Jedi Mind Trick (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Jedi Mind Trick (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 10 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 3 |
| GEMP ID | 210_18 |
| Versions | Decipher — Jedi Mind Trick (6_68)Virtual Modern — this page ( 210_18) |
| Printed title strip | Jedi Mind Trick |
| Concept credit | Original concept by Mitch Nieland |
| Copyright line | TM & © 1998 LUCASFILM LTD. TM, ® & © 1998 DECIPHER INC. |
For the Decipher card, see Jedi Mind Trick.
Jedi Mind Trick (V) is a Light Interrupt (Used or Lost Interrupt) from Virtual Set 10.
Card Text
USED: If opponent just initiated a battle or Force drain, they must use 2 Force, or it is canceled. LOST: If your Jedi in battle (unless with a Dark Jedi, Hutt, or Toydarian), 'wave hand at' (add or subtract 2 from) an opponent's just drawn destiny.
Lore
You will bring Captain Solo and the Wookiee to me.
Sources
- Virtual Set 10 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Jedi Mind Trick (V). Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive