Virtual Set 10: Difference between revisions
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-L-boshekgrittysmuggler.gif|200px|link=BoShek, Gritty Smuggler | | [[File:V10-L-boshekgrittysmuggler.gif|200px|link=BoShek, Gritty Smuggler]] || [[BoShek, Gritty Smuggler]] || [[Character|Character]] || U1 || 1 || Adds 3 to power of anything he pilots. If you have completed a Kessel Run, your total power here is +2. Once during battle, may use 1 Force to choose: Subtract 1 from an opponent's just drawn destiny or cancel an attempt to cancel and redraw a destiny. Immune to attrition < 3. | ||
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| [[File:V10-L-clonesquadleader.gif|200px|link=Clone Squad Leader | | [[File:V10-L-clonesquadleader.gif|200px|link=Clone Squad Leader]] || [[Clone Squad Leader]] || [[Character|Character]] || C2 || 3 || Your other clones present are each forfeit +1. Once during battle with your clone, may cancel and redraw your just drawn battle destiny. When moving with a 'squad' of up to three other clones, they all move simultaneously for 1 Force. | ||
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| [[File:V10-L-clonetrooper.gif|200px|link=Clone Trooper | | [[File:V10-L-clonetrooper.gif|200px|link=Clone Trooper]] || [[Clone Trooper]] || [[Character|Character]] || C2 || 3 || Deploys free to same site as your [Clone Army]: general, leader, or Padawan. Once during battle, if firing a blaster, may cancel and redraw your just drawn weapon destiny. While with your clone, draws one battle destiny if unable to otherwise. | ||
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| [[File:V10-L-dashrendar.gif|200px|link=Dash Rendar (V | | [[File:V10-L-dashrendar.gif|200px|link=Dash Rendar (V)]] || [[Dash Rendar (V)]] || [[Character|Character]] || PM || 3 || Adds 3 to power of anything he pilots. May move as a 'react'. When in battle with Leebo (or opponent's gangster, [Permanent Weapon] card, or [Maintenance] card), may draw one destiny; subtract that amount from opponent's total power and attrition. | ||
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| [[File:V10-L-dutch.gif|200px|link=Dutch (V | | [[File:V10-L-dutch.gif|200px|link=Dutch (V)]] || [[Dutch (V)]] || [[Character|Character]] || R1 || 1 || Adds 2 to power of anything he pilots (3 if Gold 1). While piloting a Y-Wing, for each Y-wing you have in a battle, attrition against opponent is +1 and attrition against your is -1. Y-wing pilots are forfeit +1 here. | ||
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| [[File:V10-L-ezrabridger.gif|200px|link=Ezra Bridger | | [[File:V10-L-ezrabridger.gif|200px|link=Ezra Bridger]] || [[Ezra Bridger]] || [[Character|Character]] || R1 || 2 || Power +1 for each Dark Jedi or Jedi on table. At start of opponent's turn, if at opponent's site, opponent chooses: their Force generation is -X this turn, or you may activate up to X Force, where X = number of [Dark Side Force] icons here. | ||
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| [[File:V10-L-kitfisto.gif|200px|link=Kit Fisto | | [[File:V10-L-kitfisto.gif|200px|link=Kit Fisto]] || [[Kit Fisto]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5. | ||
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| [[File:V10-L-kitfisto_ai.gif|200px|link=Kit Fisto (Holo AI | | [[File:V10-L-kitfisto_ai.gif|200px|link=Kit Fisto (Holo AI)]] || [[Kit Fisto (Holo AI)]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5. | ||
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| [[File:V10-L-lukeskywalkerthelastjedi.gif|200px|link=Luke Skywalker, The Last Jedi | | [[File:V10-L-lukeskywalkerthelastjedi.gif|200px|link=Luke Skywalker, The Last Jedi]] || [[Luke Skywalker, The Last Jedi]] || [[Character|Character]] || R || 4 || Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition. | ||
