Carson Swanek OOPS Was That YOUR Planet v2 0
Carson Swanek OOPS Was That YOUR Planet v2 0 is the Dark constructed list Carson Swanek posted on DeckTech.[1]
Deck info
- Player: Carson Swanek
- Published: 24 July 2000 (DeckTech)
- Published title: OOPS Was That YOUR Planet v2 0
- Format: Premiere - Death Star II
- Side: Dark
- Starting Card: Set Your Course For Alderaan
- Starting Interrupt: Prepared Defenses
- GEMP Importable deck: Download
- Strategy: Blowing up planets is fun
Decklist
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Objective Character
Weapon Starship
Vehicle
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Location
Effect
Interrupt
Admiral's Order Epic Event |
Original post
OOPS Was That YOUR Planet v2 0
- Author: Carson "tarkinsaide" Swanek
- Published: July 24, 2000
- Rating: 4.0
- Description: Blowing up planets is fun
Strategy
Basic Strategy Get the War Room first. Get gunners there ASAP. Put Ozzel or Evax at the Conference Room ASAP. IAO is to stop Nabrun beatdowns and add some forfiet fodder. Oppressive Enforcement is to help with destiny and SAC. Blow up Alderaan or the opponents planet. If theyre still alive, drain.
vs. Throne Room Mains Blow up Yavin 4 -) vs. LS Anti-Death Star Objective Use the Death Star Assault Squadron against their Attack Runs. Blow up Y4. Good matchup. vs. EBO Another good matchup. Blow up Hoth while using your space fleet to hold back their ships. vs. Ops Blow up the Subjugated Planet. Use your ground forces to kill some operatives in the meantime. vs. MWYHL Blow up Alderaan, then drain the heck out of them. vs. Profit Start Mara and Zuckuss. Reinforce ASAP. Blow up Alderaan and drain. vs. Odds Odds are dead because of the new effects. Why waste a card space on a dead deck? vs. New LS Objective Havent seen it played in my area yet. vs. Anything Else Blow up planet if possible. If not, blow up Alderaan and drain.
Specific Cards -Its Worse I once beat a Death Star deck by absorbing 14 damage when he blew up my Hoth. Never want to fall to that. -4 Characters can draw destiny by themselves. -Lift Tubes are for shuttling people around on the Death Star and destiny. -Speaking of destiny, I have 4 destiny 6s. All the 0s will be out of my deck by the end of the game, except for maybe Ozzel. -Lots of ability 2 star destroyers and pilots -The Admirals Order allows me to pretty much sit a SD and pilot at a system and survive. -I use the ability 3 pilots -I have Sense and Alter in here to cancel opponents major interrupts and effects. -Captain Godherdt rules
Thats all for now. Remember to tell me what to take out, as well as what to put in. Thanx ---Carson
Original card list
Starting 8
SYCFA/TUPITU
Death Star
Alderaan
Docking Bay 327
Imperial Arrest Order
Oppressive Enforcement
Battle Order
Prepared Defenses
Locations 8
War Room
Conference Room
Yavin 4
Hoth
Endor
Kashyyyk
Sullust
Nal Hutta
Characters 14
Death Star Gunner x3
Lord Vader
Zuckuss
Grand Moff Tarkin
IG-88 with Riot Gun
Mara Jade, The Emperors Hand
Admiral Ozzel
Officer Evax
Baron Soontir Fel
Captain Godherdt
DS-61-2
Admiral Piett
Starships 14
Avenger
BFiS1
ZiMH
Devastator
Flagship Executor
Thunderflare
Death Star Assault Squadron
Bossk In Bus
Judicator
Vengeance
Accuser
Visage
Tyrant
Conquest
Vehicles 4
Lift Tube x2
Blizzard 2
Tempest 1
Effects 2
Reactor Terminal
Return To Base
Interrupts 5
Alter
Sense
Put All Sections On Alert
You Are Beaten
Its Worse
Weapons 3
Superlaser
Heavy Turbolaser Battery
Epic Events 2
Commence Primary Ignition x2
Admirals Orders1
Were In Attack Position Now
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See also
Sources
- OOPS Was That YOUR Planet v2 0, decktech.net
- OOPS Was That YOUR Planet v2 0, stephenskilton.com
- OOPS Was That YOUR Planet v2 0 (GitHub Pages)
- OOPS Was That YOUR Planet v2 0 (Wayback of decktech.net)
References
- ↑ OOPS Was That YOUR Planet v2 0, DeckTech (Carson "tarkinsaide" Swanek, 24 July 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.