Bryce Leen Those Annoying little craps

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Bryce Leen Those Annoying little craps is the Light constructed list Bryce Leen posted on DeckTech.[1]

Deck info

Decklist

Character

Starship

Location

Effect

Interrupt

Admiral's Order

Original post

Those Annoying little craps

  • Author: bryce "khabarakh" leen
  • Published: April 24, 2001
  • Rating: 3.0
  • Description: This deck uses spies to stop the opponents drains and then space to control every place on the table.

Strategy

This deck may not look like much but it works extremely well against everytype of deck. its a shut down of hunt down. (sorry about the pun)

I originally Thought uo this deck trying to counter Huntdown. Huntdown to me is @#$%, i hate it. this deck stops ther drains at their crappy docking bays and lets you get a good old drain happening up in the sky.

1st Turn

Put down any effects you got, use any The Signals or Nar Shaddaa Wind Chimes. then if they put down a character 1st turn then put down a spy and an undercover. easy. also deploy any locations.

2nd Turn they didnt drain and your half set. just put down the spies, move the spies and everything will be peachy.

Destinies.

0-5

1-11

2-8

3-12

4-6

5-13

6-7

7-0

Yes ther are 62 destinies cos of Artoo x2 and his 1 or 6 destiny.

Vs Huntdown

Put down Spies, stop the drain. and then drain them for a lowly 4 force until they loose. if they put down all of the half decent characters you expect they may have then deploy a lando with axe to an Executor site with a Chewie and a orrimaarko and drain them for force on the executer too.

Vs Court/MKOS

Put out the Artoo a Gift Combo and screw there drains. Also use the spies to stop the other drain of 1 or 2. they wont have hefty space so go beat em up ahrd. if they loose Bossk In Bus there goes their only capital making all of their ships power -2. use you force to take a tatooine site and keep it for yourself. if they play hut smooch dont foret that Bothawui makes them immune to it, so it @#$% for them. if they play a sniper then let them shoot one. just get one of the other 3 to go over there, and (if their stupid enough) they may miss by only getting a 1 for shot destiny.

Vs TIE's

All The protection you need against TIE's Are you superior Intereupts. if they play all power to weapons, sense it. then if you dont want sense another interrupts then catch it with Wat u trying to push on us. If they make the mistake of Putting down Sienar fleet systems before they put down a TIE to Wakeelmui then Alter it and laugh in there face. HAHAHA. be sure to barrier the dreadnuaght or to barrier the executer or that realy @#$%ty Chimeara Combo. easy win. has won every time against a Tie So Far.

That about it from me so please be sure to rate generously.

Original card list

As posted on DeckTech
Starting Bothawui The Signal Squadron Assignments Locations Rendezvous Point Kessel DagobahYoda's Hut Home OneDocking Bay Characters Luke Skywalker, Jedi Knight x2 Daughter Of Skywalker Orrimaarko Captain Han Solo Chewbacca Of Kashyyyk Lando With Vibro Axe Dash Rendar Wegde Antilles, Red Squadron Leader Tycho Celchu Green Leader Artoo x2 Bothan Spy x4 Starships Home One Independence Tantive IV Spiral Millennium Faclon Outrider Red Squadron 1 Green Squadron 1 Green Squardon 3 Interrupts Undercover x4 The Signal x3 A Few Maneuvers x2 Rebel Barrier x2 Alter & Friendly Fire x2 Sense & Recoil In Fear x2 Houjix & Out Of Nowhere x2 Nar Shaddaa Wind Chimes x2 Head Back To The Surface x2 Control & Tunnel Vision Effects Honor Of the Jedi Docking and Repair Facilities What're Your Tryin' Push On Us? A Gift Admirals Order Combined Fleet Action


See also

Sources

References

  1. ↑ Those Annoying little craps, DeckTech (bryce "khabarakh" leen, 24 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.