Bravo40 Sunset Over Aquaris (VSC)

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Bravo40 Sunset Over Aquaris (VSC) is a Light constructed list published on Game Players Network.

Deck info

  • Player: Bravo40
  • Published: 30 March 2002 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS1
  • Side: Light
  • Starting Card: Hidden Base
  • Strategy: Hidden Base
  • GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy), Bo Shek (V) (Virtual Set 1: Legacy), Gold 1 (V) (Virtual Set 1: Legacy): not in GEMP)

Introduction

Hidden Base got a great boost with the new

light side virtual cards!

Decklist

Objective

Character

Device

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order

Strategy

Well, with 4 Artoo-Detoo In Red 5, 2 Luke

Skywalker [V], 3 All Wings Report In &

Darklighter Spin and 4 Control & Tunnel Vision,

you SHOULD be able to get Artoo-Detoo In Red 5

with Luke Skywalker [V] for 2 force at

Rendezvous Point and then move it to Aquaris first turn!

That means you activate a minimum of 8 force

(thanks to Aquaris and We Didn't Hit It!)

on your second turn and giving only 1 force

to your opponent! This is huge...

Luke Skywalker [V] is a big part of this deck.

On your second turn, you can play a Control &

Tunnel Vision (if you have one in hand) and

retrieve it back to your Used Pile if your

opponent didn't play Come Here You Big Coward!

If he did play it, just get a All Wings Report

In & Darklighter Spin and set up the Pulsar

Skate with Mirax aboard at Kirdo III. That

way, you'll get either the Sandwhirl or Desert

in your turn, and the other in the opponent's

turn (with Kirdo III's text)... and you'll

be able to track the remaining Artoo-Detoo

In Red 5 (with Mirax) for those nice On The

Edge. If the opponent grabbed something early

in the game, imagine what you can do: activate

up to the 7, play On The Edge, retrieve 6 cards,

and then retrieve the On The Edge (you have to

do that in your control phase of course) with

Luke's text!

As for potential drains, 3 at Kessel, 3 at

Naboo (with Bravo 4 there) and 2 at Kiffex

should be enough to win a drain race!

And to counter Battle Order (and to put

Menace Fades in action) you just need to

go for the Desert and the Sandwhirl with

the Sandspeeders and some ability 4 pilot.

Beware for AT-ATs, and for Control & Set

For Stun (that cancels mobile effects)...

this is why there are 3 Inconsequential Barriers

in there (it cancels Set For Stun). Oh! And

it's always a good card to have against Imperial

Barrier and it's easy to recycle.

Boshek is really cool. Get any ship in your

hand, show it to get the 'matching pilot' with

Get To Your Ships, get Boshek, and get the

Astromech Translator with Boshek. That means

you got yourself a nice ship that has immunity

< 6 (< 8 if I'll Take The Leader in on table).

As for Gold 1 [V], it's so much fun to use

with It Could Be Worse (by the way, it's in

there mainly to counter Security Precautions).

Anyway, I think this deck has it all to be

considered a good choice for the contest: it's

fun to play, it's strong, and it uses the cool

virtual cards!

A big thanks to the PC for coming up with these!

PS: I didn't explain exactly how to "play" the

deck, because I think everyone's familiar with

how to flip Hidden Base...and if you wanna know

what would be the 61th and 62th cards, well

it would be Strikeforce and Legendary Starfighter.

See also

Sources


References