Virtual Set 10: Difference between revisions

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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V10-L-boshekgrittysmuggler.gif|200px|link=BoShek, Gritty Smuggler (Virtual Set 10)]] || [[BoShek, Gritty Smuggler (Virtual Set 10)|BoShek, Gritty Smuggler]] || [[Character|Character]] || U1 || 1 || Adds 3 to power of anything he pilots. If you have completed a Kessel Run, your total power here is +2. Once during battle, may use 1 Force to choose: Subtract 1 from an opponent's just drawn destiny or cancel an attempt to cancel and redraw a destiny. Immune to attrition < 3.
| [[File:V10-L-boshekgrittysmuggler.gif|200px|link=BoShek, Gritty Smuggler]] || [[BoShek, Gritty Smuggler]] || [[Character|Character]] || U1 || 1 || Adds 3 to power of anything he pilots. If you have completed a Kessel Run, your total power here is +2. Once during battle, may use 1 Force to choose: Subtract 1 from an opponent's just drawn destiny or cancel an attempt to cancel and redraw a destiny. Immune to attrition < 3.
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| [[File:V10-L-clonesquadleader.gif|200px|link=Clone Squad Leader (Virtual Set 10)]] || [[Clone Squad Leader (Virtual Set 10)|Clone Squad Leader]] || [[Character|Character]] || C2 || 3 || Your other clones present are each forfeit +1. Once during battle with your clone, may cancel and redraw your just drawn battle destiny. When moving with a 'squad' of up to three other clones, they all move simultaneously for 1 Force.
| [[File:V10-L-clonesquadleader.gif|200px|link=Clone Squad Leader]] || [[Clone Squad Leader]] || [[Character|Character]] || C2 || 3 || Your other clones present are each forfeit +1. Once during battle with your clone, may cancel and redraw your just drawn battle destiny. When moving with a 'squad' of up to three other clones, they all move simultaneously for 1 Force.
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| [[File:V10-L-clonetrooper.gif|200px|link=Clone Trooper (Virtual Set 10)]] || [[Clone Trooper (Virtual Set 10)|Clone Trooper]] || [[Character|Character]] || C2 || 3 || Deploys free to same site as your [Clone Army]: general, leader, or Padawan. Once during battle, if firing a blaster, may cancel and redraw your just drawn weapon destiny. While with your clone, draws one battle destiny if unable to otherwise.
| [[File:V10-L-clonetrooper.gif|200px|link=Clone Trooper]] || [[Clone Trooper]] || [[Character|Character]] || C2 || 3 || Deploys free to same site as your [Clone Army]: general, leader, or Padawan. Once during battle, if firing a blaster, may cancel and redraw your just drawn weapon destiny. While with your clone, draws one battle destiny if unable to otherwise.
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| [[File:V10-L-dashrendar.gif|200px|link=Dash Rendar (V) (Virtual Set 10)]] || [[Dash Rendar (V) (Virtual Set 10)|Dash Rendar (V)]] || [[Character|Character]] || PM || 3 || Adds 3 to power of anything he pilots. May move as a 'react'. When in battle with Leebo (or opponent's gangster, [Permanent Weapon] card, or [Maintenance] card), may draw one destiny; subtract that amount from opponent's total power and attrition.
| [[File:V10-L-dashrendar.gif|200px|link=Dash Rendar (V)]] || [[Dash Rendar (V)]] || [[Character|Character]] || PM || 3 || Adds 3 to power of anything he pilots. May move as a 'react'. When in battle with Leebo (or opponent's gangster, [Permanent Weapon] card, or [Maintenance] card), may draw one destiny; subtract that amount from opponent's total power and attrition.
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| [[File:V10-L-dutch.gif|200px|link=Dutch (V) (Virtual Set 10)]] || [[Dutch (V) (Virtual Set 10)|Dutch (V)]] || [[Character|Character]] || R1 || 1 || Adds 2 to power of anything he pilots (3 if Gold 1). While piloting a Y-Wing, for each Y-wing you have in a battle, attrition against opponent is +1 and attrition against your is -1. Y-wing pilots are forfeit +1 here.
| [[File:V10-L-dutch.gif|200px|link=Dutch (V)]] || [[Dutch (V)]] || [[Character|Character]] || R1 || 1 || Adds 2 to power of anything he pilots (3 if Gold 1). While piloting a Y-Wing, for each Y-wing you have in a battle, attrition against opponent is +1 and attrition against your is -1. Y-wing pilots are forfeit +1 here.
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| [[File:V10-L-ezrabridger.gif|200px|link=Ezra Bridger (Virtual Set 10)]] || [[Ezra Bridger (Virtual Set 10)|Ezra Bridger]] || [[Character|Character]] || R1 || 2 || Power +1 for each Dark Jedi or Jedi on table. At start of opponent's turn, if at opponent's site, opponent chooses: their Force generation is -X this turn, or you may activate up to X Force, where X = number of [Dark Side Force] icons here.
| [[File:V10-L-ezrabridger.gif|200px|link=Ezra Bridger]] || [[Ezra Bridger]] || [[Character|Character]] || R1 || 2 || Power +1 for each Dark Jedi or Jedi on table. At start of opponent's turn, if at opponent's site, opponent chooses: their Force generation is -X this turn, or you may activate up to X Force, where X = number of [Dark Side Force] icons here.
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| [[File:V10-L-kitfisto.gif|200px|link=Kit Fisto (Virtual Set 10)]] || [[Kit Fisto (Virtual Set 10)|Kit Fisto]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5.
| [[File:V10-L-kitfisto.gif|200px|link=Kit Fisto]] || [[Kit Fisto]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5.
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| [[File:V10-L-kitfisto_ai.gif|200px|link=Kit Fisto (Holo AI) (Virtual Set 10)]] || [[Kit Fisto (Holo AI) (Virtual Set 10)|Kit Fisto (Holo AI)]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5.
| [[File:V10-L-kitfisto_ai.gif|200px|link=Kit Fisto (Holo AI)]] || [[Kit Fisto (Holo AI)]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5.
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| [[File:V10-L-lukeskywalkerthelastjedi.gif|200px|link=Luke Skywalker, The Last Jedi (Virtual Set 10)]] || [[Luke Skywalker, The Last Jedi (Virtual Set 10)|Luke Skywalker, The Last Jedi]] || [[Character|Character]] || R || 4 || Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition.
