Virtual Set 11: Difference between revisions
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-L-ahsokatano.gif|200px|link=Ahsoka Tano | | [[File:V11-L-ahsokatano.gif|200px|link=Ahsoka Tano]] || [[Ahsoka Tano]] || [[Character|Character]] || C || 1 || Subtracts 1 from opponent's battle destiny draws here. During any deploy phase, if a Padawan or a Sith character at an adjacent site, Ahsoka may move to that site (using landspeed) as a regular move. Immune to [Permanent Weapon] weapons and attrition < 5. | ||
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| [[File:V11-L-commandervandenwillard.gif|200px|link=Commander Vanden Willard (V | | [[File:V11-L-commandervandenwillard.gif|200px|link=Commander Vanden Willard (V)]] || [[Commander Vanden Willard (V)]] || [[Character|Character]] || U2 || 2 || Alderaanian. Once per game, may place your just lost Alderaanian in Used Pile. Once per turn, if Stolen Data Tapes 'delivered,' a system 'liberated,' or Stardust on your spy, may place a card from hand on Used Pile to draw top card of Reserve Deck. | ||
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| [[File:V11-L-mazkanata.gif|200px|link=Maz Kanata | | [[File:V11-L-mazkanata.gif|200px|link=Maz Kanata]] || [[Maz Kanata]] || [[Character|Character]] || C2 || 2 || Adds 1 to power of anything she pilots. Opponent's total battle destiny is -1 here. During your turn, may reveal the top three cards of your Reserve Deck, take one alien into hand (if possible), and shuffle your Reserve Deck. | ||
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| [[File:V11-L-rebeltrooperreinforcements.gif|200px|link=Rebel Trooper Reinforcements | | [[File:V11-L-rebeltrooperreinforcements.gif|200px|link=Rebel Trooper Reinforcements]] || [[Rebel Trooper Reinforcements]] || [[Character|Character]] || C1 || 3 || May deploy as a 'react' to a site. Deploys -2 to a site where opponent has more characters than you. Ambush is a Used Interrupt. | ||
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| [[File:V11-L-viceadmiralholdo.gif|200px|link=Vice Admiral Holdo | | [[File:V11-L-viceadmiralholdo.gif|200px|link=Vice Admiral Holdo]] || [[Vice Admiral Holdo]] || [[Character|Character]] || C2 || 2 || Adds 2 to power of any capital starship she pilots. During battle, if piloting a capital starship, may place it and Holdo out of play to add X to your total battle destiny, where X is that starship's armor + hyperspeed. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-L-cyborgconstruct.gif|200px|link=Cyborg Construct (V | | [[File:V11-L-cyborgconstruct.gif|200px|link=Cyborg Construct (V)]] || [[Cyborg Construct (V)]] || [[Device|Device]] || U || 4 || Deploy on an alien of ability < 3. While at a Scomp link, Computer Interface is a Used Interrupt, and once per turn may use 1 Force to take Computer Interface into hand from Reserve Deck; reshuffle. Once per turn, if on Lobot, may deploy a trooper here from Reserve Deck; reshuffle. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-L-beldonseyeallmyurchins.gif|200px|link=Beldon's Eye & •All My Urchins | | [[File:V11-L-beldonseyeallmyurchins.gif|200px|link=Beldon's Eye & •All My Urchins]] || [[Beldon's Eye & •All My Urchins]] || [[Effect|Effect]] || R || 3 || Deploy on table. Once per game, if Quiet Mining Colony on table, may search your hand and/or Reserve Deck and reveal an [Independent] starfighter and matching pilot; place both in hand, reshuffle; they each deploy -1 this turn. Once per game, if a battle just initiated at Bespin system with Executor there, may cancel that battle unless opponent uses 15 Force. (Immune to Alter.) | ||
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| [[File:V11-L-cloningcylinders.gif|200px|link=Cloning Cylinders | | [[File:V11-L-cloningcylinders.gif|200px|link=Cloning Cylinders]] || [[Cloning Cylinders]] || [[Effect|Effect]] || C2 || 4 || Use 4 Force to deploy on table. During your draw phase, may stack a non-unique clone from your Lost Pile here face down. At the start of your turn, turn all cards here face up. You may deploy any face up card stacked here (as if from hand). (Immune to Alter.) | ||
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| [[File:V11-L-maketenmenfeellikeahundred.gif|200px|link=Make Ten Men Feel Like A Hundred | | [[File:V11-L-maketenmenfeellikeahundred.gif|200px|link=Make Ten Men Feel Like A Hundred]] || [[Make Ten Men Feel Like A Hundred]] || [[Effect|Effect]] || C || 5 || If Stardust on table, deploy on table. Nightfall is canceled. Saw is a spy. Rebel spies deploy -1 to Scarif. Once per battle, if you just drew a Rebel spy for destiny, may retrieve 1 Force. (Immune to Alter.) | ||
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| [[File:V11-L-squadronassignments.gif|200px|link=Squadron Assignments (V | | [[File:V11-L-squadronassignments.gif|200px|link=Squadron Assignments (V)]] || [[Squadron Assignments (V)]] || [[Effect|Effect]] || C || 5 || Deploy on table. During your deploy phase, may reveal one unpiloted Red or Rogue squadron starfighter (or vehicle) from hand to take its matching pilot character (or vice versa) from Reserve Deck and deploy both simultaneously; reshuffle. (Immune to Alter.) | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-L-forceprojection.gif|200px|link=Force Projection | | [[File:V11-L-forceprojection.gif|200px|link=Force Projection]] || [[Force Projection]] || [[Interrupt|Interrupt]] || U || 5 || USED: If [Episode VII] Luke at a site, target all your characters at one other site. They are defense value = 5 this turn. LOST: Once per game, if opponent just drew battle destiny and Luke is out of play, draw destiny and subtract that amount from opponent's total battle destiny. | ||
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| [[File:V11-L-rendezvouspointontatooine.gif|200px|link=Rendezvous Point On Tatooine (V | | [[File:V11-L-rendezvouspointontatooine.gif|200px|link=Rendezvous Point On Tatooine (V)]] || [[Rendezvous Point On Tatooine (V)]] || [[Interrupt|Interrupt]] || R || 4 || LOST: Deploy a Tatooine battleground from Reserve Deck; reshuffle. STARTING: If you have deployed a Jabba's Palace site, deploy Seeking An Audience and up to two Effects that deploy on table and are always immune to Alter. Place Interrupt in hand. | ||
