The Hyperdrive Generator's Gone / We'll Need A New One (V)
Players Committee / Virtual — not a Decipher card.
| Title | The Hyperdrive Generator's Gone / We'll Need A New One (V) |
|---|---|
| Side | Light |
| Type | Objective |
| Set | Virtual Set 10 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | U |
| Uniqueness | Unrestricted |
| Destiny | 0 |
| GEMP ID | 210_25 |
| Versions | Decipher — The Hyperdrive Generator's Gone / We'll Need A New One (12_89)Virtual Modern — this page ( 210_25) |
| Printed title strip | The Hyperdrive Generator’s Gone |
| Copyright line | © 2001 LUCASFILM LTD. & TM. TM, ® & © 2001 DECIPHER INC. |
The Hyperdrive Generator's Gone / We'll Need A New One (V) is a Light Objective from Virtual Set 10.
Card Text
0 side — The Hyperdrive Generator's Gone
Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar.
7 side — We'll Need A New One (V)
The Hyperdrive Generator's Gone: Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar.
Also known as
- THGG/WNANOV[1]
- THGGV
Sources
- Virtual Set 10 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: The Hyperdrive Generator's Gone / We'll Need A New One (V). Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: The Hyperdrive Generator's Gone / We'll Need A New One (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive