Bounty hunter6 Senate Hand Limitation
bounty hunter6 Senate Hand Limitation is a Dark constructed list published on Game Players Network.
Deck info
- Player: bounty hunter6
- Published: 2 February 2005 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: My Lord, Is That Legal?
- Starting Interrupt: Prepared Defenses
- Strategy: My Lord, Is That Legal?
- GEMP Importable deck: Download (omits Captain Bewil (V) (Virtual Set 6), Lando Calrissian (V) (Virtual Set 6), Black 2 (V) (Virtual Set 1), Mist Hunter (V) (Virtual Set 5): not in GEMP)
Introduction
Pull up to 6 cards from opponent and play limited resources and stuff...Dueling, draining, and beatdown...
The published list has 59 cards.
Decklist
The starting section lists 'New shields thing… (+12)'; none are named.
Notes
- Qty 59 as published (no section counts are given).
- Posted Galactic Senate dested Coruscant: Galactic Senate; Naboo DB dested Naboo: Theed Palace Docking Bay; Naboo generator core dested Naboo: Theed Palace Generator Core; Fear x2 dested the Interrupt Fear; Blizzard 4 is listed among the characters.
- Original-era (V) cards: Black 2 (V) (VS1); Mist Hunter (V) (VS5); Captain Bewil (V), Lando Calrissian (V) (VS6). Defensive Fire is unmarked (printed).
Strategy
This deck is extremely flexible. It is based on taking cards out of your opponent’s hand making beatdown less possible, and trying to stick him with limited resources… Now I know what you all are going to say about this deck, - “scrambed transmission will kill it”… But it isn’t killed by scrambled transmission, although I can no longer use about 7 cards they can be lost (yeb yeb helps with this, look at their top card and lose your non useful card and they lose one too) and to force drains and stuff like that… There is plenty of other force drain and beatdown potential in this deck to keep it on its feet…
If scrambled transmission is not played or not out yet –
At tops (w/out monnok luck) I can take about 6 cards out of opponent’s hand (defensive fire 1, fear 2, scanning crew 1, senate obj 2) and then play limited resources for 2 or 4 more force, it works very well…and it annoy’s my opponent when they draw their cards they need into their and lose them right away…
Also the normal senate effects and senators make it easy to find cards that I want and drain big…
I added in the duel cards because they are high destiny and work for this deck if I track correctly and use yeb yeb to check if they have something tracked…and because it’s a fun unexpected twist to a senate deck…
Against LS senate my plan is to just rip the cards out of their hand and if needed maybe choking senators? Hmm… well the dueling and drains should hold up against them…I’ve never played against LS senate although playing DS senate decks for almost a year (different twists to it…drain, this, KTOD style)
The other good thing about this deck is that besides for LS senate it doesn’t have many weaknesses against other decks…standard beatdown characters, limiting their “resources” (cards in hand), dueling, and exceptionally large drains keeps this deck alive against whatever they thrown at ya…
Be nice with the ratings I took a 6 month break from playing SWCCG so I don’t know some of the new rules and stuff…
See also
Sources
- Senate Hand Limitation (Wayback, 20051102154456)
- GPN Star Wars Decks page 1 (Wayback, 20050430203312)