| [[File:V10-L-lukeskywalkerthelastjedi.gif|200px|link=Luke Skywalker, The Last Jedi]] || [[Luke Skywalker, The Last Jedi]] || [[Character|Character]] || R || 4 || Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition.
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| [[File:V10-L-lukeskywalkerthelastjedi_ai.gif|200px|link=Luke Skywalker, The Last Jedi (ALT) (Virtual Set 10)]] || [[Luke Skywalker, The Last Jedi (ALT) (Virtual Set 10)|Luke Skywalker, The Last Jedi (ALT)]] || [[Character|Character]] || R || 4 || Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition.
| [[File:V10-L-lukeskywalkerthelastjedi_ai.gif|200px|link=Luke Skywalker, The Last Jedi (ALT)]] || [[Luke Skywalker, The Last Jedi (ALT)]] || [[Character|Character]] || R || 4 || Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition.
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| [[File:V10-L-paploo.gif|200px|link=Paploo (V) (Virtual Set 10)]] || [[Paploo (V) (Virtual Set 10)|Paploo (V)]] || [[Character|Character]] || U || 3 || While on Endor, Perimeter Patrol is suspended. Once per game, if in battle with a speeder bike (or two scouts), may relocate Paploo and one opponent's character of ability < 4 present with him (unless either are 'hit') to an adjacent site.
| [[File:V10-L-paploo.gif|200px|link=Paploo (V)]] || [[Paploo (V)]] || [[Character|Character]] || U || 3 || While on Endor, Perimeter Patrol is suspended. Once per game, if in battle with a speeder bike (or two scouts), may relocate Paploo and one opponent's character of ability < 4 present with him (unless either are 'hit') to an adjacent site.
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| [[File:V10-L-plokoon.gif|200px|link=Plo Koon (V) (Virtual Set 10)]] || [[Plo Koon (V) (Virtual Set 10)|Plo Koon (V)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn.
| [[File:V10-L-plokoon.gif|200px|link=Plo Koon (V)]] || [[Plo Koon (V)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn.
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| [[File:V10-L-plokoon_ai.gif|200px|link=Plo Koon (V) (AI) (Virtual Set 10)]] || [[Plo Koon (V) (AI) (Virtual Set 10)|Plo Koon (V) (AI)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn.
| [[File:V10-L-plokoon_ai.gif|200px|link=Plo Koon (V) (AI)]] || [[Plo Koon (V) (AI)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V10-L-ancientwateringhole.gif|200px|link=Ancient Watering Hole (Virtual Set 10)]] || [[Ancient Watering Hole (Virtual Set 10)|Ancient Watering Hole]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. Your Rep is immune to attrition. While you have alien characters of five different species on table, at locations where you have an alien: Your total battle destiny is +1, your aliens are forfeit +1 and, if location is a battleground, your Force drains are +1. [Immune to Alter.]
| [[File:V10-L-ancientwateringhole.gif|200px|link=Ancient Watering Hole]] || [[Ancient Watering Hole]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. Your Rep is immune to attrition. While you have alien characters of five different species on table, at locations where you have an alien: Your total battle destiny is +1, your aliens are forfeit +1 and, if location is a battleground, your Force drains are +1. [Immune to Alter.]
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| [[File:V10-L-itstrueallofit.gif|200px|link=It's True, All Of It (Virtual Set 10)]] || [[It's True, All Of It (Virtual Set 10)|It's True, All Of It]] || [[Effect|Effect]] || R || 5 || If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control)
| [[File:V10-L-itstrueallofit.gif|200px|link=It's True, All Of It]] || [[It's True, All Of It]] || [[Effect|Effect]] || R || 5 || If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control)
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| [[File:V10-L-jedibusiness.gif|200px|link=Jedi Business (Virtual Set 10)]] || [[Jedi Business (Virtual Set 10)|Jedi Business]] || [[Effect|Effect]] || U1 || 4 || Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter)
| [[File:V10-L-jedibusiness.gif|200px|link=Jedi Business]] || [[Jedi Business]] || [[Effect|Effect]] || U1 || 4 || Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter)
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| [[File:V10-L-jedibusiness_ai.gif|200px|link=Jedi Business (ALT) (Virtual Set 10)]] || [[Jedi Business (ALT) (Virtual Set 10)|Jedi Business (ALT)]] || [[Effect|Effect]] || U1 || 4 || Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter)
| [[File:V10-L-jedibusiness_ai.gif|200px|link=Jedi Business (ALT)]] || [[Jedi Business (ALT)]] || [[Effect|Effect]] || U1 || 4 || Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter)
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| [[File:V10-L-partofthetribe.gif|200px|link=Part Of The Tribe (Virtual Set 10)]] || [[Part Of The Tribe (Virtual Set 10)|Part Of The Tribe]] || [[Effect|Effect]] || U1 || 6 || Deploy on your non-alien, non-Jedi character. When deployed, choose a species of an alien here. Character gains that species. Aliens of that species may deploy (for -1 Force if non-unique) or move here as a 'react'. While on Endor, adds one [Light Side Force] icon.
| [[File:V10-L-partofthetribe.gif|200px|link=Part Of The Tribe]] || [[Part Of The Tribe]] || [[Effect|Effect]] || U1 || 6 || Deploy on your non-alien, non-Jedi character. When deployed, choose a species of an alien here. Character gains that species. Aliens of that species may deploy (for -1 Force if non-unique) or move here as a 'react'. While on Endor, adds one [Light Side Force] icon.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V10-L-ambush.gif|200px|link=Ambush (V) (Virtual Set 10)]] || [[Ambush (V) (Virtual Set 10)|Ambush (V)]] || [[Interrupt|Interrupt]] || R || 3 || Lose 1 Force to take up to three troopers into hand from Reserve Deck; reshuffle. OR Once per game, target three related battlegrounds occupied by your clones. Your Force drains at same and related battlegrounds this turn are +1.
| [[File:V10-L-ambush.gif|200px|link=Ambush (V)]] || [[Ambush (V)]] || [[Interrupt|Interrupt]] || R || 3 || Lose 1 Force to take up to three troopers into hand from Reserve Deck; reshuffle. OR Once per game, target three related battlegrounds occupied by your clones. Your Force drains at same and related battlegrounds this turn are +1.