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| [[File:V10-L-lukeskywalkerthelastjedi_ai.gif|200px|link=Luke Skywalker, The Last Jedi (ALT | | [[File:V10-L-lukeskywalkerthelastjedi_ai.gif|200px|link=Luke Skywalker, The Last Jedi (ALT)]] || [[Luke Skywalker, The Last Jedi (ALT)]] || [[Character|Character]] || R || 4 || Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition. | ||
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| [[File:V10-L-paploo.gif|200px|link=Paploo (V | | [[File:V10-L-paploo.gif|200px|link=Paploo (V)]] || [[Paploo (V)]] || [[Character|Character]] || U || 3 || While on Endor, Perimeter Patrol is suspended. Once per game, if in battle with a speeder bike (or two scouts), may relocate Paploo and one opponent's character of ability < 4 present with him (unless either are 'hit') to an adjacent site. | ||
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| [[File:V10-L-plokoon.gif|200px|link=Plo Koon (V | | [[File:V10-L-plokoon.gif|200px|link=Plo Koon (V)]] || [[Plo Koon (V)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn. | ||
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| [[File:V10-L-plokoon_ai.gif|200px|link=Plo Koon (V) (AI | | [[File:V10-L-plokoon_ai.gif|200px|link=Plo Koon (V) (AI)]] || [[Plo Koon (V) (AI)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-L-ancientwateringhole.gif|200px|link=Ancient Watering Hole | | [[File:V10-L-ancientwateringhole.gif|200px|link=Ancient Watering Hole]] || [[Ancient Watering Hole]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. Your Rep is immune to attrition. While you have alien characters of five different species on table, at locations where you have an alien: Your total battle destiny is +1, your aliens are forfeit +1 and, if location is a battleground, your Force drains are +1. [Immune to Alter.] | ||
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| [[File:V10-L-itstrueallofit.gif|200px|link=It's True, All Of It | | [[File:V10-L-itstrueallofit.gif|200px|link=It's True, All Of It]] || [[It's True, All Of It]] || [[Effect|Effect]] || R || 5 || If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control) | ||
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| [[File:V10-L-jedibusiness.gif|200px|link=Jedi Business | | [[File:V10-L-jedibusiness.gif|200px|link=Jedi Business]] || [[Jedi Business]] || [[Effect|Effect]] || U1 || 4 || Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter) | ||
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| [[File:V10-L-jedibusiness_ai.gif|200px|link=Jedi Business (ALT | | [[File:V10-L-jedibusiness_ai.gif|200px|link=Jedi Business (ALT)]] || [[Jedi Business (ALT)]] || [[Effect|Effect]] || U1 || 4 || Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter) | ||
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| [[File:V10-L-partofthetribe.gif|200px|link=Part Of The Tribe | | [[File:V10-L-partofthetribe.gif|200px|link=Part Of The Tribe]] || [[Part Of The Tribe]] || [[Effect|Effect]] || U1 || 6 || Deploy on your non-alien, non-Jedi character. When deployed, choose a species of an alien here. Character gains that species. Aliens of that species may deploy (for -1 Force if non-unique) or move here as a 'react'. While on Endor, adds one [Light Side Force] icon. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-L-ambush.gif|200px|link=Ambush (V | | [[File:V10-L-ambush.gif|200px|link=Ambush (V)]] || [[Ambush (V)]] || [[Interrupt|Interrupt]] || R || 3 || Lose 1 Force to take up to three troopers into hand from Reserve Deck; reshuffle. OR Once per game, target three related battlegrounds occupied by your clones. Your Force drains at same and related battlegrounds this turn are +1. | ||
