Changing The Odds (V)
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Players Committee / Virtual — not a Decipher card.
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| Title | Changing The Odds (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used |
| Set | Virtual Block 5 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Episode I Tatooine |
| GEMP ID | 1250_66 |
| Slip | 66 |
| Versions | Decipher — Changing The Odds (11_31)Virtual Original — Changing The Odds (V) (Virtual Set 12: Martyrs & Magistrates) ( 1112_3)Virtual Legacy — this page ( 1250_66) |
| Printed title strip | •Changing The Odds (V) |
| Concept credit | Original concept by Evan Fitzgerald, PC Volunteer Award 2005 |
For the Decipher card, see Changing The Odds.
Changing The Odds (V) is a Light Interrupt (Used) from Virtual Block 5.
Card Text
If a player is about to draw destiny for an Epic Event, Interrupt, Objective, or weapon, that player must first activate 1 Force and shuffle their Reserve Deck. OR If both players just drew one battle destiny, cancel and redraw both destiny draws.
Lore
Qui-Gon used his Jedi abilities to insure that there was no 'chance' involved with the use of Watto's chance cube.
Sources
- Virtual Block 5 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Changing The Odds (V). Preserved copy: Internet Archive