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| [[File:V10-L-jedimindtrick.gif|200px|link=Jedi Mind Trick (V) (Virtual Set 10)]] || [[Jedi Mind Trick (V) (Virtual Set 10)|Jedi Mind Trick (V)]] || [[Interrupt|Interrupt]] || R || 3 || USED: If opponent just initiated a battle or Force drain, they must use 2 Force, or it is canceled. LOST: If your Jedi in battle (unless with a Dark Jedi, Hutt, or Toydarian), 'wave hand at' (add or subtract 2 from) an opponent's just drawn destiny.
| [[File:V10-L-jedimindtrick.gif|200px|link=Jedi Mind Trick (V)]] || [[Jedi Mind Trick (V)]] || [[Interrupt|Interrupt]] || R || 3 || USED: If opponent just initiated a battle or Force drain, they must use 2 Force, or it is canceled. LOST: If your Jedi in battle (unless with a Dark Jedi, Hutt, or Toydarian), 'wave hand at' (add or subtract 2 from) an opponent's just drawn destiny.
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| [[File:V10-L-quiteamercenary.gif|200px|link=Quite A Mercenary (V) (Virtual Set 10)]] || [[Quite A Mercenary (V) (Virtual Set 10)|Quite A Mercenary (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Cancel Elis Helrot or Stunning Leader. (Immune to Sense) OR Cancel a smuggler's game text for remainder of turn. OR Take Mercenary Armor or [Reflections 2] Chewie into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy.
| [[File:V10-L-quiteamercenary.gif|200px|link=Quite A Mercenary (V)]] || [[Quite A Mercenary (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Cancel Elis Helrot or Stunning Leader. (Immune to Sense) OR Cancel a smuggler's game text for remainder of turn. OR Take Mercenary Armor or [Reflections 2] Chewie into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V10-L-ahchtosaddle.gif|200px|link=Ahch-To: Saddle (Virtual Set 10)]] || [[Ahch-To: Saddle (Virtual Set 10)|Ahch-To: Saddle]] || [[Location|Location]] || R || 0 || Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark:
| [[File:V10-L-ahchtosaddle.gif|200px|link=Ahch-To: Saddle]] || [[Ahch-To: Saddle]] || [[Location|Location]] || R || 0 || Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark:
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| [[File:V10-L-ahchtosaddle_ai.gif|200px|link=Ahch-To: Saddle (AI) (Virtual Set 10)]] || [[Ahch-To: Saddle (AI) (Virtual Set 10)|Ahch-To: Saddle (AI)]] || [[Location|Location]] || R || 0 || Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark:
| [[File:V10-L-ahchtosaddle_ai.gif|200px|link=Ahch-To: Saddle (AI)]] || [[Ahch-To: Saddle (AI)]] || [[Location|Location]] || R || 0 || Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark:
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| [[File:V10-L-hothmainpowergenerators.gif|200px|link=Hoth: Main Power Generators (1st Marker) (V) (Virtual Set 10)]] || [[Hoth: Main Power Generators (1st Marker) (V) (Virtual Set 10)|Hoth: Main Power Generators (1st Marker) (V)]] || [[Location|Location]] || U2 || 0 || Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons here are powered. Dark: Your movement to or from here requires +1 Force. If 'blown away,' Light Side loses 8 Force.
| [[File:V10-L-hothmainpowergenerators.gif|200px|link=Hoth: Main Power Generators (1st Marker) (V)]] || [[Hoth: Main Power Generators (1st Marker) (V)]] || [[Location|Location]] || U2 || 0 || Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons here are powered. Dark: Your movement to or from here requires +1 Force. If 'blown away,' Light Side loses 8 Force.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V10-L-bluesquadron1.gif|200px|link=Blue Squadron 1 (Virtual Set 10)]] || [[Blue Squadron 1 (Virtual Set 10)|Blue Squadron 1]] || [[Starship|Starship]] || U || 2 || May add 1 pilot. Snap deploys free aboard. While Snap piloting, immune to attrition < 5 and, once per turn, may use 1 Force to cancel a Force drain at opponent's system within 1 parsec of Snap.
| [[File:V10-L-bluesquadron1.gif|200px|link=Blue Squadron 1]] || [[Blue Squadron 1]] || [[Starship|Starship]] || U || 2 || May add 1 pilot. Snap deploys free aboard. While Snap piloting, immune to attrition < 5 and, once per turn, may use 1 Force to cancel a Force drain at opponent's system within 1 parsec of Snap.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V10-L-v4xdskispeeder.gif|200px|link=V-4X-D Ski Speeder (Virtual Set 10)]] || [[V-4X-D Ski Speeder (Virtual Set 10)|V-4X-D Ski Speeder]] || [[Vehicle|Vehicle]] || C || 5 || May add 1 pilot. May move as a 'react'. Matching vehicle for any Resistance pilot. Pilot's power = 0, and if targeted by Force Lightning, Trample, or a weapon, may use this card's defense value instead.
| [[File:V10-L-v4xdskispeeder.gif|200px|link=V-4X-D Ski Speeder]] || [[V-4X-D Ski Speeder]] || [[Vehicle|Vehicle]] || C || 5 || May add 1 pilot. May move as a 'react'. Matching vehicle for any Resistance pilot. Pilot's power = 0, and if targeted by Force Lightning, Trample, or a weapon, may use this card's defense value instead.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V10-L-anakinslightsaber.gif|200px|link=Anakin's Lightsaber (V) (Virtual Set 10)]] || [[Anakin's Lightsaber (V) (Virtual Set 10)|Anakin's Lightsaber (V)]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
| [[File:V10-L-anakinslightsaber.gif|200px|link=Anakin's Lightsaber (V)]] || [[Anakin's Lightsaber (V)]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
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| [[File:V10-L-anakinslightsaber_ai.gif|200px|link=Anakin's Lightsaber (V) (AI) (Virtual Set 10)]] || [[Anakin's Lightsaber (V) (AI) (Virtual Set 10)|Anakin's Lightsaber (V) (AI)]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
| [[File:V10-L-anakinslightsaber_ai.gif|200px|link=Anakin's Lightsaber (V) (AI)]] || [[Anakin's Lightsaber (V) (AI)]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V10-L-thehyperdrivegeneratorsgone.gif|200px|link=The Hyperdrive Generator's Gone / We'll Need A New One (V) (Virtual Set 10)]] || [[The Hyperdrive Generator's Gone / We'll Need A New One (V) (Virtual Set 10)|The Hyperdrive Generator's Gone/We'll Need A New One (V)]] || [[Objective|Objective]] || U || 0 || Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted  battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar.