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| [[File:V10-L-jedimindtrick.gif|200px|link=Jedi Mind Trick (V | | [[File:V10-L-jedimindtrick.gif|200px|link=Jedi Mind Trick (V)]] || [[Jedi Mind Trick (V)]] || [[Interrupt|Interrupt]] || R || 3 || USED: If opponent just initiated a battle or Force drain, they must use 2 Force, or it is canceled. LOST: If your Jedi in battle (unless with a Dark Jedi, Hutt, or Toydarian), 'wave hand at' (add or subtract 2 from) an opponent's just drawn destiny. | ||
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| [[File:V10-L-quiteamercenary.gif|200px|link=Quite A Mercenary (V | | [[File:V10-L-quiteamercenary.gif|200px|link=Quite A Mercenary (V)]] || [[Quite A Mercenary (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Cancel Elis Helrot or Stunning Leader. (Immune to Sense) OR Cancel a smuggler's game text for remainder of turn. OR Take Mercenary Armor or [Reflections 2] Chewie into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-L-ahchtosaddle.gif|200px|link=Ahch-To: Saddle | | [[File:V10-L-ahchtosaddle.gif|200px|link=Ahch-To: Saddle]] || [[Ahch-To: Saddle]] || [[Location|Location]] || R || 0 || Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark: | ||
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| [[File:V10-L-ahchtosaddle_ai.gif|200px|link=Ahch-To: Saddle (AI | | [[File:V10-L-ahchtosaddle_ai.gif|200px|link=Ahch-To: Saddle (AI)]] || [[Ahch-To: Saddle (AI)]] || [[Location|Location]] || R || 0 || Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark: | ||
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| [[File:V10-L-hothmainpowergenerators.gif|200px|link=Hoth: Main Power Generators (1st Marker) (V | | [[File:V10-L-hothmainpowergenerators.gif|200px|link=Hoth: Main Power Generators (1st Marker) (V)]] || [[Hoth: Main Power Generators (1st Marker) (V)]] || [[Location|Location]] || U2 || 0 || Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons here are powered. Dark: Your movement to or from here requires +1 Force. If 'blown away,' Light Side loses 8 Force. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-L-bluesquadron1.gif|200px|link=Blue Squadron 1 | | [[File:V10-L-bluesquadron1.gif|200px|link=Blue Squadron 1]] || [[Blue Squadron 1]] || [[Starship|Starship]] || U || 2 || May add 1 pilot. Snap deploys free aboard. While Snap piloting, immune to attrition < 5 and, once per turn, may use 1 Force to cancel a Force drain at opponent's system within 1 parsec of Snap. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-L-v4xdskispeeder.gif|200px|link=V-4X-D Ski Speeder | | [[File:V10-L-v4xdskispeeder.gif|200px|link=V-4X-D Ski Speeder]] || [[V-4X-D Ski Speeder]] || [[Vehicle|Vehicle]] || C || 5 || May add 1 pilot. May move as a 'react'. Matching vehicle for any Resistance pilot. Pilot's power = 0, and if targeted by Force Lightning, Trample, or a weapon, may use this card's defense value instead. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-L-anakinslightsaber.gif|200px|link=Anakin's Lightsaber (V | | [[File:V10-L-anakinslightsaber.gif|200px|link=Anakin's Lightsaber (V)]] || [[Anakin's Lightsaber (V)]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | ||
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| [[File:V10-L-anakinslightsaber_ai.gif|200px|link=Anakin's Lightsaber (V) (AI | | [[File:V10-L-anakinslightsaber_ai.gif|200px|link=Anakin's Lightsaber (V) (AI)]] || [[Anakin's Lightsaber (V) (AI)]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-L-thehyperdrivegeneratorsgone.gif|200px|link=The Hyperdrive Generator's Gone / We'll Need A New One (V | | [[File:V10-L-thehyperdrivegeneratorsgone.gif|200px|link=The Hyperdrive Generator's Gone / We'll Need A New One (V)]] || [[The Hyperdrive Generator's Gone / We'll Need A New One (V)|The Hyperdrive Generator's Gone/We'll Need A New One (V)]] || [[Objective|Objective]] || U || 0 || Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar. | ||
