Evacuate? (PC Errata)
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PC Errata — File:SWCCG 2023 AdvancedRulebook.pdf Appendix A. Holotable face. Printed: Evacuate?. Bare: Evacuate?.
| Title | Evacuate? (PC Errata) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | U2 |
| Uniqueness | Unrestricted |
| Destiny | 6 |
| Icons | Interrupt |
| GEMP ID | 1_245 |
| Versions | Evacuate? — printed Decipher face Decipher (Japanese) — Evacuate? (Japanese) PC Errata — this page ( |
Evacuate? (PC Errata) is a Dark Interrupt (Used Interrupt) from Premiere Limited.
Card Text
If your capital starship is about to be lost, unless Tarkin aboard, relocate your characters aboard to any one planet site or to one of your capital starships.
Lore
Escape pods are on many starships allowing those in peril to flee, an act considered cowardly by Imperial officers. 'We've analyzed their attack, sir, and there is a danger.'
Notes
- Players Committee File:SWCCG 2023 AdvancedRulebook.pdf Appendix A. Side-by-side: Errata — PC Errata.
Rulings
Players Committee rulings
- May not relocate opponent's cards.[1]
- May not relocate weapons and devices deployed directly upon a starship or vehicle (e.g. Deflector Shield Generators or Turbolaser Battery).[1]
- If relocating to a capital starship, it must have capacity for everything and all of the cards must be allowed to exist there.[1]
- If relocating to a capital starship, it must be to the starship card itself, not a starship site.[1]
Canceled by
Counterpart
See Also
Sources
- Premiere Dark Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Evacuate?, Premiere, U2
References
- ↑ 1.0 1.1 1.2 1.3 swccg-card-json Dark.json, Players Committee, Evacuate? (GEMP ID 1_245, commit d4e661ec735dcb111266fbda98704f2181e1cfab). Preserved copy: Internet Archive (20 October 2026).