Corran Antillies court of the poorly named mandolarian

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Corran Antillies court of the poorly named mandolarian is a Dark constructed list published on Game Players Network.

Deck info

  • Player: Corran Antillies
  • Published: 27 June 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Dark
  • Starting Card: Court Of The Vile Gangster
  • Strategy: Court Of The Vile Gangster
  • GEMP Importable deck: Download (omits Ket Maliss (V) (Virtual Set 3), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP) (leaves out Blaster: Light card in a Dark list, as posted)

Introduction

this deck has changed a lot since I last posted it

Decklist

Objective

Character

Creature

Device

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Strategy

basically, I'm trying to go on ground with minimal space force. The characters are there for brute force. I would like to be able to get all the effects out as fast as possible. should I take out some characters for twilek advisors. I know that there is some coruscant card that can be used in its place, but I don't want to go that far out of my way to get it when I have a bunch of copies of twilek already. The ships are in there, because they're the only indy ships I have. I'm thinking of putting in the new v ships in place of the doubles. Also, would you suggest putting in v mist hunter rather than epp. Finally, if I do add them, should I add combat response? I want to have decent drains on tatooine. is there enough, keeping in mind the 1 force lost per turn anyway, to do halfway decently against a HB deck with decent drains after the space force has been beaten? It's hard to get ev9d9 out very fast, is there any way around that short of adding more copies of him? as for effects, too cold for speeders is tech against any deck that relies on vehicles (raider wys or lu speeders) and Presence of the force helps drains. I wish I could fit more interupts in. imp berrier and ghhk are in there in case my primarilly space opponent turns out to be a decent ground fighter too and comes around when my men are spread out. I'm thinking of adding POTH, but don't know what to take out. Overall, I want to add POTH, more copies of interupts, maybe combat response, and v indy ships. What should I take out?

See also

Sources


References