Chris Wodicka Endor Operations DS

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Chris Wodicka Endor Operations DS is the Dark constructed list Chris Wodicka posted on DeckTech. The published title is not used as the page title; it appears in the original post below.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

The post also lists 2x Grabber, which matches no known card; it is shown as posted and counted in the published total.

Original post

Who the hell is Chris Wo@#$%a

  • Author: Chris "Wedge231" Wodicka
  • Published: March 29, 2001
  • Rating: 4.0
  • Description: Learn the power of my last name.

Strategy

If you rated this low you most likely are stupid.

General JarJar I can't hold a site???? What do you think Ephant and the Bunker are for. You really should try to read my decklist or if you are that dumb, read the strategy section.

Rogue 9 What do you mean I can't deploy the sword??? Why not???? Also, I can't lose to QMC. I will use undercover guys to kill their drains and I will control Bespin. Also, this is a pre-Tatooine deck. I'm not worried about that new effect for QMC.

Note

I might want to add an Overload. Tell me what you think.

This is my old SYCFA TIE deck changed to Endor Ops. This objective is much better suited to play vs a WYS deck. Basically start Mob Points, There is No Try/Oppressive Enforcement, and Power of the Hutt. Then you get Ephant out first turn to the bunker, pull Wakeelmui, and you possibly get out Ominous Rumors. Here's the deck summed up

Locations

All are either required cards for my objective or good drain systems. Wakeelmui is for SFS if you are stupid.

Characters

U-3PO and Arica will block drains on the ground and use Merrjek to pull systems. Ephant is for Bunker protection. Vaders are for suicide missions.

Ships

The Intercepters are your main ships for fighting with. The Vanguards ccan be used defensively and use the Dreadnaughts for beatdowns or moving. The two squadrons can react and have 3 ability and let you retrieve 3 with SFS.

Weapons

Those TIE cannons are sick. Shoot down the Falcon or the Outrider. Vs. Home One play Relentless Pursuit

Reds

Most interrupts are battling stuff which is self explanatory. Relentless Pursuit makes a ship power zero where your weapons are. Can't be cancelled by Hasshn or Bantha Droid like Lateral Damage. Alot of anti-battling stuff like Ghhhks. Use Main Course perhaps with a suicide Vader or just use them for anti Assets. Effects are all self explanatory also. Either you are starting with them or using them later. Use SFS for retrieval and use Ominous for +2 drains. Presence of the Force also adds to drains. Secret Plans is for anti-retrieval or pull Shocking Revelation with it. Pride of the Empire is a source of direct damage. Use AAA to make them commit force first. Deploy a few TIEs and deploy that. Use Flawless Marksmenship to shoot down high maneuver ships. Use Dread Imperial Starfleet to cancel drains. Two grabbers is for keeping abusive interrupts like Harvest and Organized Attack in check. The Twi'leks get out my effects fast.

AO

Fighter Cover helps out your Cannons and it is for anti-I'll Take the Leader.

Matchups

Mains

Just drain fast. You got Vader's but watch for falling doors. Use Undercover guys and if they get SATM'ed just retrieve them. Chances are you will have more retrieval. Grab any annoying things like Fallen Portal (your Vader's will keep coming back) or grab a 6 or maybe SAC or On/Off the Edge. You should win. They won't have much space. Anything that comes up, shoot down or just beatdown Home One if they ever deploy that

AITC Aliens

Easy. Block their drains on the ground and you drain in space. Vader can slice up some aliens every now and then. You got huge drains and can block 3 per turn, chances are they can't. Plus you have more retrieval.

Space

Easy. Shoot down any fighters and play Relentless Pursuit on Mon Cal Cruisers. You can drain them at +2 and they probably can't cover every system. Retrieval helps.

Speeders

Easiest. Just block their drains and go for space and spread thin. You have lots of retrieval which helps. They can't keep up with the drain race.

X-wings

Hard. Just try to shoot them down first. Also, grab All Wings and Organized Attack. Interceptor power bonus could help. Remember reacts and use them to your advantage. Added deploy to Endor will make swarm there tough.

Anything else

Basic gameplan is to set up Rumors and drain at Endor. Then pull other systems and get Vanguards or Tie's with guns to each system. Then if they ever come down, beat them down. Remember retrieval from SFS and use suicide Vaders.

In all games, remember to lose a TIE to the used pile and save Short Range Fighters for late game retrieval.

Anything else, d-mail me.

- Chris ”Wedge231” Wo@#$%a

Original card list

As posted on DeckTech
Objective Endor Ops Locations (6) Endor Endor DB Endor Bunker Wakeelmui Sullust Kashyyyk Characters (6) Arica U-3PO Merrejk Ephant Mon Darth Vader with Lightsaber x2 Starships (16) Emperor's Sword Emperor's Shield TIE Interceptor x8 TIE Vanguard x3 Dreadnaught x3 Weapons (3) SFS L-s 9.3 Laser Cannons x3 (from SE) Interrupts (15) Flawless Marksmenship Relentless Pursuit Twilek Advisor x2 All Power To Weapons x3 Short Range Fighters Ghhhk/Those Rebels Won't Escape Us x2 Shocking Revelation Ommni Box/It's Worse Prepared Defenses Main Course x2 Effects (12) Sienar Fleet Systems Dreaded Imperial Starfleet Secret Plans Oppressive Enforcement/There is No Try Mobilization Points Ability, Ability, Ability Pride of the Empire Grabber x2 Presence of the Force Ominous Rumors Power of the Hutt AO (1) Fighter Cover


See also

Sources

References

  1. ↑ DeckTech post 14878, DeckTech (Chris "Wedge231" Wodicka, 29 March 2001). Preservation copies: Stephen Skilton; GitHub Pages.