| [[File:V10-L-thehyperdrivegeneratorsgone.gif|200px|link=The Hyperdrive Generator's Gone / We'll Need A New One (V)]] || [[The Hyperdrive Generator's Gone / We'll Need A New One (V)|The Hyperdrive Generator's Gone/We'll Need A New One (V)]] || [[Objective|Objective]] || U || 0 || Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted  battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar.
|-
|-
| [[File:V10-L-wellneedanewone.gif|200px|link=The Hyperdrive Generator's Gone / We'll Need A New One (V) (Virtual Set 10)]] || [[The Hyperdrive Generator's Gone / We'll Need A New One (V) (Virtual Set 10)|The Hyperdrive Generator's Gone/We'll Need A New One (V)]] || [[Objective|Objective]] || U || 7 || The Hyperdrive Generator's Gone: Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted  battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar.
| [[File:V10-L-wellneedanewone.gif|200px|link=The Hyperdrive Generator's Gone / We'll Need A New One (V)]] || [[The Hyperdrive Generator's Gone / We'll Need A New One (V)|The Hyperdrive Generator's Gone/We'll Need A New One (V)]] || [[Objective|Objective]] || U || 7 || The Hyperdrive Generator's Gone: Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted  battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V10-D-commanderbrandei.gif|200px|link=Commander Brandei (V) (Dark)]] || [[Commander Brandei (V) (Dark)|Commander Brandei (V)]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots (3 if Judicator). Your total battle destiny here is +1 for each TIE subtype here or aboard same starship. During your turn, may take into hand one launch bay or non-unique TIE from Reserve Deck; reshuffle.
| [[File:V10-D-commanderbrandei.gif|200px|link=Commander Brandei (V)]] || [[Commander Brandei (V)]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots (3 if Judicator). Your total battle destiny here is +1 for each TIE subtype here or aboard same starship. During your turn, may take into hand one launch bay or non-unique TIE from Reserve Deck; reshuffle.
|-
|-
| [[File:V10-D-nutegunray.gif|200px|link=Nute Gunray (V) (Virtual Set 10)]] || [[Nute Gunray (V) (Virtual Set 10)|Nute Gunray (V)]] || [[Character|Character]] || R || 3 || During battle, may cancel game text of a Republic character with ability with ability < 4 present. If with your Republic character (or character with 'Trade Federation' in lore), may add one battle destiny. Immune to attrition < 3.
| [[File:V10-D-nutegunray.gif|200px|link=Nute Gunray (V)]] || [[Nute Gunray (V)]] || [[Character|Character]] || R || 3 || During battle, may cancel game text of a Republic character with ability with ability < 4 present. If with your Republic character (or character with 'Trade Federation' in lore), may add one battle destiny. Immune to attrition < 3.
|-
|-
| [[File:V10-D-thegrandinquisitor.gif|200px|link=The Grand Inquisitor (Dark)]] || [[The Grand Inquisitor (Dark)|The Grand Inquisitor]] || [[Character|Character]] || C || 1 || Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4.
| [[File:V10-D-thegrandinquisitor.gif|200px|link=The Grand Inquisitor]] || [[The Grand Inquisitor]] || [[Character|Character]] || C || 1 || Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4.
|-
|-
| [[File:V10-D-thegrandinquisitor_ai.gif|200px|link=The Grand Inquisitor (AI) (Dark)]] || [[The Grand Inquisitor (AI) (Dark)|The Grand Inquisitor (AI)]] || [[Character|Character]] || C || 1 || Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4.
| [[File:V10-D-thegrandinquisitor_ai.gif|200px|link=The Grand Inquisitor (AI)]] || [[The Grand Inquisitor (AI)]] || [[Character|Character]] || C || 1 || Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V10-D-deathstarreactorterminal.gif|200px|link=Death Star Reactor Terminal (Dark)]] || [[Death Star Reactor Terminal (Dark)|Death Star Reactor Terminal]] || [[Effect|Effect]] || U2 || 3 || Deploy on table. X = number of your devices on table. Once during your turn, may peek at the top X cards of your Force Pile and take one into hand, or deploy from Reserve Deck (reshuffle) (or deploy from Lost Pile) a device (except Restraining Bolt or Tractor Beam). (Immune to Alter.)
| [[File:V10-D-deathstarreactorterminal.gif|200px|link=Death Star Reactor Terminal]] || [[Death Star Reactor Terminal]] || [[Effect|Effect]] || U2 || 3 || Deploy on table. X = number of your devices on table. Once during your turn, may peek at the top X cards of your Force Pile and take one into hand, or deploy from Reserve Deck (reshuffle) (or deploy from Lost Pile) a device (except Restraining Bolt or Tractor Beam). (Immune to Alter.)
|-
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| [[File:V10-D-ineveraskthatquestion.gif|200px|link=I Never Ask That Question (Dark)]] || [[I Never Ask That Question (Dark)|I Never Ask That Question]] || [[Effect|Effect]] || R || 5 || If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control)
| [[File:V10-D-ineveraskthatquestion.gif|200px|link=I Never Ask That Question]] || [[I Never Ask That Question]] || [[Effect|Effect]] || R || 5 || If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control)
|-
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| [[File:V10-D-insignificantrebellion.gif|200px|link=Insignificant Rebellion (V) (Virtual Set 10)]] || [[Insignificant Rebellion (V) (Virtual Set 10)|Insignificant Rebellion (V)]] || [[Effect|Effect]] || U || 4 || If Ralltiir Operations on table, deploy on table. Once per battle, when you draw battle destiny, may exchange a card in hand with a card of same card type in Lost Pile. If your Lost Interrupt (except Ghhhk) just resolved, place it out of play. [Immune to Alter.]
| [[File:V10-D-insignificantrebellion.gif|200px|link=Insignificant Rebellion (V)]] || [[Insignificant Rebellion (V)]] || [[Effect|Effect]] || U || 4 || If Ralltiir Operations on table, deploy on table. Once per battle, when you draw battle destiny, may exchange a card in hand with a card of same card type in Lost Pile. If your Lost Interrupt (except Ghhhk) just resolved, place it out of play. [Immune to Alter.]
|-
