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2006 Massachusetts State Championship Tim Simon LS We Have A Plan

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2006 Massachusetts State Championship Tim Simon LS We Have A Plan was the Light Side constructed list played by Tim Simon at 2006 Massachusetts State Championship, finishing 1st; the list below is as posted on DeckTech by Tim "Aglets" Simon (2006-07-15).[1]

Deck info

Decklist

Objective

Character

Effect

Interrupt

Location

Weapon

Original post

Aglets-style WHAP v3.0

  • Author: Tim "Aglets" Simon
  • Published: July 15, 2006
  • Rating: 4.75
  • Description: This deck went undefeated (6-0) at MA/RI states weekend helping me earn the title of 2006 MA State Champion. If your opponent comes to you, beat them up and punish them for it. If they leave you alone, that's almost even better.

Strategy

Generic Background Info:

Ah, I can’t help but get a little misty-eyed whenever I take a look at a WHAP list. I’ve played a lot of games over the past few years with WHAP, all in all I think I’ve enjoyed it more than any other LS deck I’ve used. Now, with the redux here, I figure there’s no real harm in posting this version as it will again have to evolve into the reduxed v12 environment and beyond.

This deck has gone through countless revisions, most notably towards the end of 2004 where I added in IHSAR and Uh-Oh (v) tech so that the deck actually stood a chance against Walkers. (prior to that I got crushed every game)

In early 2006 my WHAP went 6-3 for me, going 2-1 at three distinct qualifiers. The incarnation you see before you right now was built specifically to counter a meta chock FULL of noninteractive matchups. This was a time where decks like walkers and SYCFA were most dominant. Its only 3 losses so far this year were all kind of odd-ball matchups (Bombers, HD dueling, and Bespin Tanks) and I felt that had I just played a bit better all three of those matchups were certainly within reach (more details are in the MA/RI states weekend TR).

This version of WHAP went undefeated (6-0) at the Mass/Rhode Island states weekend, beating walkers, senate, sycfa, bespin tanks, dueling hunt down, and Kingery tuskens. For full details check out my TR on the MA/RI states weekend.

Strategy talk:

Basically the idea is you flip and cause damage as fast as possible, while at the same time minimize the damage dealt by the opponent. Against “interactive” matchups (those where you actually expect to battle a few times for the Throne Room) start Wokling (v), Disorder (v), and Insight…or I’ve even started k’lor (v) at times too.

Against the non-interactive decks exchange disorder (v) for uh-oh (v). Getting early musician retrieval going is very important. Against walkers, sycfa, etc you want to toss Insight immediately for IHSAR and get that rolling. Secure Route (v) can then get you Insight back if you feel you’ll want Honor as well.

Most opponents will grab your Control combos, which may not necessarily be a bad move for them. However that leaves you free to abuse every other interrupt in the deck. A personal favorite of mine was using Found Someone You Have (v) twice on a turn with Secure Route and then battling with Disorder (v) to get THREE characters out of your lost pile on the same turn. Very very few dark decks can compete with that kind of character regeneration.

Other good tech is to use your It Could Be Worse for force drains only. You WANT them to use It’s Worse against you. Then they increase the drain to like 100 or so with all the force they have active, and you calmly just lose 2 to it from your objective. (yes, that’s how it works, check the rules docs or just ask Kevin Elia ;) ).

I don’t really think there’s much else in here that requires explanation, most of the card choices should be self-explanatory. Return of a Jedi (v) gets you Obi (v) OR his saber OR helps to keep Obi from dying; all three functions being very worthwhile.

Heroic Sacrifice (v) is/was for the first turn Blizzard 4 that walkers loves so much. Whether or not you think it’s worth it, I can tell you that I’m convinced that it’s helped me win close games against walkers on more than one occasion.

I use the Ep I Alter because since it's lost I can get to it very easily after each use. Of course against FWKTIL you wait until they grab something else before you use it.

For activation you have a bunch of Jedi Masters + Sio Bibble + Boss Nass Chambers – I’ve never really felt choked with this particular incarnation of the deck.

Constructive feedback is always appreciated, I’m pretty proud of how this deck has performed for me over the years, and I hope you guys enjoyed reading about it.

And yes I DO have some ideas for how this deck will evolve in the redux era, so don’t be surprised if the next version you go against is very different. As always I’d love to talk some tech about the deck if anything comes to mind.

Have a good one.

Tim

Original card list

As posted on DeckTech
Starting: (9) Thrown Back (v) WHAP objective Courtyard Hallway Throne Room HFTMF Wokling (v) Civil Disorder (v) Your Insight Serves You Well Peeps: (19) Queen Amidala (3x) Padme Naberrie Sabe Yane Oola Panaka, POTQ (3x) Obi, Jedi Knight (v) (2x) Mace Windu (v) (2x) Sio Bibble Jerus Jannick (2x) Yoda, Master of the Force Qui-Gon Jinn with Lightsaber Effects: (12) Uh-oh (v) Secure Route (v) (2x) Hope She’s All Right Honor of the Jedi Imperial Atrocity (v) (2x) Lightsaber Proficiency Heroic Sacrifice (v) K’lor’slug (v) What Was It? Let’s Keep A Little Optimism Here (v) Weapons/Location (3) Boss Nass Chambers Jedi Lightsaber (v) Obi’s Saber (Ref III) Interrupts: (17) Control/Tunnel Vision (2x) Smoke Screen It’s a Trap! (2x) We Don’t Have Time For This Sorry About the Mess & Blaster Proficiency Wesa Gotta Grand Army A Jedi’s Resilience Alter (Cor) Sense Recoil (2x) Escape Pod (v) (2x) It Could Be Worse Return of a Jedi (v) Found Someone You Have (v)

See also

Sources

References