Cam Solusar Leia of Alderaan: Deceptively Sweet

From SWCCG Wiki
Jump to navigation Jump to search

Cam Solusar Leia of Alderaan: Deceptively Sweet is a Light constructed list published on Game Players Network.

Deck info

  • Player: Cam Solusar
  • Published: 10 November 2002 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Hoth: Main Power Generators (1st Marker)
  • Strategy: Hoth: Main Power Generators (1st Marker)
  • GEMP Importable deck: Download (omits Commander Vanden Willard (V) (Virtual Set 3), K'lor'slug (V) (Virtual Set 2: Our Most Desperate Hour), Leia's Back (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

This deck, due to subbasement level reviews and its maker's realization of its horribleness, is undergoing a major fixing up process. Thank you for your patience while I nurse my ego and make up a new deck.

Decklist

Character

Weapon

Location

Effect

Interrupt

Strategy

<Strategy>

The main strategy of this deck is to get all of the Hoth sites out and force drain, using virtual Leia’s Back to add two to drains where Leia is present. Usually the opponent will be really concerned with canceling these force drains, so he will drop a lot of characters at North Ridge and try to move in and stop the force drains. This is the other main strategy of this deck and when Leia of Alderaan becomes especially effective. I can drop a whole bunch of echo troopers and rebel troopers for free at the same or adjacent site as Leia. They are also power plus two. If I use a rebel ambush in a battle, they are immune to attrition and power five and four, respectively. If I can get General Rieekan at the same site, they are each power one, and if they fire weapons I can add one destiny with Slight Weapons Malfunction. Havin my power increase expontntially like this is extremely devastating, and if I wipe out the opponent I can continue force draining. One other aspect of this deck is its ability to recycle characters with the Bacta Tank, the FX droids, and Corporal Delevar. I can send troopers to the tank, revive them to my hand for free, and deploy them for free again. It can get very annoying to your opponent of you don’t lose any or many cards. This deck basically makes your opponent lose through gradual accumulation of attrition from force drains and battles.

<Card Explanations>

<Princess Organa>

Reduces force drains at related rebel base sites by one

Can take a commander and or Leia of Alderaan into hand

<Mon Mothma>

if at the war room, makes your non-unique rebels forfeit +2

once per turn may deploy a non unique rebel from your reserve deck

<Commander Vanden Willard>

the virtual edition of this card makes Leia forfeit and defense value +3

you can also take her into hand once per game

<Rebel Troopers>

the virtual edition is still and cheap and is destiny +2 when drawn for battle or weapon destiny

Forfeit +2 when armed with a blaster rifle and draws one battle destiny if not able to otherwise

<Echo Base Trooper>

cheap and good on hoth

<General Rieekan>

Added power that he gives to rebels can be useful

<FX-7>

subtracts 2 from x on Bacta tank, recirculates ‘hit’ characters to used pile

<Corporal Delevar>

Acts like another FX droid, also protects your characters' forfeit values while at Echo Med Lab

<R-3PO>

protects from undercover spies

<Rebel Ambush>

A very irritating card, it makes all troopers in battle at a rebel base site power +2 and immune to attrition. It is a used interrupt with destiny of 5

<Leia’s Back>

the virtual editon allows you to deploy Leia or her personal weapon from the reserve deck, or it can be used to add two to a force drain where Leia is present

<Slight Weapons Malfunction>

if you’ve fired a weapon (except lightsaber) in a battle, may add one battle destiny

used interrupt with destiny of 4

<Blaster Proficiency>

adds three to weapon destiny of a blaster fired (before you draw the destiny)

<Leia of Alderaan>

While at a rebel base site, your non unique rebels deploy –2 and power +2 at same or adjacent sites

<Traffic Control>

Lets you circulate cards that you don’t need from your hand back to your reserve deck

<Bacta Tank>

Lets you save characters that you have lost

See also

Sources


References