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| [[File:V11-L-seeyouaroundkid.gif|200px|link=See You Around, Kid | | [[File:V11-L-seeyouaroundkid.gif|200px|link=See You Around, Kid]] || [[See You Around, Kid]] || [[Interrupt|Interrupt]] || C || 5 || Cancel a just-deployed First Order character's game text until end of turn. OR Destiny draws during battles at sites may not be canceled this turn. OR During any draw phase, place a card from hand under Used Pile to take any one card into hand from Force Pile; reshuffle. | ||
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| [[File:V11-L-whereshan.gif|200px|link=Where's Han? | | [[File:V11-L-whereshan.gif|200px|link=Where's Han?]] || [[Where's Han?]] || [[Interrupt|Interrupt]] || C || 4 || USED: Take Han's Dice or non-[Maintenance] Han into hand from Reserve Deck; reshuffle. LOST: If you just lost a gambler, take that gambler into hand. OR Once per game, exchange a card in hand with a Resistance Agent or [Episode VII] Skywalker in Lost Pile. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-L-ahchto.gif|200px|link=Ahch-To | | [[File:V11-L-ahchto.gif|200px|link=Ahch-To]] || [[Ahch-To]] || [[Location|Location]] || U || 0 || Light: Once during any deploy phase, may use 1 Force to relocate Luke between any two Ahch-To sites. Dark: While you occupy an Ahch-To site, its game text is canceled. Players may not Force drain here. | ||
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| [[File:V11-L-ahchtocliffs.gif|200px|link=Ahch-To: Cliffs | | [[File:V11-L-ahchtocliffs.gif|200px|link=Ahch-To: Cliffs]] || [[Ahch-To: Cliffs]] || [[Location|Location]] || C || 0 || Light: If Luke here or out of play, Force Projection is [Immune to Sense]. Dark: While Luke here, attrition against you everywhere is +1. | ||
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| [[File:V11-L-ahchtojeditemple.gif|200px|link=Ahch-To: Jedi Temple | | [[File:V11-L-ahchtojeditemple.gif|200px|link=Ahch-To: Jedi Temple]] || [[Ahch-To: Jedi Temple]] || [[Location|Location]] || R || 0 || Light: Once during your turn, if Luke alone here, may draw top card of Force Pile. Dark: Unless your battleground on table, you generate no Force here. | ||
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| [[File:V11-L-ahchtojedivillage.gif|200px|link=Ahch-To: Jedi Village | | [[File:V11-L-ahchtojedivillage.gif|200px|link=Ahch-To: Jedi Village]] || [[Ahch-To: Jedi Village]] || [[Location|Location]] || U || 0 || Light: While Luke here, opponent must first use 1 Force to fire a weapon anywhere. Dark: While Luke here, destiny draws for Sense and Alter are +2. | ||
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| [[File:V11-L-ahchtolukeshut.gif|200px|link=Ahch-To: Luke's Hut | | [[File:V11-L-ahchtolukeshut.gif|200px|link=Ahch-To: Luke's Hut]] || [[Ahch-To: Luke's Hut]] || [[Location|Location]] || U || 0 || Light: While Luke here or out of play, you lose no Force to [Reflections 2] objectives. Dark: When deployed, may play a Defensive Shield from under your Starting Effect as if from hand. | ||
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| [[File:V11-L-kamino.gif|200px|link=Kamino | | [[File:V11-L-kamino.gif|200px|link=Kamino]] || [[Kamino]] || [[Location|Location]] || C || 0 || Light: Once per turn, may use 1 Force to deploy a Kamino site from Reserve Deck; reshuffle. Dark: If opponent has two clones on table, Force drain -1 here. | ||
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| [[File:V11-L-kaminoclonebirthingcenter.gif|200px|link=Kamino: Clone Birthing Center | | [[File:V11-L-kaminoclonebirthingcenter.gif|200px|link=Kamino: Clone Birthing Center]] || [[Kamino: Clone Birthing Center]] || [[Location|Location]] || C2 || 0 || Light: During your deploy phase, your clone here may move to a site you occupy for free. Dark: If you initiate battle here, add one battle destiny. Fetts may move to and from here for free. | ||
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| [[File:V11-L-kaminoclonetrainingcenter.gif|200px|link=Kamino: Clone Training Center | | [[File:V11-L-kaminoclonetrainingcenter.gif|200px|link=Kamino: Clone Training Center]] || [[Kamino: Clone Training Center]] || [[Location|Location]] || U2 || 0 || Light: While you control, your non-unique clone troopers are power and forfeit +1. Dark: Fetts deploy -1 here. | ||
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| [[File:V11-L-mazscastleantechamber.gif|200px|link=Maz's Castle: Antechamber | | [[File:V11-L-mazscastleantechamber.gif|200px|link=Maz's Castle: Antechamber]] || [[Maz's Castle: Antechamber]] || [[Location|Location]] || PM || 0 || Light: Once per game, may deploy an [Episode VII] alien here from Reserve Deck; reshuffle. Dark: Force drain -1 here. While you control, Dobra Doompa is suspended. | ||
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| [[File:V11-L-mazscastlehiddenrecess.gif|200px|link=Maz's Castle: Hidden Recess | | [[File:V11-L-mazscastlehiddenrecess.gif|200px|link=Maz's Castle: Hidden Recess]] || [[Maz's Castle: Hidden Recess]] || [[Location|Location]] || U || 0 || Light: Once per game, if you control, may retrieve a weapon or device into hand. Dark: Instead of Force draining here, may retrieve a weapon or device. | ||
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| [[File:V11-L-takodana.gif|200px|link=Takodana | | [[File:V11-L-takodana.gif|200px|link=Takodana]] || [[Takodana]] || [[Location|Location]] || C1 || 0 || Light: During your deploy phase, if you just deployed a Maz's Castle location, may draw top card of Reserve Deck. Dark: If you just deployed a starship here, may shuffle any deck or pile. | ||
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| [[File:V11-L-takodanamazscastle.gif|200px|link=Takodana: Maz's Castle | | [[File:V11-L-takodanamazscastle.gif|200px|link=Takodana: Maz's Castle]] || [[Takodana: Maz's Castle]] || [[Location|Location]] || C || 0 || Light: Once per turn, may deploy a Maz's Castle site from Reserve Deck; reshuffle. Dark: If you control, opponent must use 1 Force to use their Takodana: Maz's Castle game text. | ||
