I'm Ready For Anything
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Players Committee / Virtual — not a Decipher card.
| Title | I'm Ready For Anything |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 22 |
| Rarity | C2 |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 222_23 |
| Version | virtual |
| Printings | Virtual Set 22 — this page |
I'm Ready For Anything is a Light Interrupt (Used or Lost Interrupt) from Virtual Set 22.
Card Text
USED: For remainder of turn, each player may only fire one weapon at each Cantina or [Reflections II] site. OR If your Mara in battle, add 1 to a just drawn battle destiny (2 if at a [Reflections II] site). LOST: Deploy Mara and a lightsaber simultaneously from hand and/or Reserve Deck; reshuffle.
Lore
Smugglers and other rogues frequent spaceports along trade routes. 'Your friend is quite a mercenary. I wonder if he really cares about anything, or anybody.'
Rulings
- (1st function) Players are limited to one weapon, not one firing (e.g. EPP Maul can still swing his lightsaber twice).[1]
- The Lost function requires the lightsaber to deploy on Mara.
- The Lost function does not entitle Light to deploy a lightsaber on Mara that couldn't deploy on her otherwise.
Also known as
- IRFA
See Also
Sources
- Virtual Set 22 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: I'm Ready For Anything
- Scomp Link Access
References