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| [[File:V10-D-silenceisgolden.gif|200px|link=Silence Is Golden (V) (Dark)]] || [[Silence Is Golden (V) (Dark)|Silence Is Golden (V)]] || [[Effect|Effect]] || U2 || 3 || Deploy on table. Your droids are destiny +1. Once per turn, if you just drew a non-[Presence] droid for destiny, may take that droid into hand. Once per turn, may deploy Droid Workshop, Incinerator, or Wuher from Reserve Deck; reshuffle. Forced Servitude is canceled. Immune to Levitation. [Immune to Alter.]
| [[File:V10-D-silenceisgolden.gif|200px|link=Silence Is Golden (V)]] || [[Silence Is Golden (V)]] || [[Effect|Effect]] || U2 || 3 || Deploy on table. Your droids are destiny +1. Once per turn, if you just drew a non-[Presence] droid for destiny, may take that droid into hand. Once per turn, may deploy Droid Workshop, Incinerator, or Wuher from Reserve Deck; reshuffle. Forced Servitude is canceled. Immune to Levitation. [Immune to Alter.]
|-
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| [[File:V10-D-thedarkpath.gif|200px|link=The Dark Path (V) (Virtual Set 10)]] || [[The Dark Path (V) (Virtual Set 10)|The Dark Path (V)]] || [[Effect|Effect]] || R || 5 || Deploy on table. Add one [Dark Side Force] icon at each site where you have a 'Hatred' card. Once per game, target two battleground sites you occupy; one at a time, stack top card of your Lost Pile face down (as a 'Hatred' card) at those locations. (Immune to Alter.)
| [[File:V10-D-thedarkpath.gif|200px|link=The Dark Path (V)]] || [[The Dark Path (V)]] || [[Effect|Effect]] || R || 5 || Deploy on table. Add one [Dark Side Force] icon at each site where you have a 'Hatred' card. Once per game, target two battleground sites you occupy; one at a time, stack top card of your Lost Pile face down (as a 'Hatred' card) at those locations. (Immune to Alter.)
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V10-D-ootagootasolo.gif|200px|link=Oo-ta Goo-ta, Solo? (V) (Virtual Set 10)]] || [[Oo-ta Goo-ta, Solo? (V) (Virtual Set 10)|Oo-ta Goo-ta, Solo? (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Cancel Nabrun Leids (Immune to Sense) OR Use 1 Force to take a Rodian (or a non-unique alien of your Rep's species) into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy.
| [[File:V10-D-ootagootasolo.gif|200px|link=Oo-ta Goo-ta, Solo? (V)]] || [[Oo-ta Goo-ta, Solo? (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Cancel Nabrun Leids (Immune to Sense) OR Use 1 Force to take a Rodian (or a non-unique alien of your Rep's species) into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V10-D-mustafar.gif|200px|link=Mustafar (Dark)]] || [[Mustafar (Dark)|Mustafar]] || [[Location|Location]] || C2 || 0 || Dark: While Anakin or Vader here, gains one [Dark Side] icon and one [Light Side] icon. Light: If Vader on table, unless Amidala at a Mustafar location, Force drain -1 here.
| [[File:V10-D-mustafar.gif|200px|link=Mustafar]] || [[Mustafar]] || [[Location|Location]] || C2 || 0 || Dark: While Anakin or Vader here, gains one [Dark Side] icon and one [Light Side] icon. Light: If Vader on table, unless Amidala at a Mustafar location, Force drain -1 here.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V10-D-black3.gif|200px|link=Black 3 (V) (Virtual Set 10)]] || [[Black 3 (V) (Virtual Set 10)|Black 3 (V)]] || [[Starship|Starship]] || U1 || 3 || May add 1 pilot. While with a Black Squadron TIE, Force drain +1 here. While DS-61-3 piloting, immune to attrition < 4 and during battle, players draw destiny from the bottom of their Reserve Deck.
| [[File:V10-D-black3.gif|200px|link=Black 3 (V)]] || [[Black 3 (V)]] || [[Starship|Starship]] || U1 || 3 || May add 1 pilot. While with a Black Squadron TIE, Force drain +1 here. While DS-61-3 piloting, immune to attrition < 4 and during battle, players draw destiny from the bottom of their Reserve Deck.
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| [[File:V10-D-jabbasspacecruiser.gif|200px|link=Jabba's Space Cruiser (V) (Virtual Set 10)]] || [[Jabba's Space Cruiser (V) (Virtual Set 10)|Jabba's Space Cruiser (V)]] || [[Starship|Starship]] || R || 2 || May add 1 alien pilot and 6 passengers. Permanent pilot provides ability of 2. When deployed, you may deploy an alien leader aboard from Reserve Deck; reshuffle. Immune to attrition < 5.
| [[File:V10-D-jabbasspacecruiser.gif|200px|link=Jabba's Space Cruiser (V)]] || [[Jabba's Space Cruiser (V)]] || [[Starship|Starship]] || R || 2 || May add 1 alien pilot and 6 passengers. Permanent pilot provides ability of 2. When deployed, you may deploy an alien leader aboard from Reserve Deck; reshuffle. Immune to attrition < 5.
|-
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| [[File:V10-D-kylorenstiesilencer.gif|200px|link=Kylo Ren's TIE Silencer (Dark)]] || [[Kylo Ren's TIE Silencer (Dark)|Kylo Ren's TIE Silencer]] || [[Starship|Starship]] || C || 2 || May add 1 pilot. Kylo deploys -2 aboard. May reveal from hand to take Kylo into hand from Reserve Deck (reshuffle) and deploy both simultaneously. While Kylo piloting, Kylo and this TIE are immune to It Can Wait, Rebel Barrier, and attrition < 5.
| [[File:V10-D-kylorenstiesilencer.gif|200px|link=Kylo Ren's TIE Silencer]] || [[Kylo Ren's TIE Silencer]] || [[Starship|Starship]] || C || 2 || May add 1 pilot. Kylo deploys -2 aboard. May reveal from hand to take Kylo into hand from Reserve Deck (reshuffle) and deploy both simultaneously. While Kylo piloting, Kylo and this TIE are immune to It Can Wait, Rebel Barrier, and attrition < 5.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V10-D-marquandinblizzard6.gif|200px|link=Marquand In Blizzard 6 (Virtual Set 10)]] || [[Marquand In Blizzard 6 (Virtual Set 10)|Marquand In Blizzard 6]] || [[Vehicle|Vehicle]] || PM || 1 || May add 1 pilot. Permanent pilot is •Marquand, who provides ability of 2. Cards Blizzard 6 hits are power and forfeit -2 and may not apply ability towards drawing battle destiny. Immune to attrition < 4.
| [[File:V10-D-marquandinblizzard6.gif|200px|link=Marquand In Blizzard 6]] || [[Marquand In Blizzard 6]] || [[Vehicle|Vehicle]] || PM || 1 || May add 1 pilot. Permanent pilot is •Marquand, who provides ability of 2. Cards Blizzard 6 hits are power and forfeit -2 and may not apply ability towards drawing battle destiny. Immune to attrition < 4.
|}
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Latest revision as of 13:47, 23 September 2026

