Fett This Deal is Getting Worse All the Time because of Troopers
Fett This Deal is Getting Worse All the Time because of Troopers is a Dark constructed list published on Game Players Network.
Deck info
- Player: Fett
- Published: 25 April 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: This Deal Is Getting Worse All The Time
- Strategy: This Deal Is Getting Worse All The Time
- GEMP Importable deck: Download (omits Commander Praji (V) (Virtual Set 2: Our Most Desperate Hour), Assault Rifle (V) (Virtual Set 1: Legacy): not in GEMP)
Introduction
TDIGWATT deck, using troopers and Dark Deal! I'd like one or two more reviews.
The published list has 62 cards.
Decklist
Notes
- The posted They Must Never Again Leave This City (a Dark Effect) had been linked to They Will Be Lost And Confused, the back of a Light Objective; the row now links the posted card.
Strategy
Strategy
1st Turn: Assuming my opponent does not start Don't Do That Again, I use Mobilization Points to pull Executor, and I use I'm Sorry to pull both my sites. I then ditch You Cannot Hide Forever and pull An Entire Legion of my Best Troops. If I've got one of my Twi'lek Advisors, use that to pull They Must Never Again Leave the City.
The rest of it isn't exactly planned, but I use TTIGWATT to pull Bespin first, then Cloud City, then Dark Deal and Cloud City Occupation, if I haven't pulled those already with Twi'Lek Advisor. I don't deploy Executor untill I have a pilot, thus the ability to draw battle destiny. When I get Imperial Command, use that to pull Piett, use him to pull Praji, use him to pull my other pilots, including OS-71 & 72 in Obsidian 1 & 2.
Cardlists
I've got Raithal because it makes my troopers destiny +1, and Tactical Support is a Used interrupt.
Lateral Damage to pull ships into a fight with Big Blue.
I use AELOMBT because I don't have General Tagge (v), it makes my troopers armor 5, and blaster are destiny +2, and deploy -1.
All my TIEs are power +3 at a Cloud City, and they kick butt.
Dengar and Bossk in their ships cancel opponents immunity and add one battle destiny, respectively.
Vengeance adds 2 to forfeit of my TIEs, and I can forfeit one into hand per turn.
My troopers kick butt, and they add battle destinies with Blast Points, immunity and power +2 with Trooper Assault, and Tactical Support pulls three troopers.
Admiral Chiraneau adds 1 to my force drain at Bespin, and Godhert adds one to armor and hyperspeed of either Vengeance or Executor.
=Responses
Rev, I switched TMNALTC with Imperial Domination, and I have plenty of ground.
Two troopers and one with assault rifle have 8 power with a trooper assault, +4 with Dark Deal, which is not that hard to get out, and I can shoot one opponents character and cause it to be immediately lost, I'm immune to attrition, and I can draw battle destiny. Also, Speeders can't move to interior sites.
Plus, I can retrive imperials with non-alterable Imperial Domination.
Where does it lack punch? I can drain for two at the system, one at the sector, and, with Dark Deal out, 9 at the sites. I can drain for up to 12, plus a loss of 3 for CC Occupation.
See also
Sources
- This Deal is Getting Worse All the Time because of Troopers (Wayback, 20051102154456)
- GPN Star Wars Decks page 28 (Wayback, 20050430203312)