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| [[File:V11-L-yavin4.gif|200px|link=Yavin 4 (V | | [[File:V11-L-yavin4.gif|200px|link=Yavin 4 (V)]] || [[Yavin 4 (V)]] || [[Location|Location]] || C2 || 0 || Light: If Haven is canceled, place it in your Used Pile. Dark: Unless you control, you may not deploy Effects on related locations. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-L-bb8inblacksquadron1.gif|200px|link=BB-8 In Black Squadron 1 | | [[File:V11-L-bb8inblacksquadron1.gif|200px|link=BB-8 In Black Squadron 1]] || [[BB-8 In Black Squadron 1]] || [[Starship|Starship]] || U || π || May add 1 pilot. Permanent astromech aboard is •BB-8. If Poe piloting, may lose 1 Force to cancel a just drawn weapon destiny targeting this starship. Immune to attrition < 4. | ||
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| [[File:V11-L-bb8inblacksquadron1_ai.gif|200px|link=BB-8 In Black Squadron 1 (AI | | [[File:V11-L-bb8inblacksquadron1_ai.gif|200px|link=BB-8 In Black Squadron 1 (AI)]] || [[BB-8 In Black Squadron 1 (AI)]] || [[Starship|Starship]] || U || π || May add 1 pilot. Permanent astromech aboard is •BB-8. If Poe piloting, may lose 1 Force to cancel a just drawn weapon destiny targeting this starship. Immune to attrition < 4. | ||
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| [[File:V11-L-libertine.gif|200px|link=Libertine | | [[File:V11-L-libertine.gif|200px|link=Libertine]] || [[Libertine]] || [[Starship|Starship]] || U || 2 || May add 2 pilots and 2 passengers. During your deploy phase, may relocate your character of ability < 4 aboard from a related exterior site. While BB-8, DJ, or Rose aboard, immune to attrition < 5. | ||
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| [[File:V11-L-tallielintrainblue1.gif|200px|link=Tallie Lintra In Blue 1 | | [[File:V11-L-tallielintrainblue1.gif|200px|link=Tallie Lintra In Blue 1]] || [[Tallie Lintra In Blue 1]] || [[Starship|Starship]] || U || 3 || Permanent pilot is •Tallie, who provides ability of 2. May move as a 'react' to same location as your [Episode VII] character. Characters here may not have their forfeit increased above their printed value. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-L-jedilightsaber.gif|200px|link=Jedi Lightsaber (V | | [[File:V11-L-jedilightsaber.gif|200px|link=Jedi Lightsaber (V)]] || [[Jedi Lightsaber (V)]] || [[Weapon|Weapon]] || U1 || 2 || Deploy on your character of ability > 4 or Padawan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. | ||
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| [[File:V11-L-jedilightsaber_ai.gif|200px|link=Jedi Lightsaber (V) (ALT | | [[File:V11-L-jedilightsaber_ai.gif|200px|link=Jedi Lightsaber (V) (ALT)]] || [[Jedi Lightsaber (V) (ALT)]] || [[Weapon|Weapon]] || U1 || 2 || Deploy on your character of ability > 4 or Padawan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-L-thegalaxymayneedalegend.gif|200px|link=The Galaxy May Need A Legend / We Need Luke Skywalker | | [[File:V11-L-thegalaxymayneedalegend.gif|200px|link=The Galaxy May Need A Legend / We Need Luke Skywalker]] || [[The Galaxy May Need A Legend / We Need Luke Skywalker|The Galaxy May Need A Legend/We Need Luke Skywalker]] || [[Objective|Objective]] || R || 0 || Deploy Ahch-To: Saddle and any [Episode VII] battleground. For remainder of game, Luke deploys only to Ahch-To. You may not Force drain on Ahch-To. You may not deploy [Episode I] locations or non-[Episode VII] characters of ability > 4. Once per game, may take any one card into hand from Force Pile; reshuffle. While this side up, once per turn, may deploy an Ahch-To location or [Episode VII] battleground from Reserve Deck; reshuffle. May flip this card if Luke on Ahch-To and a battle was just initiated involving a Resistance character. | ||
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| [[File:V11-L-weneedlukeskywalker.gif|200px|link=The Galaxy May Need A Legend / We Need Luke Skywalker | | [[File:V11-L-weneedlukeskywalker.gif|200px|link=The Galaxy May Need A Legend / We Need Luke Skywalker]] || [[The Galaxy May Need A Legend / We Need Luke Skywalker|The Galaxy May Need A Legend/We Need Luke Skywalker]] || [[Objective|Objective]] || R || 7 || Immediately place Luke out of play (ignore [Death Star II] objective restrictions, if any). For remainder of battle, weapons may not be fired. While this side up, opponent's immunity to attrition is limited to < 6. Once during your turn, may peek at the top card of your Force Pile and Reserve Deck; place both cards (in any order) on top of one of those piles. Where you have two unique (•) Resistance characters, your Force drains are +1 and, once per turn during battle, may cancel an opponent's just drawn destiny to cause a redraw. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-D-igmagnaguard.gif|200px|link=IG MagnaGuard | | [[File:V11-D-igmagnaguard.gif|200px|link=IG MagnaGuard]] || [[IG MagnaGuard]] || [[Character|Character]] || C || 2 || Grievous is defense value +2 here. While aboard Invisible Hand, draws one battle destiny if unable to otherwise and characters here are immune to Clash Of Sabers. | ||
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| [[File:V11-D-ladyproxima.gif|200px|link=Lady Proxima | | [[File:V11-D-ladyproxima.gif|200px|link=Lady Proxima]] || [[Lady Proxima]] || [[Character|Character]] || R || 2 || Lost if at an exterior site. While with two of your other aliens, adds one battle destiny. During your control phase, may reveal the top three cards of your Reserve Deck, take one alien into hand (if possible), and shuffle your Reserve Deck. | ||
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| [[File:V11-D-ltpoldinlehuse.gif|200px|link=Lt. Poldin Lehuse | | [[File:V11-D-ltpoldinlehuse.gif|200px|link=Lt. Poldin Lehuse]] || [[Lt. Poldin Lehuse]] || [[Character|Character]] || U1 || 2 || Adds 2 to power of anything he pilots. During battle, if piloting a [First Order] TIE, may target an opponent's capital starship at same system. Draw destiny. If destiny > 2, choose one pilot character aboard target to be forfeit = 0 for remainder of battle. | ||
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| [[File:V11-D-mitthrawnuruodo.gif|200px|link=Mitth'raw'nuruodo | | [[File:V11-D-mitthrawnuruodo.gif|200px|link=Mitth'raw'nuruodo]] || [[Mitth'raw'nuruodo]] || [[Character|Character]] || PM || 2 || Adds 3 to power of anything he pilots. Once per turn, may target a related location; opponent loses 1 Force the next time they move to that location this turn. May lose 1 Force to cancel a just-drawn weapon destiny targeting a starship he is piloting. Thrawn's game text may not be canceled. | ||
