Control (Dark)
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| Title | Control |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Dagobah |
| Rarity | U |
| Uniqueness | Unrestricted |
| Destiny | 2 |
| card_uid | 4_139 |
| Version | printed |
| Printings | Dagobah — this page |
For the Light Side card, see Control.
Control is a Dark Interrupt (Lost Interrupt) from Dagobah.
Card Text
Cancel one Sense or Alter card. (Immune to Sense.) OR Cancel one Immediate Effect, Mobile Effect or Force drain.
Lore
Users of the Force can mysteriously manipulate their own physiology and psychology. Control allows rapid healing and provides some immunity to pain, poison and disease.
Rulings
- Can be played as a top-level action.[1]
- Can be played as a response to the attempted deployment of an Immediate or Mobile Effect, preventing any result.
Pulled by
Cancels
- Alter
- Alter & Friendly Fire
- Alter (EP1)
- Alter (V)
- Sense
- Sense & Recoil In Fear
- One Immediate Effect
- One Mobile Effect
- One Force drain
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Control, Dagobah, U
References