Virtual Set 10
Game/Set Star Wars CCG
Expansion Virtual Set 10
Publisher Star Wars CCG Players Committee
Date 8 January 2019
Cards Total 44
Card Size 63x88mm

Virtual Set 10 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 8 January 2019. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
BoShek, Gritty Smuggler Character U1 1 Adds 3 to power of anything he pilots. If you have completed a Kessel Run, your total power here is +2. Once during battle, may use 1 Force to choose: Subtract 1 from an opponent's just drawn destiny or cancel an attempt to cancel and redraw a destiny. Immune to attrition < 3.
Clone Squad Leader Character C2 3 Your other clones present are each forfeit +1. Once during battle with your clone, may cancel and redraw your just drawn battle destiny. When moving with a 'squad' of up to three other clones, they all move simultaneously for 1 Force.
Clone Trooper Character C2 3 Deploys free to same site as your [Clone Army]: general, leader, or Padawan. Once during battle, if firing a blaster, may cancel and redraw your just drawn weapon destiny. While with your clone, draws one battle destiny if unable to otherwise.
Dash Rendar (V) Character PM 3 Adds 3 to power of anything he pilots. May move as a 'react'. When in battle with Leebo (or opponent's gangster, [Permanent Weapon] card, or [Maintenance] card), may draw one destiny; subtract that amount from opponent's total power and attrition.
Dutch (V) Character R1 1 Adds 2 to power of anything he pilots (3 if Gold 1). While piloting a Y-Wing, for each Y-wing you have in a battle, attrition against opponent is +1 and attrition against your is -1. Y-wing pilots are forfeit +1 here.
Ezra Bridger Character R1 2 Power +1 for each Dark Jedi or Jedi on table. At start of opponent's turn, if at opponent's site, opponent chooses: their Force generation is -X this turn, or you may activate up to X Force, where X = number of [Dark Side Force] icons here.
Kit Fisto Character U 1 Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5.
Kit Fisto (Holo AI) Character U 1 Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5.
Luke Skywalker, The Last Jedi Character R 4 Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition.
Luke Skywalker, The Last Jedi (ALT) Character R 4 Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition.
Paploo (V) Character U 3 While on Endor, Perimeter Patrol is suspended. Once per game, if in battle with a speeder bike (or two scouts), may relocate Paploo and one opponent's character of ability < 4 present with him (unless either are 'hit') to an adjacent site.
Plo Koon (V) Character R 2 Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn.
Plo Koon (V) (AI) Character R 2 Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn.