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| [[File:V11-D-reeyees.gif|200px|link=Ree-Yees (V | | [[File:V11-D-reeyees.gif|200px|link=Ree-Yees (V)]] || [[Ree-Yees (V)]] || [[Character|Character]] || R || 3 || Non-[Maintenance] bounty hunters here are immune to Clash Of Sabers and Rebel Barrier. Whenever you draw a destiny of 3, may choose: activate 1 Force, draw bottom card of Used Pile, or place a card from hand on top of Used Pile. | ||
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| [[File:V11-D-sebulba.gif|200px|link=Sebulba (V | | [[File:V11-D-sebulba.gif|200px|link=Sebulba (V)]] || [[Sebulba (V)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Deploys free to Mos Espa. While on Tatooine, attrition against opponent is +1 here and your Force generation is +1. When You're A Slave? places a card in your Used Pile, may draw top card of your Reserve Deck. | ||
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| [[File:V11-D-sebulba_ai.gif|200px|link=Sebulba (V) (AI | | [[File:V11-D-sebulba_ai.gif|200px|link=Sebulba (V) (AI)]] || [[Sebulba (V) (AI)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Deploys free to Mos Espa. While on Tatooine, attrition against opponent is +1 here and your Force generation is +1. When You're A Slave? places a card in your Used Pile, may draw top card of your Reserve Deck. | ||
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| [[File:V11-D-sergeantnarthaxwithewebblaster.gif|200px|link=Sergeant Narthax With E-web Blaster | | [[File:V11-D-sergeantnarthaxwithewebblaster.gif|200px|link=Sergeant Narthax With E-web Blaster]] || [[Sergeant Narthax With E-web Blaster]] || [[Character|Character]] || C1 || 2 || Permanent weapon is E-web Blaster (may target a character, landed starfighter, or vehicle for free; if targeting a starfighter or vehicle, add one destiny to attrition; otherwise, subtract 3 from target's immunity to attrition (if any) until end of turn). | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-D-carbonitechamberconsole.gif|200px|link=Carbonite Chamber Console (V | | [[File:V11-D-carbonitechamberconsole.gif|200px|link=Carbonite Chamber Console (V)]] || [[Carbonite Chamber Console (V)]] || [[Device|Device]] || U || 4 || Deploy on Carbonite Chamber. Once during opponent's turn, if a frozen captive on table, may activate 1 Force. Once per turn, may use 1 Force to take He's All Yours, Bounty Hunter into hand from Reserve Deck; reshuffle. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V11-D-prideoftheempire.gif|200px|link=Pride Of The Empire (V | | [[File:V11-D-prideoftheempire.gif|200px|link=Pride Of The Empire (V)]] || [[Pride Of The Empire (V)]] || [[Effect|Effect]] || C || 3 || If you just deployed a pilot aboard a Black Squadron TIE, deploy on that pilot; pilot's game text may not be canceled. During your turn, may take a Black Squadron pilot into hand from Reserve Deck; reshuffle. If pilot just won a battle, retrieve a Black Squadron pilot. | ||
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| [[File:V11-D-quietlyobserving.gif|200px|link=Quietly Observing (V | | [[File:V11-D-quietlyobserving.gif|200px|link=Quietly Observing (V)]] || [[Quietly Observing (V)]] || [[Effect|Effect]] || U || 4 || Deploy on table. While alone, assassins are power +1. Once per game, may reveal up to two unique (•) aliens from hand and/or Reserve Deck (reshuffle); for remainder of game, those cards are assassins and, if your [Reflections II] objective on table, Black Sun agents. [Immune to Alter.] | ||
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| [[File:V11-D-alwaystwothereare.gif|200px|link=Always Two There Are | | [[File:V11-D-alwaystwothereare.gif|200px|link=Always Two There Are]] || [[Always Two There Are]] || [[Interrupt|Interrupt]] || R || 2 || If you just lost a Dark Jedi and have exactly one Dark Jedi on table, take a Dark Jedi into hand from Reserve Deck; reshuffle. OR Once per game, if you have exactly two Dark Jedi on table, choose: Opponent loses 2 Force OR make a just drawn destiny = 2. | ||
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| [[File:V11-D-hesallyoursbountyhunter.gif|200px|link=He's All Yours, Bounty Hunter (V | | [[File:V11-D-hesallyoursbountyhunter.gif|200px|link=He's All Yours, Bounty Hunter (V)]] || [[He's All Yours, Bounty Hunter (V)]] || [[Interrupt|Interrupt]] || R || 4 || USED: For remainder of turn, your bounty hunter draws one battle destiny if unable to otherwise and moves for free during your move phase. LOST: Cancel an attempt to use a weapon to target your bounty hunter escorting a captive. | ||
|- | |- | ||
| [[File:V11-D-tradefederationtactics.gif|200px|link=Trade Federation Tactics (V | | [[File:V11-D-tradefederationtactics.gif|200px|link=Trade Federation Tactics (V)]] || [[Trade Federation Tactics (V)]] || [[Interrupt|Interrupt]] || U || 6 || USED: Cancel an attempt to use a weapon to target your capital starship. LOST: Re-target On Target to an opponent's capital starship armed with a weapon. OR Take Blockade Support Ship or Invisible Hand into hand from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:V11-D-twilekadvisor.gif|200px|link=Twi'lek Advisor (V | | [[File:V11-D-twilekadvisor.gif|200px|link=Twi'lek Advisor (V)]] || [[Twi'lek Advisor (V)]] || [[Interrupt|Interrupt]] || C || 5 || If Audience Chamber on table, deploy Passenger Deck or a pit from Reserve Deck; reshuffle. OR Deploy an alien leader or Twi'lek to Audience Chamber from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:V11-D-vadersanger.gif|200px|link=Vader's Anger (V | | [[File:V11-D-vadersanger.gif|200px|link=Vader's Anger (V)]] || [[Vader's Anger (V)]] || [[Interrupt|Interrupt]] || C || 5 || Vader follows (using landspeed for free) an opponent's character that just moved from same site. OR If Vader in battle alone, your total battle destiny is +1 for each character in battle. OR If Vader in battle, cancel Dodge, It's A Trap!, or Obi-Wan's Journal. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V11-D-coruscant500republica.gif|200px|link=Coruscant: 500 Republica | | [[File:V11-D-coruscant500republica.gif|200px|link=Coruscant: 500 Republica]] || [[Coruscant: 500 Republica]] || [[Location|Location]] || U || 0 || Dark: Grievous moves from here for free. Light: May not be separated from Coruscant: Private Platform. | ||
