Wounded Wookiee
| Title | Wounded Wookiee |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Jabba's Palace |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 2 |
| card_uid | 6_161 |
| Version | printed |
| Printings | Jabba's Palace — this page |
Wounded Wookiee is a Dark Interrupt (Lost Interrupt) from Jabba's Palace.
Card Text
During a battle, if opponent drew more than two battle destiny, cancel all but two of those destiny draws (your choice). OR If your non-unique alien is in a battle, cancel game text of one Rebel present for remainder of turn. OR Cancel Clash Of Sabers.
Lore
When blaster fire from the barge's gun hit Chewie's skiff, his leg was injured by shrapnel. This setback distracted the Rebels, causing them to momentarily lose their advantage.
Rulings
- May be played in response to any opponent's battle destiny draw except the first two draws (if played 'early' it does not affect the subsequent draws).[1]
- When counting how many battle destinies the opponent has drawn so far, count all battle destiny draws, even canceled ones. Then choose 2 non-canceled draws to remain non-canceled, and cancel the rest.
- After playing this Interrupt, it is too late to then play a response to an individual destiny draw (e.g. you cannot cancel all but 2 draws, then use Grand Moff Tarkin to cancel another).
- If opponent had a 'Draw X and Choose Y destinies' scenario, only the chosen destinies are counted and targeted; the others are ignored entirely.
Cancels
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Wounded Wookiee, Jabba's Palace, U
References