Effect

Image Card Type Rarity Destiny Game text
Ancient Watering Hole Effect U1 5 Deploy on table. Your Rep is immune to attrition. While you have alien characters of five different species on table, at locations where you have an alien: Your total battle destiny is +1, your aliens are forfeit +1 and, if location is a battleground, your Force drains are +1. [Immune to Alter.]
It's True, All Of It Effect R 5 If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control)
Jedi Business Effect U1 4 Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter)
Jedi Business (ALT) Effect U1 4 Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter)
Part Of The Tribe Effect U1 6 Deploy on your non-alien, non-Jedi character. When deployed, choose a species of an alien here. Character gains that species. Aliens of that species may deploy (for -1 Force if non-unique) or move here as a 'react'. While on Endor, adds one [Light Side Force] icon.

Interrupt

Image Card Type Rarity Destiny Game text
Ambush (V) Interrupt R 3 Lose 1 Force to take up to three troopers into hand from Reserve Deck; reshuffle. OR Once per game, target three related battlegrounds occupied by your clones. Your Force drains at same and related battlegrounds this turn are +1.
Jedi Mind Trick (V) Interrupt R 3 USED: If opponent just initiated a battle or Force drain, they must use 2 Force, or it is canceled. LOST: If your Jedi in battle (unless with a Dark Jedi, Hutt, or Toydarian), 'wave hand at' (add or subtract 2 from) an opponent's just drawn destiny.
Quite A Mercenary (V) Interrupt C2 5 USED: Cancel Elis Helrot or Stunning Leader. (Immune to Sense) OR Cancel a smuggler's game text for remainder of turn. OR Take Mercenary Armor or [Reflections 2] Chewie into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy.