|- | |- | ||
| [[File:V11-D-coruscantprivateplatform.gif|200px|link=Coruscant: Private Platform (Docking Bay | | [[File:V11-D-coruscantprivateplatform.gif|200px|link=Coruscant: Private Platform (Docking Bay)]] || [[Coruscant: Private Platform (Docking Bay)]] || [[Location|Location]] || C || 0 || Dark: Your docking bay transit from here requires 1 Force. Light: Your docking bay transit from here requires 2 Force (1 if Obi-Wan present). | ||
|- | |- | ||
| [[File:V11-D-dqar.gif|200px|link=D'Qar | | [[File:V11-D-dqar.gif|200px|link=D'Qar]] || [[D'Qar]] || [[Location|Location]] || U || 0 || Dark: Once per game, if you just moved a [First Order] starship to here, may activate 2 Force. Light: Once per game, may deploy Connix, Paige, or Tallie here from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:V11-D-invisiblehandbridge.gif|200px|link=Invisible Hand: Bridge | | [[File:V11-D-invisiblehandbridge.gif|200px|link=Invisible Hand: Bridge]] || [[Invisible Hand: Bridge]] || [[Location|Location]] || U || 0 || Dark: Once per game, if you control, may take Invisible Hand into hand from Reserve Deck; reshuffle. Light: Unless your [Clone Army] character here, Force drain -1 here. | ||
|- | |- | ||
| [[File:V11-D-invisiblehanddockingbay.gif|200px|link=Invisible Hand: Docking Bay | | [[File:V11-D-invisiblehanddockingbay.gif|200px|link=Invisible Hand: Docking Bay]] || [[Invisible Hand: Docking Bay]] || [[Location|Location]] || U || 0 || Dark: Your docking bay transit from here requires 1 Force (free if your [Presence] droid present). Light: Your docking bay transit from here requires 3 Force (free if Palpatine present). | ||
|- | |- | ||
| [[File:V11-D-invisiblehandhallway328.gif|200px|link=Invisible Hand: Hallway 328 | | [[File:V11-D-invisiblehandhallway328.gif|200px|link=Invisible Hand: Hallway 328]] || [[Invisible Hand: Hallway 328]] || [[Location|Location]] || PM || 0 || Dark: If you occupy, opponent must use +1 Force to move from here using landspeed. Light: You move to here using landspeed for free. | ||
|- | |- | ||
| [[File:V11-D-invisiblehandobservatoryentrance.gif|200px|link=Invisible Hand: Observatory Entrance | | [[File:V11-D-invisiblehandobservatoryentrance.gif|200px|link=Invisible Hand: Observatory Entrance]] || [[Invisible Hand: Observatory Entrance]] || [[Location|Location]] || C || 0 || Dark: While Insidious Prisoner here, your characters are power +1 here. Light: While your [Clone Army] character here, your characters are defense value +1 here. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V11-D-invisiblehand.gif|200px|link=Invisible Hand | | [[File:V11-D-invisiblehand.gif|200px|link=Invisible Hand]] || [[Invisible Hand]] || [[Starship|Starship]] || PM || 2 || May add 3 pilots, 5 passengers, and 4 [Trade Federation] starfighters. Permanent pilot provides ability of 3. Adds one battle destiny if Grievous on table. Immune to attrition < 5. | ||
|- | |- | ||
| [[File:V11-D-invisiblehand_ai.gif|200px|link=Invisible Hand (ALT | | [[File:V11-D-invisiblehand_ai.gif|200px|link=Invisible Hand (ALT)]] || [[Invisible Hand (ALT)]] || [[Starship|Starship]] || PM || 2 || May add 3 pilots, 5 passengers, and 4 [Trade Federation] starfighters. Permanent pilot provides ability of 3. Adds one battle destiny if Grievous on table. Immune to attrition < 5. | ||
|- | |- | ||
| [[File:V11-D-vengeance.gif|200px|link=Vengeance (V | | [[File:V11-D-vengeance.gif|200px|link=Vengeance (V)]] || [[Vengeance (V)]] || [[Starship|Starship]] || R || 2 || May add 6 pilots, 8 passengers, 1 vehicle, and 6 TIEs. Permanent pilot provides ability of 2. Whenever you win a battle here, opponent loses 1 Force. | ||
|} | |} | ||
| Line 227: | Line 227: | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V11-D-darkjedilightsaber.gif|200px|link=Dark Jedi Lightsaber (V | | [[File:V11-D-darkjedilightsaber.gif|200px|link=Dark Jedi Lightsaber (V)]] || [[Dark Jedi Lightsaber (V)]] || [[Weapon|Weapon]] || U1 || 2 || Deploy on Aurra, Grievous, or your warrior of ability > 4. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V11-D-astunningmove.gif|200px|link=A Stunning Move / A Valuable Hostage | | [[File:V11-D-astunningmove.gif|200px|link=A Stunning Move / A Valuable Hostage]] || [[A Stunning Move / A Valuable Hostage|A Stunning Move/A Valuable Hostage]] || [[Objective|Objective]] || R || 0 || Deploy 500 Republica (with Insidious Prisoner there) and Coruscant: Private Platform. {For} remainder of game, you may not deploy Sidious, First Order characters, or Imperials. Grievous is immunity to attrition +2. Once per turn, may deploy an Invisible Hand site or a non-unique [Separatist] droid from Reserve Deck; reshuffle. {Flip} this card if Insidious Prisoner is at an Invisible Hand site. | ||
|- | |- | ||
| [[File:V11-D-avaluablehostage.gif|200px|link=A Stunning Move / A Valuable Hostage | | [[File:V11-D-avaluablehostage.gif|200px|link=A Stunning Move / A Valuable Hostage]] || [[A Stunning Move / A Valuable Hostage|A Stunning Move/A Valuable Hostage]] || [[Objective|Objective]] || R || 7 || {While} this side up, immunity to attrition of opponent's Jedi, starships, and vehicles is limited to < 5. During your control phase, if your [Separatist] character with Insidious Prisoner, opponent loses 1 Force. Once during your turn, may search your Force Pile and reveal any one card; reshuffle. Opponent may lose 2 Force to place that card on bottom of your Used Pile; otherwise, take it into hand. {Flip} this card if Insidious Prisoner is not at an Invisible Hand site. | ||
|} | |} | ||
| Line 243: | Line 243: | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V11-D-insidiousprisoner.gif|200px|link=Insidious Prisoner | | [[File:V11-D-insidiousprisoner.gif|200px|link=Insidious Prisoner]] || [[Insidious Prisoner]] || [[Epic Event|Epic Event]] || U || 0 || If A Stunning Move on table, deploy on 500 Republica. Opponent's Force generation is -1 here. While at a site (even while on a captive), adds one [Dark Side] icon here. While on Coruscant, opponent loses no more than 1 Force from your Force drains here. Once per turn, if a player controls this site, they may have this card (unless on Palpatine) follow their first character to move from here using landspeed (or docking bay transit) to a battleground site. If about to leave table, relocate to 500 Republica (if possible). | ||
