Overload: Difference between revisions

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Scomp rulings; Decipher strategy if starred
Scomp sections; Decipher strategy; wiki-link card names
 
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Overload, Premiere, C2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Overload, Premiere, C2
|strategy=''Decipher card strategy'' (starred on the Premiere Dark card list).
|strategy=David A. Nanninga


David A. Nanninga
This card can be one of the deadliest cards in the game when used properly. The card text states that you can destroy a weapon by drawing destiny less than the destiny of the weapon. Also, if the destiny is 0 the character carrying the weapon is also lost. [[Overload]] is the best way to take care of those pesky saber weilding characters hiding out on [[Dagobah]]. All you have to do is draw a 0 and [[Son Of Skywalker]] carrying his saber and [[Lightsaber Proficiency]] are all gone.


This card can be one of the deadliest cards in the game when used
And if your opponent is training SOS, then he's going to have to lose about four cards to your one [[Overload]]. That's good card economy there. So, how hard is it to rig that 0? Well, there are a number of good ways to get it done. If using an odds deck, then you could use [[R2-Q2 (Artoo-Kyootoo){{!}}R2-Q2]] who lets you look at the top three cards during your draw phase. One of the most popular ways is by using the Dark Path. I'm not a real big fan of this card though, as it requires that you lose 2 cards in the process.
properly. The card text states that you can destroy a weapon by
drawing destiny less than the destiny of the weapon. Also, if the
destiny is 0 the character carrying the weapon is also lost.
Overload
is the best way to take care of those pesky saber weilding
characters
hiding out on Dagobah. All you have to do is draw a 0 and Son Of
Skywalker carrying his saber and Lightsaber Proficiency are all
gone.


And if your opponent is training SOS, then he's going to have to
Another way to rig the destiny is through the use of [[Labria]], who lets you look at top card of your reserve deck during your control phase. If the top card is Ozzel or a location, it's goodbye Anakin's stick and [[Luke Skywalker{{!}}Luke]]! As is [[R2-Q2 (Artoo-Kyootoo){{!}}R2-Q2]], [[Labria]] is a destiny of 3 and fits quite nicely into an odds deck. When playing a deck such as asteroid-odds in which you're probably going to have about 15 locations you should definitely include a couple of overloads in your arsenal (especially since a [[Dagobah]] deck can hurt the drain bonuses up in the fields).
lose
about four cards to your one Overload. That's good card economy
there. So, how hard is it to rig that 0? Well, there are a number
of
good ways to get it done. If using an odds deck, then you could use
R2-Q2 who lets you look at the top three cards during your draw
phase.
One of the most popular ways is by using the Dark Path. I'm not a
real big fan of this card though, as it requires that you lose 2
cards
in the process.


Another way to rig the destiny is through the use
[[Overload]] can also be used to take out those nasty Power Harpoons, which have seen more and more action since [[Imperial Decree]] has come into the game. With [[Power Harpoon]] being a destiny of 5 it is fairly easy to accomplish the [[Overload]].
of
Labria, who lets you look at top card of your reserve deck during
your
control phase. If the top card is Ozzel or a location, it's goodbye
Anakin's stick and Luke! As is R2-Q2, Labria is a destiny of 3 and
fits quite nicely into an odds deck. When playing a deck such as
asteroid-odds in which you're probably going to have about 15
locations you should definitely include a couple of overloads in
your
arsenal (especially since a Dagobah deck can hurt the drain bonuses
up
in the fields).


Overload can also be used to take out those nasty Power Harpoons,
Well, if nothing else this card is one of the most fun cards in the game. It gives you such a feeling of power to eliminate a [[Great Warrior]] such as [[Luke Skywalker{{!}}Luke]] and his saber with one swift stroke.
which have seen more and more action since Imperial Decree has come
into the game. With Power Harpoon being a destiny of 5 it is fairly
easy to accomplish the Overload.
 
Well, if nothing else this card is one of the most fun cards in
the
game. It gives you such a feeling of power to eliminate a Great
Warrior such as Luke and his saber with one swift stroke.


Combos:
Combos:


OVERLOAD + R2-Q2 = DEAD LUKE OR OBI!
OVERLOAD + [[R2-Q2 (Artoo-Kyootoo){{!}}R2-Q2]] = DEAD LUKE OR OBI!