Location

Image Card Type Rarity Destiny Game text
Ahch-To: Saddle Location R 0 Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark:
Ahch-To: Saddle (AI) Location R 0 Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark:
Hoth: Main Power Generators (1st Marker) (V) Location U2 0 Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons here are powered. Dark: Your movement to or from here requires +1 Force. If 'blown away,' Light Side loses 8 Force.

Starship

Image Card Type Rarity Destiny Game text
Blue Squadron 1 Starship U 2 May add 1 pilot. Snap deploys free aboard. While Snap piloting, immune to attrition < 5 and, once per turn, may use 1 Force to cancel a Force drain at opponent's system within 1 parsec of Snap.

Vehicle

Image Card Type Rarity Destiny Game text
V-4X-D Ski Speeder Vehicle C 5 May add 1 pilot. May move as a 'react'. Matching vehicle for any Resistance pilot. Pilot's power = 0, and if targeted by Force Lightning, Trample, or a weapon, may use this card's defense value instead.

Weapon

Image Card Type Rarity Destiny Game text
Anakin's Lightsaber (V) Weapon R1 1 Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
Anakin's Lightsaber (V) (AI) Weapon R1 1 Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Objective

Image Card Type Rarity Destiny Game text
The Hyperdrive Generator's Gone/We'll Need A New One (V) Objective U 0 Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar.
The Hyperdrive Generator's Gone/We'll Need A New One (V) Objective U 7 The Hyperdrive Generator's Gone: Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Commander Brandei (V) Character U 2 Adds 2 to power of anything he pilots (3 if Judicator). Your total battle destiny here is +1 for each TIE subtype here or aboard same starship. During your turn, may take into hand one launch bay or non-unique TIE from Reserve Deck; reshuffle.
Nute Gunray (V) Character R 3 During battle, may cancel game text of a Republic character with ability with ability < 4 present. If with your Republic character (or character with 'Trade Federation' in lore), may add one battle destiny. Immune to attrition < 3.
The Grand Inquisitor Character C 1 Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4.
The Grand Inquisitor (AI) Character C 1 Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4.

Effect

Image Card Type Rarity Destiny Game text
Death Star Reactor Terminal Effect U2 3 Deploy on table. X = number of your devices on table. Once during your turn, may peek at the top X cards of your Force Pile and take one into hand, or deploy from Reserve Deck (reshuffle) (or deploy from Lost Pile) a device (except Restraining Bolt or Tractor Beam). (Immune to Alter.)
I Never Ask That Question Effect R 5 If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control)
Insignificant Rebellion (V) Effect U 4 If Ralltiir Operations on table, deploy on table. Once per battle, when you draw battle destiny, may exchange a card in hand with a card of same card type in Lost Pile. If your Lost Interrupt (except Ghhhk) just resolved, place it out of play. [Immune to Alter.]
Silence Is Golden (V) Effect U2 3 Deploy on table. Your droids are destiny +1. Once per turn, if you just drew a non-[Presence] droid for destiny, may take that droid into hand. Once per turn, may deploy Droid Workshop, Incinerator, or Wuher from Reserve Deck; reshuffle. Forced Servitude is canceled. Immune to Levitation. [Immune to Alter.]
The Dark Path (V) Effect R 5 Deploy on table. Add one [Dark Side Force] icon at each site where you have a 'Hatred' card. Once per game, target two battleground sites you occupy; one at a time, stack top card of your Lost Pile face down (as a 'Hatred' card) at those locations. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Oo-ta Goo-ta, Solo? (V) Interrupt C2 5 USED: Cancel Nabrun Leids (Immune to Sense) OR Use 1 Force to take a Rodian (or a non-unique alien of your Rep's species) into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy.

Location

Image Card Type Rarity Destiny Game text
Mustafar Location C2 0 Dark: While Anakin or Vader here, gains one [Dark Side] icon and one [Light Side] icon. Light: If Vader on table, unless Amidala at a Mustafar location, Force drain -1 here.

Starship

Image Card Type Rarity Destiny Game text
Black 3 (V) Starship U1 3 May add 1 pilot. While with a Black Squadron TIE, Force drain +1 here. While DS-61-3 piloting, immune to attrition < 4 and during battle, players draw destiny from the bottom of their Reserve Deck.
Jabba's Space Cruiser (V) Starship R 2 May add 1 alien pilot and 6 passengers. Permanent pilot provides ability of 2. When deployed, you may deploy an alien leader aboard from Reserve Deck; reshuffle. Immune to attrition < 5.
Kylo Ren's TIE Silencer Starship C 2 May add 1 pilot. Kylo deploys -2 aboard. May reveal from hand to take Kylo into hand from Reserve Deck (reshuffle) and deploy both simultaneously. While Kylo piloting, Kylo and this TIE are immune to It Can Wait, Rebel Barrier, and attrition < 5.

Vehicle

Image Card Type Rarity Destiny Game text
Marquand In Blizzard 6 Vehicle PM 1 May add 1 pilot. Permanent pilot is •Marquand, who provides ability of 2. Cards Blizzard 6 hits are power and forfeit -2 and may not apply ability towards drawing battle destiny. Immune to attrition < 4.


Sources