|} | |} | ||
Latest revision as of 13:47, 23 September 2026
| Virtual Set 11 | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Virtual Set 11 |
| Publisher | Star Wars CCG Players Committee |
| Date | 2 August 2019 |
| Cards Total | 63 |
| Card Size | 63x88mm |
Virtual Set 11 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 2 August 2019. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ahsoka Tano | Character | C | 1 | Subtracts 1 from opponent's battle destiny draws here. During any deploy phase, if a Padawan or a Sith character at an adjacent site, Ahsoka may move to that site (using landspeed) as a regular move. Immune to [Permanent Weapon] weapons and attrition < 5. | |
| Commander Vanden Willard (V) | Character | U2 | 2 | Alderaanian. Once per game, may place your just lost Alderaanian in Used Pile. Once per turn, if Stolen Data Tapes 'delivered,' a system 'liberated,' or Stardust on your spy, may place a card from hand on Used Pile to draw top card of Reserve Deck. | |
| Maz Kanata | Character | C2 | 2 | Adds 1 to power of anything she pilots. Opponent's total battle destiny is -1 here. During your turn, may reveal the top three cards of your Reserve Deck, take one alien into hand (if possible), and shuffle your Reserve Deck. | |
| Rebel Trooper Reinforcements | Character | C1 | 3 | May deploy as a 'react' to a site. Deploys -2 to a site where opponent has more characters than you. Ambush is a Used Interrupt. | |
| Vice Admiral Holdo | Character | C2 | 2 | Adds 2 to power of any capital starship she pilots. During battle, if piloting a capital starship, may place it and Holdo out of play to add X to your total battle destiny, where X is that starship's armor + hyperspeed. |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Cyborg Construct (V) | Device | U | 4 | Deploy on an alien of ability < 3. While at a Scomp link, Computer Interface is a Used Interrupt, and once per turn may use 1 Force to take Computer Interface into hand from Reserve Deck; reshuffle. Once per turn, if on Lobot, may deploy a trooper here from Reserve Deck; reshuffle. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Beldon's Eye & •All My Urchins | Effect | R | 3 | Deploy on table. Once per game, if Quiet Mining Colony on table, may search your hand and/or Reserve Deck and reveal an [Independent] starfighter and matching pilot; place both in hand, reshuffle; they each deploy -1 this turn. Once per game, if a battle just initiated at Bespin system with Executor there, may cancel that battle unless opponent uses 15 Force. (Immune to Alter.) | |
| Cloning Cylinders | Effect | C2 | 4 | Use 4 Force to deploy on table. During your draw phase, may stack a non-unique clone from your Lost Pile here face down. At the start of your turn, turn all cards here face up. You may deploy any face up card stacked here (as if from hand). (Immune to Alter.) | |
| Make Ten Men Feel Like A Hundred | Effect | C | 5 | If Stardust on table, deploy on table. Nightfall is canceled. Saw is a spy. Rebel spies deploy -1 to Scarif. Once per battle, if you just drew a Rebel spy for destiny, may retrieve 1 Force. (Immune to Alter.) | |
| Squadron Assignments (V) | Effect | C | 5 | Deploy on table. During your deploy phase, may reveal one unpiloted Red or Rogue squadron starfighter (or vehicle) from hand to take its matching pilot character (or vice versa) from Reserve Deck and deploy both simultaneously; reshuffle. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Force Projection | Interrupt | U | 5 | USED: If [Episode VII] Luke at a site, target all your characters at one other site. They are defense value = 5 this turn. LOST: Once per game, if opponent just drew battle destiny and Luke is out of play, draw destiny and subtract that amount from opponent's total battle destiny. | |
| Rendezvous Point On Tatooine (V) | Interrupt | R | 4 | LOST: Deploy a Tatooine battleground from Reserve Deck; reshuffle. STARTING: If you have deployed a Jabba's Palace site, deploy Seeking An Audience and up to two Effects that deploy on table and are always immune to Alter. Place Interrupt in hand. | |
| See You Around, Kid | Interrupt | C | 5 | Cancel a just-deployed First Order character's game text until end of turn. OR Destiny draws during battles at sites may not be canceled this turn. OR During any draw phase, place a card from hand under Used Pile to take any one card into hand from Force Pile; reshuffle. | |
| Where's Han? | Interrupt | C | 4 | USED: Take Han's Dice or non-[Maintenance] Han into hand from Reserve Deck; reshuffle. LOST: If you just lost a gambler, take that gambler into hand. OR Once per game, exchange a card in hand with a Resistance Agent or [Episode VII] Skywalker in Lost Pile. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ahch-To | Location | U | 0 | Light: Once during any deploy phase, may use 1 Force to relocate Luke between any two Ahch-To sites. Dark: While you occupy an Ahch-To site, its game text is canceled. Players may not Force drain here. | |
| Ahch-To: Cliffs | Location | C | 0 | Light: If Luke here or out of play, Force Projection is [Immune to Sense]. Dark: While Luke here, attrition against you everywhere is +1. | |
| Ahch-To: Jedi Temple | Location | R | 0 | Light: Once during your turn, if Luke alone here, may draw top card of Force Pile. Dark: Unless your battleground on table, you generate no Force here. | |
| Ahch-To: Jedi Village | Location | U | 0 | Light: While Luke here, opponent must first use 1 Force to fire a weapon anywhere. Dark: While Luke here, destiny draws for Sense and Alter are +2. | |
| Ahch-To: Luke's Hut | Location | U | 0 | Light: While Luke here or out of play, you lose no Force to [Reflections 2] objectives. Dark: When deployed, may play a Defensive Shield from under your Starting Effect as if from hand. | |
| Kamino | Location | C | 0 | Light: Once per turn, may use 1 Force to deploy a Kamino site from Reserve Deck; reshuffle. Dark: If opponent has two clones on table, Force drain -1 here. | |
| Kamino: Clone Birthing Center | Location | C2 | 0 | Light: During your deploy phase, your clone here may move to a site you occupy for free. Dark: If you initiate battle here, add one battle destiny. Fetts may move to and from here for free. | |
