2001 Vegas DPC Tim Guzman Really no order with Imps involved

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2001 Vegas DPC Tim Guzman Really no order with Imps involved is the Dark constructed list Tim Guzman posted on DeckTech after finishing 7th at 2001 Vegas DPC.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Original post

Really no order with Imps involved

  • Author: Tim "Info Broker" Guzman
  • Published: May 3, 2001
  • Rating: 4.5
  • Description: This is what I played at the Vegas DPC, so you know. It is an Idea that Alex had from Canada, thanks Alex, which I mixed up with my space Court, and here you have it.

Strategy

Well there it is. I am posting this so all of you know what I played at the DPC in Vegas. It help me get 7th place. Personally I really do not care whether or not you think it is good or not. Everything will change when tatooine comes out anyway.

If any of you seen Alex's deck of Imperial Court, then you will know where I got the Idea from, and since I tested it, I thought it would be a good choice for the DPC. Now I always like Space Court, since my Court decks on my page are about that, so I made many changes to the deck to fit my style.

Now this is what I played Card for card, but a lot of the card choice were based off of meta, so like you do not have to play with 2 None Shall Passes if you do not want to, that just works great when they do not expect it since you have Imps in your deck, most think nothing about it.

The Effect choices are to beat, EBO, Swarm of any kind, and Profit. This deck so far has not lost to WYS ever. Just be strong in space, and choose battles on the ground. It has Character removal, and everything you need in a good dark deck. It is very balanced as well, and if you play smart, and make good decisions you should do well with it, at any tournament. YES I play with 2 Masterful Move's and 2 Monnok's....Trust me, this throws people off all the time. It is not wasted space. Both of those cards are huge. Easy to track is one, and get's a good interrupt, and Monnok is just good for so many reason, I won't even list them.

I tested another version that has 2 Emperor's and a Force Lighting, which is awesome, but didn't go with that for DPC, because of the choice of have 2 Monnoks. There is so many changes you can make to this deck and still be a good deck, and that is why I like it so much. Personally I think this version is the best...since my record with it is so good )

I would tell you how to play this deck against all the light decks out there, but I am to lazy to type all that up, so if you really want to know what to do then D-mail me, and I will tell you.

Thanks,

Tim Guzman

Original card list

As posted on DeckTech
Objective Court of The Vile Gangster Locations Tatooine Pit of Carkoon JP Audience Chamber JP Dungeon DSII Docking Bay Executor Docking Bay Endor Kashyyyk Characters Darth Vader with Saber x2 DLOTS x2 Emperor Palpatine Dr. Evazan & Ponda Baba Guri Grand Admiral Thrawn Commander Merrejk Admiral Chiraneau Admiral Piett Boba Fett with Gun 4-Lom with gun Mighty Jabba Prince Xizor Dengar with Gun Ig-88 with Gun Mara Jade Weapons Mara Jade's Saber Ships Executor Bossk in Hound's tooth Chimaera Stinger Virago Zuckuss in Mist Hunter Effects Mobilization Points There is No Try & Oppressive Enforment Something Special Planned for Them Secret Plans There'll Be Hell To Pay x2 Resistance You Cannot Hide Forever Search and Destroy Lateral Damage Blast Door Controls First Strike Battle Order Interrupts Prepared Defenses Masterful Move x2 Monnok x2 Twi'lek Advisor You Are Beaten Imperial Command x3 Endor Occupation None Shall Pass x2 Ommni Box & It's Worse


See also

Sources

References

  1. ↑ Really no order with Imps involved, DeckTech (Tim "Info Broker" Guzman, 3 May 2001). Preservation copies: Stephen Skilton; GitHub Pages.