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| [[File:V10-L-wellneedanewone.gif|200px|link=The Hyperdrive Generator's Gone / We'll Need A New One (V | | [[File:V10-L-wellneedanewone.gif|200px|link=The Hyperdrive Generator's Gone / We'll Need A New One (V)]] || [[The Hyperdrive Generator's Gone / We'll Need A New One (V)|The Hyperdrive Generator's Gone/We'll Need A New One (V)]] || [[Objective|Objective]] || U || 7 || The Hyperdrive Generator's Gone: Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-D-commanderbrandei.gif|200px|link=Commander Brandei (V | | [[File:V10-D-commanderbrandei.gif|200px|link=Commander Brandei (V)]] || [[Commander Brandei (V)]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots (3 if Judicator). Your total battle destiny here is +1 for each TIE subtype here or aboard same starship. During your turn, may take into hand one launch bay or non-unique TIE from Reserve Deck; reshuffle. | ||
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| [[File:V10-D-nutegunray.gif|200px|link=Nute Gunray (V | | [[File:V10-D-nutegunray.gif|200px|link=Nute Gunray (V)]] || [[Nute Gunray (V)]] || [[Character|Character]] || R || 3 || During battle, may cancel game text of a Republic character with ability with ability < 4 present. If with your Republic character (or character with 'Trade Federation' in lore), may add one battle destiny. Immune to attrition < 3. | ||
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| [[File:V10-D-thegrandinquisitor.gif|200px|link=The Grand Inquisitor | | [[File:V10-D-thegrandinquisitor.gif|200px|link=The Grand Inquisitor]] || [[The Grand Inquisitor]] || [[Character|Character]] || C || 1 || Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4. | ||
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| [[File:V10-D-thegrandinquisitor_ai.gif|200px|link=The Grand Inquisitor (AI | | [[File:V10-D-thegrandinquisitor_ai.gif|200px|link=The Grand Inquisitor (AI)]] || [[The Grand Inquisitor (AI)]] || [[Character|Character]] || C || 1 || Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-D-deathstarreactorterminal.gif|200px|link=Death Star Reactor Terminal | | [[File:V10-D-deathstarreactorterminal.gif|200px|link=Death Star Reactor Terminal]] || [[Death Star Reactor Terminal]] || [[Effect|Effect]] || U2 || 3 || Deploy on table. X = number of your devices on table. Once during your turn, may peek at the top X cards of your Force Pile and take one into hand, or deploy from Reserve Deck (reshuffle) (or deploy from Lost Pile) a device (except Restraining Bolt or Tractor Beam). (Immune to Alter.) | ||
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| [[File:V10-D-ineveraskthatquestion.gif|200px|link=I Never Ask That Question | | [[File:V10-D-ineveraskthatquestion.gif|200px|link=I Never Ask That Question]] || [[I Never Ask That Question]] || [[Effect|Effect]] || R || 5 || If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control) | ||
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| [[File:V10-D-insignificantrebellion.gif|200px|link=Insignificant Rebellion (V | | [[File:V10-D-insignificantrebellion.gif|200px|link=Insignificant Rebellion (V)]] || [[Insignificant Rebellion (V)]] || [[Effect|Effect]] || U || 4 || If Ralltiir Operations on table, deploy on table. Once per battle, when you draw battle destiny, may exchange a card in hand with a card of same card type in Lost Pile. If your Lost Interrupt (except Ghhhk) just resolved, place it out of play. [Immune to Alter.] | ||
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| [[File:V10-D-silenceisgolden.gif|200px|link=Silence Is Golden (V | | [[File:V10-D-silenceisgolden.gif|200px|link=Silence Is Golden (V)]] || [[Silence Is Golden (V)]] || [[Effect|Effect]] || U2 || 3 || Deploy on table. Your droids are destiny +1. Once per turn, if you just drew a non-[Presence] droid for destiny, may take that droid into hand. Once per turn, may deploy Droid Workshop, Incinerator, or Wuher from Reserve Deck; reshuffle. Forced Servitude is canceled. Immune to Levitation. [Immune to Alter.] | ||
