Catman421 Ralltiir Operations (ROPS) (V1)
catman421 Ralltiir Operations (ROPS) (V1) is a Dark constructed list published on Game Players Network.
Deck info[edit]
- Player: catman421
- Published: 2 January 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Theed Palace
- Side: Dark
- Starting Card: Ralltiir Operations
- Strategy: Ralltiir Operations
- GEMP Importable deck: Download
Introduction[edit]
This is my first attempt at a ralltiir ops deck. I would like suggestions to make it better, but try not to be too harsh.
The published list has 66 cards.
Decklist[edit]
|
Objective Character
Weapon Starship
Vehicle
|
Location
Effect
Interrupt
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Strategy[edit]
Strategy The main focus of this deck is to drop biker scouts, bikes and sites early. The objective can grab to site and scouts (non-unique imps) and the scouts can grab bikes using their game text. Characters like Guri, Evazan & Baba and Tarkin provide for a beatdown group. Vader and Maul add to this group and to force drains with their sabers. P-59 and P-60 and more weapons and provide a nasty shock for your opponent when they hit, since they both cause instant force loss. TC-14 reduces the effectiveness of jedi, first by causing their movement cost to increase by 2 when at the same site and also TC-14 can be placed out of play to reduce a jedi’s power to zero and cancel its immunity to attrition. Zuckuss in MH, Dengar in PO and Bossk in HT provide space cover, require opponent to have ability greater than 6 to get any battle destinies, no immunity to attrition, +1 to your total battle destiny for each opponent’s starship and extra destinys. The victory SDs back-up the bounty hunters and add to total power on the ground. The biker scout gear gives the scouts a higher defense value and also adds 2 to the destiny of scout blasters. Search and destroy adds to the scouts forfeit and potentally cause your opponent to lose force each turn. First strike cause force loss for your opponent and retrieval for you. Presence of the force adds to your activation and drains. Organa’s Necklace adds to force drains. Yavin 4: jungle is in the deck so the necklace can be played. Use elis helrot to transport your character from and back to ralltiir to get it. Maul strikes adds a battle destiny when maul battles. Alter is for effect removal, collateral damage is cause havic before a battle, evader cancels revolutions, monnok cuts opponents hand down, ghhhk prevents battle damage, those rebels wont escape us cancels nabrun lieds, sense cancels interrupts, uncertain is the future recycles hands back into reserve deck. Sniper can pickoff a few characters before a battle. Limited resources keeps a lot of cards in your opponents hand or does a lot of damage. Its worse stops it could be worse, adds to damage and provides a great destiny. Dark Jedi Presence allows for imps to double their power when a dark jedi is present. Twi’lek advisor allows you to grab effects/ Nevar Yalnal provides a great destiny and eliminates spies. The scout blasters give the scouts some thing to shoot with, a good destiny too. The sabers add to drains.
See also[edit]
Sources[edit]
- Ralltiir Operations (ROPS) (V1) (Wayback, 20051102154456)
- GPN Star Wars Decks page 42 (Wayback, 20050430203312)