| Kamino: Clone Training Center | Location | U2 | 0 | Light: While you control, your non-unique clone troopers are power and forfeit +1. Dark: Fetts deploy -1 here. | |
| Maz's Castle: Antechamber | Location | PM | 0 | Light: Once per game, may deploy an [Episode VII] alien here from Reserve Deck; reshuffle. Dark: Force drain -1 here. While you control, Dobra Doompa is suspended. | |
| Maz's Castle: Hidden Recess | Location | U | 0 | Light: Once per game, if you control, may retrieve a weapon or device into hand. Dark: Instead of Force draining here, may retrieve a weapon or device. | |
| Takodana | Location | C1 | 0 | Light: During your deploy phase, if you just deployed a Maz's Castle location, may draw top card of Reserve Deck. Dark: If you just deployed a starship here, may shuffle any deck or pile. | |
| Takodana: Maz's Castle | Location | C | 0 | Light: Once per turn, may deploy a Maz's Castle site from Reserve Deck; reshuffle. Dark: If you control, opponent must use 1 Force to use their Takodana: Maz's Castle game text. | |
| Yavin 4 (V) | Location | C2 | 0 | Light: If Haven is canceled, place it in your Used Pile. Dark: Unless you control, you may not deploy Effects on related locations. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| BB-8 In Black Squadron 1 | Starship | U | π | May add 1 pilot. Permanent astromech aboard is •BB-8. If Poe piloting, may lose 1 Force to cancel a just drawn weapon destiny targeting this starship. Immune to attrition < 4. | |
| BB-8 In Black Squadron 1 (AI) | Starship | U | π | May add 1 pilot. Permanent astromech aboard is •BB-8. If Poe piloting, may lose 1 Force to cancel a just drawn weapon destiny targeting this starship. Immune to attrition < 4. | |
| Libertine | Starship | U | 2 | May add 2 pilots and 2 passengers. During your deploy phase, may relocate your character of ability < 4 aboard from a related exterior site. While BB-8, DJ, or Rose aboard, immune to attrition < 5. | |
| Tallie Lintra In Blue 1 | Starship | U | 3 | Permanent pilot is •Tallie, who provides ability of 2. May move as a 'react' to same location as your [Episode VII] character. Characters here may not have their forfeit increased above their printed value. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Jedi Lightsaber (V) | Weapon | U1 | 2 | Deploy on your character of ability > 4 or Padawan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. | |
| Jedi Lightsaber (V) (ALT) | Weapon | U1 | 2 | Deploy on your character of ability > 4 or Padawan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| The Galaxy May Need A Legend/We Need Luke Skywalker | Objective | R | 0 | Deploy Ahch-To: Saddle and any [Episode VII] battleground. For remainder of game, Luke deploys only to Ahch-To. You may not Force drain on Ahch-To. You may not deploy [Episode I] locations or non-[Episode VII] characters of ability > 4. Once per game, may take any one card into hand from Force Pile; reshuffle. While this side up, once per turn, may deploy an Ahch-To location or [Episode VII] battleground from Reserve Deck; reshuffle. May flip this card if Luke on Ahch-To and a battle was just initiated involving a Resistance character. | |
| The Galaxy May Need A Legend/We Need Luke Skywalker | Objective | R | 7 | Immediately place Luke out of play (ignore [Death Star II] objective restrictions, if any). For remainder of battle, weapons may not be fired. While this side up, opponent's immunity to attrition is limited to < 6. Once during your turn, may peek at the top card of your Force Pile and Reserve Deck; place both cards (in any order) on top of one of those piles. Where you have two unique (•) Resistance characters, your Force drains are +1 and, once per turn during battle, may cancel an opponent's just drawn destiny to cause a redraw. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| IG MagnaGuard | Character | C | 2 | Grievous is defense value +2 here. While aboard Invisible Hand, draws one battle destiny if unable to otherwise and characters here are immune to Clash Of Sabers. | |
| Lady Proxima | Character | R | 2 | Lost if at an exterior site. While with two of your other aliens, adds one battle destiny. During your control phase, may reveal the top three cards of your Reserve Deck, take one alien into hand (if possible), and shuffle your Reserve Deck. | |
| Lt. Poldin Lehuse | Character | U1 | 2 | Adds 2 to power of anything he pilots. During battle, if piloting a [First Order] TIE, may target an opponent's capital starship at same system. Draw destiny. If destiny > 2, choose one pilot character aboard target to be forfeit = 0 for remainder of battle. | |
| Mitth'raw'nuruodo | Character | PM | 2 | Adds 3 to power of anything he pilots. Once per turn, may target a related location; opponent loses 1 Force the next time they move to that location this turn. May lose 1 Force to cancel a just-drawn weapon destiny targeting a starship he is piloting. Thrawn's game text may not be canceled. | |
| Ree-Yees (V) | Character | R | 3 | Non-[Maintenance] bounty hunters here are immune to Clash Of Sabers and Rebel Barrier. Whenever you draw a destiny of 3, may choose: activate 1 Force, draw bottom card of Used Pile, or place a card from hand on top of Used Pile. | |
| Sebulba (V) | Character | R | 2 | Adds 2 to power of anything he pilots. Deploys free to Mos Espa. While on Tatooine, attrition against opponent is +1 here and your Force generation is +1. When You're A Slave? places a card in your Used Pile, may draw top card of your Reserve Deck. | |
| Sebulba (V) (AI) | Character | R | 2 | Adds 2 to power of anything he pilots. Deploys free to Mos Espa. While on Tatooine, attrition against opponent is +1 here and your Force generation is +1. When You're A Slave? places a card in your Used Pile, may draw top card of your Reserve Deck. | |
| Sergeant Narthax With E-web Blaster | Character | C1 | 2 | Permanent weapon is E-web Blaster (may target a character, landed starfighter, or vehicle for free; if targeting a starfighter or vehicle, add one destiny to attrition; otherwise, subtract 3 from target's immunity to attrition (if any) until end of turn). |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Carbonite Chamber Console (V) | Device | U | 4 | Deploy on Carbonite Chamber. Once during opponent's turn, if a frozen captive on table, may activate 1 Force. Once per turn, may use 1 Force to take He's All Yours, Bounty Hunter into hand from Reserve Deck; reshuffle. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Pride Of The Empire (V) | Effect | C | 3 | If you just deployed a pilot aboard a Black Squadron TIE, deploy on that pilot; pilot's game text may not be canceled. During your turn, may take a Black Squadron pilot into hand from Reserve Deck; reshuffle. If pilot just won a battle, retrieve a Black Squadron pilot. | |
