Prepared Defenses
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| Title | Prepared Defenses |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Starting Interrupt |
| Set | Death Star II |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 3 |
| card_uid | 9_139 |
| Version | printed |
| Printings | Death Star II — this page |
Prepared Defenses is a Dark Interrupt (Used or Starting Interrupt) from Death Star II.
Card Text
USED: Add 1 to your battle destiny just drawn. STARTING: Deploy up to three Effects if each of them deploys for free, is always immune to Alter and has 'deploy on table' (or 'deploy on your side of table') in its game text. Place Interrupt in Lost Pile.
Lore
Since the debacle at Yavin, the Emperor places a premium on the security of his costly war machine.
Rulings
- The Effects must be unconditionally immune to Alter according to their own game text (ignore other cards).[1]
- May deploy Mobilization Points even if Don't Do That Again is on table.
- Deploy and resolve each Effect one at a time.
- May deploy Naboo Occupation, which is immediately lost, then deploy No Escape to take it into hand. In this case Dark's starting hand will have 1 more card than usual.
Counterpart
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Prepared Defenses, Death Star II, C
References