Chris Kriesel Vile Gangster Done different

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Chris Kriesel Vile Gangster Done different is the Dark constructed list Christian Kriesel posted on DeckTech.[1]

Deck info

  • Player: Christian Kriesel
  • Published: 23 April 2001 (DeckTech)
  • Published title: Vile Gangster Done different
  • Format: Premiere - Reflections II
  • Side: Dark
  • Starting Card: Court Of The Vile Gangster
  • Starting Interrupt: Prepared Defenses
  • GEMP Importable deck: Download
  • Strategy: This deck is heavy character based and likes to battle with Ability, Ability, Ability crippling the opponent. If they choose not to fight and the Sarlacc there if they do Very interactive and fun games with this deck. Hope you like it.

Decklist

Objective

Character

Creature

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Original post

Vile Gangster Done different

  • Author: chris "dannik" kriesel
  • Published: April 23, 2001
  • Rating: 4.5
  • Description: This deck is heavy character based and likes to battle with Ability, Ability, Ability crippling the opponent. If they choose not to fight and the Sarlacc there if they do Very interactive and fun games with this deck. Hope you like it.

Strategy

I believe I got all the apostrophes out. So, it should be an easy read.

I always liked this objective, but every time I would see someone play it they had very

few characters and lots of interupts. I love to battle. So, this deck can bring the forces

and if they dont come to you. You can go to them or hit them with Ability,A,A for

more damage. Capturing is not required, but if you pull it off once or twice that could

be the game.

First turn

get out baby Jabba or the Barge and just take the force loss. Its only 1

force Not a huge deal and will probably be a card retrived anyways. Try and get

Scum set up right away w/Gailid for the added drains. You can deploy ships from you

reserve. So, DO IT Battle with them and retrieve them and then pull them out again

next turn. Pretty basic there.

Card Explanations

Hutt Smooch to get a spy out of JP or capture them Expand the AC to pull more

aliens from you reserve. Tired of Ben Kenobi bringing people back to life..battle

w/him and 4-Lom and eat their soup of Ben or Luke or whomever. Snoova gets to

capture guys and throw them in the pit.

Decks

vs. WYS

Set up normal trying to get scum and the Barge. Capture his character and throw them

in the PIT That should take care of them deploy outside of the Cantina. Throw the

other guy in the Pit w/the Sarlacc and lots of guys on the Barge laughing to make him

lose force and you retrieve. That will be 5 for a Raider, 9 for Luke, 6-9 for Han, 6-8

for Dash, 8-10 for Wedge. Does this sound too good to be true? Nope. Make them

keep deploying to one site or lose force w/A,A,A. You spread and drain. Go to

space w/Dengar and another ship. Kill them off. Should be able to keep up. Might be

a close game if you make a mistake, but you should win.

vs. HB

Mains

Find those NSP cards and get those going. Make sure to capture a character and

throw them in. If they dont come to you. Youre drains w/Gailid, Court Damage, and

A,A,A should keep them from doing too much. You have one grabber. Grab there

retrieval card. Should be able to beat this deck.

vs. EBO

Time to see how good you are in space. No Decree means youll have to battle. They

will let you do anything you want for awhile. So, get JPs working and Court Damage.

If they dare drop an EPP character. Capture him That will hurt them a TON A,A,A

might not do too much, but in the beginning it might be huge. Pull ships from reserve

and fight them in space. Close game, but very winnable.

vs. TRM (neo or old school)

Not a huge deal. Just grab their retrieval card. This will have lots of battles. So, use

that to your advantage. If you can get the Sarlacc going all the better. Should be a

interactive game w/your retrieval -edging- them out.

vs. Profit

I usually Start Jabba to get stuff to come down real cheap, and either Snoova or EPP

Fett. Just keep them out of JP and Han under wraps. Or go with a Jade, Snoova start

and move out of the AC for a turn later w/Jabba and Fett deploying there. Watch out

for Sorry about the Mess, OrderToEngage. Should be able to out retrive and cause

some nice drains in this game with all your characters. You will surely have more than

them to deploy and beat them out of there. Another good game w/interaction. Should

be able to win.

vs. TIGIH

Well, no Vader means no grabbing luke and you dont have the TDB. So, they will

have to use it to come over. If they are playing Endor scouts. Drop and attack them,

retrieve, repeat. Capturing Luke is nice w/Jade and then dropping him in the Pit for a

big 9 OOP..hmm..nice objective now. Still a good game and probably not too much

interaction. Keep them out of Space as I'm sure Endor will hit the table. Control

Endor, drain for free and that should be game.

Cards considered

This is a deck that I havent played with too much lately. So if you see something not in

there that could be the reason. I still like bringing it out for fun and Im sure it will see

some tournament action soon enough.

Guri (I would probably find a slot for her somewhere)

Twilek Advisor (for a total of 2)

Secret Plans (for SURE)

Search and Destroy

Well, thats about the jist of the deck. I hope you can make this fun and interactive

deck to work for you. Any other questions feel free to email me.

Thanks for looking

Christian -ck1-

Original card list

As posted on DeckTech
Court of the Vile Gangster/I shall Enjoy Watching.. JPAC JPDungeon TGreat Pit of Crackoon Prepared Defenses All Wrapped Up Power of the Hutt No Bargain Locations (3) JP Lower Passage JP Audience Chamber Jabbas Boats Deck Characters (26) Jabba Mighty Jabba Jabba The Hut Bib Fortuna Snoova Bane Malar 4-Lom w/gun x2 Dr.E and Walrus Baba Fett w/gun x2 Mara Jade, TEH Dengar w/double shooter Miiyoom Onith Ree Yees Chall Bekan Boelo Gailid x2 Jodo Kast Dannik Jerriko MAN Bossk w/gun Ephant Mon Prince Xizor Mercenary Pilot Creatures (2) Bubo Sarlacc Ships/Vehicles (5) Dengar in P1 ZiMH BiHT IG-88iIG-2000 Jabbas Sail Barge Weapons (2) Mara Jades Stick Vibro-Ax Effects No Escape Oppressive Enforcment/TiNT Scum x2 Ability.. Expand The Empire Theyll Be Hell.. Interupts Masterful Move Hutt Smooch Ghhhk Twilek Advisor Elis Herlot None Shall Pass x3


See also

Sources

References

  1. ↑ Vile Gangster Done different, DeckTech (chris "dannik" kriesel, 23 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.