pretty good in here, so don't be afraid of batteling if you have a weapon or two to back your ships up with. Ten Numb is absolutely amazing abord his Blue Squadron 5 with a couple of missiles. With +4 and +7 to the weapon destiny draws, he could take down the Executor on his own.

So you should be dominating in space, and have ground power enough to keep that Battle Order site. If you're afraid of Zuckuss, put enough ability on Kessel and Naboo, and play hide and seek on the other systems if you have to. You should be fine.

Some card choices: - EPP and Virtual Luke: I'll usually put V-Luke in space. But I also like the opportunity to send the EPP on suicide missions on the ground a couple of times first. - Kessel Run: If space turns out to be your big playground (like against LSC), why don't do some retrival to kill the time? - Star Destroyer! It's a fun card to play against big blue. Let them deploy Chiamera against your lone B-wing with a missile, and watch the preemptive effect of whispering "Star Destroyer!"... Hit and Run or Power Pivot gets you out of trouble.

A few matchups:

LSC Tough one, as you cannot cancel their drains. Use the shield and get your Jedi to Naboo. Grab Imperial Barrier if you see it. You have enough sevens to win a combat with a lucky draw. Maybe add OOC/TT if you fear this deck. They usually pack little space though, so you should be fine.

SYCFA Flip Should be fun games. Set up your small 0-side drains while they do their Death Star thing. Get Jedi to the star to knock off their gunners. Use For Luck to mess with their Colo Claw Fish, and if they get to flip, play shields to tamper with their retrieval. Shoot down their destroyers, and don't let them get their big drains.

Hunt Down I don't pack Honor of The Jedi, cause most often these decks run No Escape. Use your Jedi on the ground if Visage hurts, but most of the time it should be sufficent to cancel their drains. Hunt Downs rarely have more than 2 drainable sites, so you should be OK.

BHBM Try to knock Vader off the table with EPP's and Lando. Give them Luke if you can't. They shouldn't be able to drain against you after you flip, so their only hope is to turn Luke. That should take some time, as they'd have to come to space to win their battles. You should win this matchup every time.

Well, let me know where you agree and where you don't...

See also

Sources


References