Hyper Escape: Difference between revisions

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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Hyper Escape, Premiere, C2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Hyper Escape, Premiere, C2
|rulings=* The movement is not free.<ref name="scomp">https://scomp.starwarsccg.org/?s=Hyper%20Escape</ref>
* LS may play [[Hyper Escape]] with 0 Force saved.
* LS must attempt to move each one of their ships and vehicles away.
* Ships/vehicles might be left behind due to [[Gravity Shadow]], [[Imperial Barrier]], not enough Force to move everything, etc.
|canceled_by=* [[Ghhhk & Those Rebels Won't Escape Us]]
* [[Our First Catch Of The Day]]
* [[Those Rebels Won't Escape Us]]
* [[Unsalvageable]]
* [[Tarkin's Orders]]
|underlying_card_for=* [[Din Djarin's Modified N-1]]
|has_refs=1
}}
}}

Latest revision as of 07:22, 22 September 2026

Info
TitleHyper Escape
SideLight
TypeInterruptUsed Interrupt
SetPremiere Limited
RarityC2
UniquenessUnrestricted
Destiny5
IconsInterrupt
card_uid1_88
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Hyper Escape is a Light Interrupt (Used Interrupt) from Premiere Limited.

Card Text

If a battle was just initiated at any system or sector, move all your starships and vehicles there away.

Lore

'We'll be safe enough once we make the jump to hyperspace.' A starship in hyperspace cannot be tracked unless a homing beacon has been hidden aboard.

Rulings

  • The movement is not free.[1]
  • LS may play Hyper Escape with 0 Force saved.
  • LS must attempt to move each one of their ships and vehicles away.
  • Ships/vehicles might be left behind due to Gravity Shadow, Imperial Barrier, not enough Force to move everything, etc.

Canceled by

Underlying card for

See Also

Sources

References