OVERLOAD + DARK PATH = SAME RESULT
OVERLOAD + DARK PATH = SAME RESULT


OVERLOAD + LABRIA = SAME RESULT
OVERLOAD + LABRIA = SAME RESULT<ref name="decipher-strategy">https://web.archive.org/web/20020803215259/http://www.decipher.com/starwars/cardlists/premiere/dark/small/overload.html</ref>
 
|rulings=* May even target weapons not carried by a character or starship (such as a vehicle weapon, artillery weapon, automated weapon, etc).<ref name="scomp">https://scomp.starwarsccg.org/?s=Overload</ref>
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/dark/small/overload.html Overload strategy] at Decipher.com (archive)
|rulings=* May even target weapons not carried by a character or starship (such as a vehicle weapon, artillery weapon, automated weapon, etc).
* May target a card with a permanent weapon, but only has a result if the destiny draw = 0 (character or starship with the permanent weapon is lost); otherwise nothing happens.
* May target a card with a permanent weapon, but only has a result if the destiny draw = 0 (character or starship with the permanent weapon is lost); otherwise nothing happens.
 
|canceled_by=* Hear Me Baby Hold Together (V) helps against a 0
''From [https://scomp.starwarsccg.org/?s=Overload Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.''
|counterpart=* [[Sabotage (V)]]
|has_refs=1
}}
}}

Latest revision as of 07:23, 22 September 2026

Info
TitleOverload
SideDark
TypeInterruptLost Interrupt
SetPremiere Limited
RarityC2
UniquenessUnrestricted
Destiny4
IconsInterrupt
card_uid1_263
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Overload is a Dark Interrupt (Lost Interrupt) from Premiere Limited.

Card Text

Target any weapon (except a Gaderffii Stick or any Ewok weapon). Draw destiny. Weapon lost if destiny < weapon's destiny number. If destiny = 0, the character or starship carrying weapon is also lost.

Lore

Weapons like lightsabers, turbolasers and blasters run on powerful energy cells or generators. Occasionally, these cells overheat causing the weapon to unexpectedly explode.

Strategy

David A. Nanninga

This card can be one of the deadliest cards in the game when used properly. The card text states that you can destroy a weapon by drawing destiny less than the destiny of the weapon. Also, if the destiny is 0 the character carrying the weapon is also lost. Overload is the best way to take care of those pesky saber weilding characters hiding out on Dagobah. All you have to do is draw a 0 and Son Of Skywalker carrying his saber and Lightsaber Proficiency are all gone.

And if your opponent is training SOS, then he's going to have to lose about four cards to your one Overload. That's good card economy there. So, how hard is it to rig that 0? Well, there are a number of good ways to get it done. If using an odds deck, then you could use R2-Q2 who lets you look at the top three cards during your draw phase. One of the most popular ways is by using the Dark Path. I'm not a real big fan of this card though, as it requires that you lose 2 cards in the process.

Another way to rig the destiny is through the use of Labria, who lets you look at top card of your reserve deck during your control phase. If the top card is Ozzel or a location, it's goodbye Anakin's stick and Luke! As is R2-Q2, Labria is a destiny of 3 and fits quite nicely into an odds deck. When playing a deck such as asteroid-odds in which you're probably going to have about 15 locations you should definitely include a couple of overloads in your arsenal (especially since a Dagobah deck can hurt the drain bonuses up in the fields).

Overload can also be used to take out those nasty Power Harpoons, which have seen more and more action since Imperial Decree has come into the game. With Power Harpoon being a destiny of 5 it is fairly easy to accomplish the Overload.

Well, if nothing else this card is one of the most fun cards in the game. It gives you such a feeling of power to eliminate a Great Warrior such as Luke and his saber with one swift stroke.

Combos:

OVERLOAD + R2-Q2 = DEAD LUKE OR OBI!

OVERLOAD + DARK PATH = SAME RESULT

OVERLOAD + LABRIA = SAME RESULT[1]

Rulings

  • May even target weapons not carried by a character or starship (such as a vehicle weapon, artillery weapon, automated weapon, etc).[2]
  • May target a card with a permanent weapon, but only has a result if the destiny draw = 0 (character or starship with the permanent weapon is lost); otherwise nothing happens.

Canceled by

  • Hear Me Baby Hold Together (V) helps against a 0

Counterpart

See Also

Sources

References