Andy Klema EBO Baragwins LS

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Andy Klema EBO Baragwins LS is the Light constructed list Andy Klema posted on DeckTech. The published title is not used as the page title; it appears in the original post below.[1]

Deck info

Decklist

Character

Device

Weapon

Starship

Location

Effect

Interrupt


Original post

EBO @#$%awins

  • Author: Andy "RexBanner7" Klema
  • Published: October 26, 2000
  • Rating: 4.5
  • Description: That's what Steve Brentson (note the subtle name dropping) called it, so that's what I'm calling it. (Whiter Shadow my ass)

Strategy

Ok, time for another standard round of strategy time. Why I chose some cards?

Bothan Spy Well, he's a spy. He can be pulled with Nar Shadda, and he's good for cancelling Visage, jumping people at docking bays, getting into the Bunker, etc, etc. Plus he's good people

The other non uniques As anyone else will tell you, Ishi Tibs are god. They help you get the combos together, they let you fish through your whole deck, the give you protection from Monnok, etc, etc. As for the @#$%awins, come on Everyone knows what they're for.

The Destiny 7 Green There really isn't any rhyme or reason as to why I chose which green besides the obvious fact that they are destiny 7. The only little bit of tech I can tell you is putting an Intruder Missile on the Falcon. It's a bluff that you have a Power Pivot in your hand, something your opponent might not risk.

Now for some FAQs (although I'm making most of them up, but you knew that)

Why only one EPP Luke?

Because I see BHBM too much. He can be pulled straight out of your deck then for a hit and run machine, or you can just give him to Vader. You're call, but I've found that more than one is a wasted card slot.

Why the two grabbers?

Because I always play 2 grabbers. In this case though, I could see only using one, mainly because I'm not starting Wise Advice. So change at your discretion.

What will you do against Decree?

Well, the EPPs take out anyone on the ground, and the ships take out anyone in the air, seriously. It is that simple. If you play a lot against this walkers on Hoth junk, then add in a Mechanical Failure or an Arcona. No biggie.

Why no more locations?

Cuz that's all you need and it's all guaranteed. Seriously, you don't need that much. If it bothers you that much, just add another 2/1 system, preferrably Corulag.

Well, that's about it. Enjoy.

Original card list

As posted on DeckTech
Starting 4 Hoth Main Power Generators Hoth North Ridge The Signal A New Secret Base Locations 5 Hoth Hoth Echo Command Center Hoth Echo Docking Bay Hoth Echo Med Lab Kiffex Starships 7 Home One Independence Liberty Millenium Falcon x2 Spiral Tantive IV Characters 15 Baragwins x3 Bothan Spy Captain Han Solo x2 Ishi Tib x3 Leia w/ Gun x2 Luke w/ Stick Major Haash'n Obi w/ Stick x2 Effects 8 Bacta Tank Do Or Do Not Echo Base Operations Haven Legendary Starfighter What're You Tryin' to Push On Us? x2 Wise Advice Interrupts 13 Clash of Sabers I Know Nar Shadda Wind Chimes x4 Punch It x2 Rebel Barrier x2 The Signal Tunnel Vision x2 Devices 8 Bionic Hand x3 Ewok Catapult x2 Intruder Missile x3


See also

Sources

References

  1. ↑ DeckTech post 11374, DeckTech (Andy "RexBanner7" Klema, 26 October 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.