| Quietly Observing (V) | Effect | U | 4 | Deploy on table. While alone, assassins are power +1. Once per game, may reveal up to two unique (•) aliens from hand and/or Reserve Deck (reshuffle); for remainder of game, those cards are assassins and, if your [Reflections II] objective on table, Black Sun agents. [Immune to Alter.] |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Always Two There Are | Interrupt | R | 2 | If you just lost a Dark Jedi and have exactly one Dark Jedi on table, take a Dark Jedi into hand from Reserve Deck; reshuffle. OR Once per game, if you have exactly two Dark Jedi on table, choose: Opponent loses 2 Force OR make a just drawn destiny = 2. | |
| He's All Yours, Bounty Hunter (V) | Interrupt | R | 4 | USED: For remainder of turn, your bounty hunter draws one battle destiny if unable to otherwise and moves for free during your move phase. LOST: Cancel an attempt to use a weapon to target your bounty hunter escorting a captive. | |
| Trade Federation Tactics (V) | Interrupt | U | 6 | USED: Cancel an attempt to use a weapon to target your capital starship. LOST: Re-target On Target to an opponent's capital starship armed with a weapon. OR Take Blockade Support Ship or Invisible Hand into hand from Reserve Deck; reshuffle. | |
| Twi'lek Advisor (V) | Interrupt | C | 5 | If Audience Chamber on table, deploy Passenger Deck or a pit from Reserve Deck; reshuffle. OR Deploy an alien leader or Twi'lek to Audience Chamber from Reserve Deck; reshuffle. | |
| Vader's Anger (V) | Interrupt | C | 5 | Vader follows (using landspeed for free) an opponent's character that just moved from same site. OR If Vader in battle alone, your total battle destiny is +1 for each character in battle. OR If Vader in battle, cancel Dodge, It's A Trap!, or Obi-Wan's Journal. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Coruscant: 500 Republica | Location | U | 0 | Dark: Grievous moves from here for free. Light: May not be separated from Coruscant: Private Platform. | |
| Coruscant: Private Platform (Docking Bay) | Location | C | 0 | Dark: Your docking bay transit from here requires 1 Force. Light: Your docking bay transit from here requires 2 Force (1 if Obi-Wan present). | |
| D'Qar | Location | U | 0 | Dark: Once per game, if you just moved a [First Order] starship to here, may activate 2 Force. Light: Once per game, may deploy Connix, Paige, or Tallie here from Reserve Deck; reshuffle. | |
| Invisible Hand: Bridge | Location | U | 0 | Dark: Once per game, if you control, may take Invisible Hand into hand from Reserve Deck; reshuffle. Light: Unless your [Clone Army] character here, Force drain -1 here. | |
| Invisible Hand: Docking Bay | Location | U | 0 | Dark: Your docking bay transit from here requires 1 Force (free if your [Presence] droid present). Light: Your docking bay transit from here requires 3 Force (free if Palpatine present). | |
| Invisible Hand: Hallway 328 | Location | PM | 0 | Dark: If you occupy, opponent must use +1 Force to move from here using landspeed. Light: You move to here using landspeed for free. | |
| Invisible Hand: Observatory Entrance | Location | C | 0 | Dark: While Insidious Prisoner here, your characters are power +1 here. Light: While your [Clone Army] character here, your characters are defense value +1 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Invisible Hand | Starship | PM | 2 | May add 3 pilots, 5 passengers, and 4 [Trade Federation] starfighters. Permanent pilot provides ability of 3. Adds one battle destiny if Grievous on table. Immune to attrition < 5. | |
| Invisible Hand (ALT) | Starship | PM | 2 | May add 3 pilots, 5 passengers, and 4 [Trade Federation] starfighters. Permanent pilot provides ability of 3. Adds one battle destiny if Grievous on table. Immune to attrition < 5. | |
| Vengeance (V) | Starship | R | 2 | May add 6 pilots, 8 passengers, 1 vehicle, and 6 TIEs. Permanent pilot provides ability of 2. Whenever you win a battle here, opponent loses 1 Force. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Dark Jedi Lightsaber (V) | Weapon | U1 | 2 | Deploy on Aurra, Grievous, or your warrior of ability > 4. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Stunning Move/A Valuable Hostage | Objective | R | 0 | Deploy 500 Republica (with Insidious Prisoner there) and Coruscant: Private Platform. {For} remainder of game, you may not deploy Sidious, First Order characters, or Imperials. Grievous is immunity to attrition +2. Once per turn, may deploy an Invisible Hand site or a non-unique [Separatist] droid from Reserve Deck; reshuffle. {Flip} this card if Insidious Prisoner is at an Invisible Hand site. | |
| A Stunning Move/A Valuable Hostage | Objective | R | 7 | {While} this side up, immunity to attrition of opponent's Jedi, starships, and vehicles is limited to < 5. During your control phase, if your [Separatist] character with Insidious Prisoner, opponent loses 1 Force. Once during your turn, may search your Force Pile and reveal any one card; reshuffle. Opponent may lose 2 Force to place that card on bottom of your Used Pile; otherwise, take it into hand. {Flip} this card if Insidious Prisoner is not at an Invisible Hand site. |
Epic Event
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Insidious Prisoner | Epic Event | U | 0 | If A Stunning Move on table, deploy on 500 Republica. Opponent's Force generation is -1 here. While at a site (even while on a captive), adds one [Dark Side] icon here. While on Coruscant, opponent loses no more than 1 Force from your Force drains here. Once per turn, if a player controls this site, they may have this card (unless on Palpatine) follow their first character to move from here using landspeed (or docking bay transit) to a battleground site. If about to leave table, relocate to 500 Republica (if possible). |
Sources
- Virtual Set 11 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org