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| [[File:V10-D-thedarkpath.gif|200px|link=The Dark Path (V | | [[File:V10-D-thedarkpath.gif|200px|link=The Dark Path (V)]] || [[The Dark Path (V)]] || [[Effect|Effect]] || R || 5 || Deploy on table. Add one [Dark Side Force] icon at each site where you have a 'Hatred' card. Once per game, target two battleground sites you occupy; one at a time, stack top card of your Lost Pile face down (as a 'Hatred' card) at those locations. (Immune to Alter.) | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-D-ootagootasolo.gif|200px|link=Oo-ta Goo-ta, Solo? (V | | [[File:V10-D-ootagootasolo.gif|200px|link=Oo-ta Goo-ta, Solo? (V)]] || [[Oo-ta Goo-ta, Solo? (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Cancel Nabrun Leids (Immune to Sense) OR Use 1 Force to take a Rodian (or a non-unique alien of your Rep's species) into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-D-mustafar.gif|200px|link=Mustafar | | [[File:V10-D-mustafar.gif|200px|link=Mustafar]] || [[Mustafar]] || [[Location|Location]] || C2 || 0 || Dark: While Anakin or Vader here, gains one [Dark Side] icon and one [Light Side] icon. Light: If Vader on table, unless Amidala at a Mustafar location, Force drain -1 here. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-D-black3.gif|200px|link=Black 3 (V | | [[File:V10-D-black3.gif|200px|link=Black 3 (V)]] || [[Black 3 (V)]] || [[Starship|Starship]] || U1 || 3 || May add 1 pilot. While with a Black Squadron TIE, Force drain +1 here. While DS-61-3 piloting, immune to attrition < 4 and during battle, players draw destiny from the bottom of their Reserve Deck. | ||
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| [[File:V10-D-jabbasspacecruiser.gif|200px|link=Jabba's Space Cruiser (V | | [[File:V10-D-jabbasspacecruiser.gif|200px|link=Jabba's Space Cruiser (V)]] || [[Jabba's Space Cruiser (V)]] || [[Starship|Starship]] || R || 2 || May add 1 alien pilot and 6 passengers. Permanent pilot provides ability of 2. When deployed, you may deploy an alien leader aboard from Reserve Deck; reshuffle. Immune to attrition < 5. | ||
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| [[File:V10-D-kylorenstiesilencer.gif|200px|link=Kylo Ren's TIE Silencer | | [[File:V10-D-kylorenstiesilencer.gif|200px|link=Kylo Ren's TIE Silencer]] || [[Kylo Ren's TIE Silencer]] || [[Starship|Starship]] || C || 2 || May add 1 pilot. Kylo deploys -2 aboard. May reveal from hand to take Kylo into hand from Reserve Deck (reshuffle) and deploy both simultaneously. While Kylo piloting, Kylo and this TIE are immune to It Can Wait, Rebel Barrier, and attrition < 5. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V10-D-marquandinblizzard6.gif|200px|link=Marquand In Blizzard 6 | | [[File:V10-D-marquandinblizzard6.gif|200px|link=Marquand In Blizzard 6]] || [[Marquand In Blizzard 6]] || [[Vehicle|Vehicle]] || PM || 1 || May add 1 pilot. Permanent pilot is •Marquand, who provides ability of 2. Cards Blizzard 6 hits are power and forfeit -2 and may not apply ability towards drawing battle destiny. Immune to attrition < 4. | ||
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Latest revision as of 13:47, 23 September 2026
| Virtual Set 10 | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Virtual Set 10 |
| Publisher | Star Wars CCG Players Committee |
| Date | 8 January 2019 |
| Cards Total | 44 |
| Card Size | 63x88mm |
Virtual Set 10 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 8 January 2019. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| BoShek, Gritty Smuggler | Character | U1 | 1 | Adds 3 to power of anything he pilots. If you have completed a Kessel Run, your total power here is +2. Once during battle, may use 1 Force to choose: Subtract 1 from an opponent's just drawn destiny or cancel an attempt to cancel and redraw a destiny. Immune to attrition < 3. | |
