Challenger Bigger Blue

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challenger Bigger Blue is a Light constructed list published on Game Players Network.

Deck info

  • Player: challenger
  • Published: 6 January 2004 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Hidden Base
  • Strategy: Hidden Base
  • GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy), Merc Sunlet (V) (Virtual Set 3): not in GEMP)

Introduction

My answer to all the CCT Big Blue decks running around these days. Should run 'em through.

The published list has 58 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

In case you didn’t notice, I have a cute setup: 8 systems, parsec numbers 1-8. This is a strategic strategy (yup yup) to help avoid getting probed. The other strategy is to have a bunch of systems with the same parsec number on opposite ends of the board, which makes the opponent stick in one place, hop on the connector, and then get over to the other side unless he has some good hyperspeed there. This is especially cool with Rebel Planners (V) enabling you to switch your HB system.

You know what it is. Systems, flip, drain. This deck stalls like mad. Drain me? Cancel. Drain me there? Cancel that, too. Ah, drain me THERE! Ok, ICBW. Drain me where? You can’t drain me there-Boussh is there! Nope, Honor stops that damage. Yikes! 10 damage? Hmm…We’re Doomed, and then I’ll use Merc (V) to just POOP five cards. Say what? Four to Occupation? Ok, Atrocity (V) will reduce that by 2, and then by 1. Oh dear, I still lose one, hmm? Ok- I’ll just get it back with Flash (V).

Get what you need, when you need it, between Keep Eyes (V), Threeps/Were You Looking, and Control/TV. If you get DaRF and BTank set up, you can lose a ship and matching pilot and get them both back! Don’t worry about SD(V)- that’s what Captive Pursuit is for. I don’t have any EPP ground harassment, that’s what Jar Jar is for. If you haven’t noticed, destiny’s actually not that bad, especially considering it’s a space deck, so if you’re careful you should be able to go bomby-bomb-bomb without Jar Jar getting beaten down.

Occupy Kirdo III ASAP to get Kitonak down for Weps Display (V) and Battle Plan.

One thing I’m worried about: Do you think there are enough ships?

See also

Sources


References