Evilbrat Black Deal, v1.1

From SWCCG Wiki
Jump to navigation Jump to search

evilbrat Black Deal, v1.1 is a Dark constructed list published on Game Players Network.

Deck info

Introduction

Speed Deal with a first turn executor almost any game, deal 3rd turn almost every game.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Notes

  • The posted They Must Never Again Leave This City (a Dark Effect) had been linked to They Will Be Lost And Confused, the back of a Light Objective; the row now links the posted card.

Strategy

draw starting hand, grab executor with mob points before they can suspend with shield grab 2 interior sites while you are at it with I'm Sorry.

activate, deploy phase- grab cloud city, bespin, dark deal, or occupation, deploy docking bay with secret plans combo

deploy all sites you have, system if have, wait on CC until 2nd or 3rd turn, draw force pile.

if you have imp command, grab thrawn, if both, keep until you deploy the executor.

turn 2. activate, drain if you can, if you can, deploy enough to get dark deal and hold at least 2 of the 4 sites. don't worry about troopers dying, that is what they do best. Ghhhk as necessary. we must accelerate to grab Executor deploying effect.

turn 3. activate, drain, deploy to clear out any invasions, make cc occ happen. keep your stuff from being cancelled with projective telepathy, wookie kisser, opponent's deploy plus 1 to cc locations while you control bespin.

remaining turns: drain, battle as necessary, use lat damage to keep opponent from holding CC sector , zuckuss to negate new falcon, os 10 in ship and baron with guns to kill any survivors.

bad matchups: QMC, always ugly There is good in him -this is not a joke, Brian Hunter lost by 18 to There is good in him in an unsanctioned tournament to a player with a rating of 1697 in parker, it is a brutal deck.

See also

Sources


References