| Clone Squad Leader | Character | C2 | 3 | Your other clones present are each forfeit +1. Once during battle with your clone, may cancel and redraw your just drawn battle destiny. When moving with a 'squad' of up to three other clones, they all move simultaneously for 1 Force. | |
| Clone Trooper | Character | C2 | 3 | Deploys free to same site as your [Clone Army]: general, leader, or Padawan. Once during battle, if firing a blaster, may cancel and redraw your just drawn weapon destiny. While with your clone, draws one battle destiny if unable to otherwise. | |
| Dash Rendar (V) | Character | PM | 3 | Adds 3 to power of anything he pilots. May move as a 'react'. When in battle with Leebo (or opponent's gangster, [Permanent Weapon] card, or [Maintenance] card), may draw one destiny; subtract that amount from opponent's total power and attrition. | |
| Dutch (V) | Character | R1 | 1 | Adds 2 to power of anything he pilots (3 if Gold 1). While piloting a Y-Wing, for each Y-wing you have in a battle, attrition against opponent is +1 and attrition against your is -1. Y-wing pilots are forfeit +1 here. | |
| Ezra Bridger | Character | R1 | 2 | Power +1 for each Dark Jedi or Jedi on table. At start of opponent's turn, if at opponent's site, opponent chooses: their Force generation is -X this turn, or you may activate up to X Force, where X = number of [Dark Side Force] icons here. | |
| Kit Fisto | Character | U | 1 | Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5. | |
| Kit Fisto (Holo AI) | Character | U | 1 | Adds 2 to power of anything he pilots. Deploys -1 to an [Episode I] site (-2 if underwater). Landspeed = 2. Once per turn, may use 1 Force (or place your combat card here in Used Pile) to draw top card of Reserve Deck. Immune to attrition < 5. | |
| Luke Skywalker, The Last Jedi | Character | R | 4 | Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition. | |
| Luke Skywalker, The Last Jedi (ALT) | Character | R | 4 | Never deploys to a site opponent occupies. Deploys -2 to Ahch-To. Once per turn, may take Force Projection into hand from Reserve Deck; reshuffle. During battle, may cancel an opponent's just drawn destiny to cause a re-draw. Immune to attrition. | |
| Paploo (V) | Character | U | 3 | While on Endor, Perimeter Patrol is suspended. Once per game, if in battle with a speeder bike (or two scouts), may relocate Paploo and one opponent's character of ability < 4 present with him (unless either are 'hit') to an adjacent site. | |
| Plo Koon (V) | Character | R | 2 | Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn. | |
| Plo Koon (V) (AI) | Character | R | 2 | Adds 2 to power of anything he pilots. Deploys -2 to same location as Ahsoka (or vice versa). Once per turn, may lose top card of Force Pile to make your character (or piloted [Episode I] starfighter) here forfeit +2 and immune to attrition for remainder of turn. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ancient Watering Hole | Effect | U1 | 5 | Deploy on table. Your Rep is immune to attrition. While you have alien characters of five different species on table, at locations where you have an alien: Your total battle destiny is +1, your aliens are forfeit +1 and, if location is a battleground, your Force drains are +1. [Immune to Alter.] | |
| It's True, All Of It | Effect | R | 5 | If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control) | |
| Jedi Business | Effect | U1 | 4 | Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter) | |
| Jedi Business (ALT) | Effect | U1 | 4 | Deploy on table. Non-[Episode I] Jedi are lost. Qui-Gon is deploy -1. Unless with Anakin or Vader, Mace is immune to attrition. Once per turn, may choose: deploy an [Episode I] lightsaber from Reserve Deck (reshuffle), or once per game, deploy Malastare, Mos Espa, or Night Club from Reserve Deck; reshuffle. (Immune to Alter) | |
