Darth Hoth Fun With Star Destroyers

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Darth Hoth Fun With Star Destroyers is a Dark constructed list published on Game Players Network.

Deck info

  • Player: Darth Hoth
  • Published: 22 July 2003 (Game Players Network)
  • GPN category: Theme/Fun
  • Format: Premiere - Original VS2
  • Side: Dark
  • Starting Card: —
  • Strategy: Fun With Star Destroyers
  • GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy), Admiral Motti (V) (Virtual Set 2: Our Most Desperate Hour), Imperial-Class Star Destroyer (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

A Star Destroyer deck based on my old Fun With TIEs deck.

Decklist

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

First Action: Use Mobilization Points combo to pull Carida.

First Turn: activation-3, force in force pile-3. Deploy Carida. Throw Mobilization Points combo for Something Special Planned For Them. Save Force.

Subsequent turns: try to find the weapons to take out the opponent's starships. If the opponent isn't playing much space, save the weapons and lose them to force drains.

Card Choices:

Inconsequential Losses-forfeit weapons to used pile for 3.

Crossfire-get some extra power

Intensify The Forward Batteries-subtract from opponent's power

Commander Merrejk-find my systems

Admiral Chiraneu-add to force drains

Motti (V)-add some power

Deflector Shield Generators (V)-protect my Star Destroyers

Firepower-get back the weapons if they happen to become lost

Rendili StarDrive-the basis of the deck. Adds 1 to each Turbolaser destiny and lets them deploy and fire for free

Precision Targeting-adds 1 to each weapon destiny and lets me search for my weapons

Something Special Planned For Them-very expensive to run from me

Defensive Fire (V)-an extra shot

Imperial Artillary-nice 7 and makes opponent lose a force

Sniper-yet another extra shot

Dominator-good Victory-Class SD

Judicator-great for weapons

Victory-Class SDs-can be retrieved via Rendili

Heavy Turbolaser Battery-good at hitting things plus more power to my SDs

Laser Cannon Battery-can hit starfighters

Heavy Turbolaser Battery destiny against capital starships is +3 and -2 against starfighters with Rendili StarDrives and Precision Targeting out.

Laser Cannon Batteries are +1 with Precision Targeting out.

Thanks for looking, and, hopefully, reviewing.

ECF: thanks for the review. I was thinking about changing it to SYCFA, but I wasn't quite sure if that's how I wanted it. If anyone else thinks it should be SYCFA it will definitely become so, but I still need to think about it for a little while.

Shewski: thanks for the review. I guess I'll be switching to SYCFA. I'll try to find some room for some of those cards. Might take a little while though.

Cam: thanks for the review. It looks like SYCFA is not only a definite, but a necessity. I don't think AMSD(V) would be worth it due to a lack of matching pilots (only 2).

See also

Sources


References