Ebstud19 MWYHL 1.0
ebstud19 MWYHL 1.0 is a Light constructed list published on Game Players Network.
Deck info
- Player: ebstud19
- Published: 21 February 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS5
- Side: Light
- Starting Card: Mind What You Have Learned
- Starting Interrupt: Heading For The Medical Frigate
- Starting Effect: An Unusual Amount Of Fear
- Strategy: Mind What You Have Learned
- GEMP Importable deck: Download (omits Yoda (V) (Virtual Set 5), Sai'torr Kal Fas (V) (Virtual Set 1): not in GEMP)
Introduction
First attempt at MWYHL.
Decklist
|
Objective Character
Device Weapon Starship |
Location
Effect
Interrupt
Jedi Test |
'An Unusual Amount of Fear +10' in the starting cards; no shields named.
Notes
- Posted 'Prepared Defenses' (a Dark interrupt) on this Light list dested Heading For The Medical Frigate, the Light starting interrupt that pulls the three starting Effects (Insurrection, The Way Of Things, Sai'torr Kal Fas (V)).
- Original-era (V): Sai'torr Kal Fas (V) (VS1); Yoda (V) (VS5).
- Only five Jedi Tests listed (no You Must Confront Vader).
Strategy
Alright gang...Here is some strategy for this deck, along with the reasons for some of my card selections.
-Starting-
I decided to run Insurrection and the DB's to try to achieve a moderate level of Force generation. The Way of Things is a pretty obvious choice, when Test #3 hits the table it is automatically completed. I decided the Sai'torr Kal Fas (V)was warrented in this deck (coupled with the fact that I couldn't find a better third starting effect. heh..)
-General Strategy (Card Selections)
The ICBW and Control/Tunnel Visions are there to stall the opponent in terms of direct damage (via drains and obj, etc.). It allows me to stay in the game while I train. The Houjix is there for the ol' hit and die. Combos very well with AJR. The Away Put Your Weapon is just irratating and can help to slow those inital drains.
The Stone Piles are there to grab 4 cards from your opponent, might get lucky and grab something good. If nothing else they are Lost Pile fodder.
I choose to go with Yoda (V), because in the end you retrieve more force (15 as opposesed to 10) and this retrival is spread out. This allows you to lose some cards to drains right before you train and then retrieve them on your next turn. Nice stalling tactic.
-Questions-
1.) Should I drop the Stone Piles to add any of the following?
Control/Tunnel Vision, ICBW, First Strike, Houjix, Jar-Jar + Brisky Morning Muchen, AJR
2.) Any other ways to get some more Force Generation that I am not thinking of?
I am very curious as to what you guys think. Please give me some feedback. Thanks Again
See also
Sources
- MWYHL 1.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 10 (Wayback, 20050430203312)