| Part Of The Tribe | Effect | U1 | 6 | Deploy on your non-alien, non-Jedi character. When deployed, choose a species of an alien here. Character gains that species. Aliens of that species may deploy (for -1 Force if non-unique) or move here as a 'react'. While on Endor, adds one [Light Side Force] icon. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ambush (V) | Interrupt | R | 3 | Lose 1 Force to take up to three troopers into hand from Reserve Deck; reshuffle. OR Once per game, target three related battlegrounds occupied by your clones. Your Force drains at same and related battlegrounds this turn are +1. | |
| Jedi Mind Trick (V) | Interrupt | R | 3 | USED: If opponent just initiated a battle or Force drain, they must use 2 Force, or it is canceled. LOST: If your Jedi in battle (unless with a Dark Jedi, Hutt, or Toydarian), 'wave hand at' (add or subtract 2 from) an opponent's just drawn destiny. | |
| Quite A Mercenary (V) | Interrupt | C2 | 5 | USED: Cancel Elis Helrot or Stunning Leader. (Immune to Sense) OR Cancel a smuggler's game text for remainder of turn. OR Take Mercenary Armor or [Reflections 2] Chewie into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ahch-To: Saddle | Location | R | 0 | Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark: | |
| Ahch-To: Saddle (AI) | Location | R | 0 | Light: May deploy [Episode VII] Luke here from Reserve Deck; reshuffle. Once per turn, if Luke alone here, may subtract 2 from opponent's total power during a battle at another location. Dark: | |
| Hoth: Main Power Generators (1st Marker) (V) | Location | U2 | 0 | Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons here are powered. Dark: Your movement to or from here requires +1 Force. If 'blown away,' Light Side loses 8 Force. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blue Squadron 1 | Starship | U | 2 | May add 1 pilot. Snap deploys free aboard. While Snap piloting, immune to attrition < 5 and, once per turn, may use 1 Force to cancel a Force drain at opponent's system within 1 parsec of Snap. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| V-4X-D Ski Speeder | Vehicle | C | 5 | May add 1 pilot. May move as a 'react'. Matching vehicle for any Resistance pilot. Pilot's power = 0, and if targeted by Force Lightning, Trample, or a weapon, may use this card's defense value instead. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Anakin's Lightsaber (V) | Weapon | R1 | 1 | Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | |
| Anakin's Lightsaber (V) (AI) | Weapon | R1 | 1 | Deploy on Anakin, Luke, or Rey. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| The Hyperdrive Generator's Gone/We'll Need A New One (V) | Objective | U | 0 | Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar. | |
| The Hyperdrive Generator's Gone/We'll Need A New One (V) | Objective | U | 7 | The Hyperdrive Generator's Gone: Deploy City Outskirts, Watto's Junkyard, and Credits Will Do Fine. {For} remainder of game, you may not deploy cards with ability except unique (•) aliens, Republic characters, [Republic] starships, and [Episode I] Jedi. Your Destiny is suspended. You lose no Force from [Reflections 2] objectives. {While} this side up, once per game may take an [Episode I] system into hand from Reserve Deck; reshuffle. Unless present with Qui-Gon, Maul is immune to attrition. {Flip} this card if there are four or more cards beneath Credits Will Do Fine. We'll Need A New One: {While} this side up, your unique (•) Republic characters are power +1 and forfeit +2. Aliens may not have their deploy cost modified to Tatooine locations. Whenever you complete a non-substituted battle destiny draw, may retrieve 1 Force (Force retrieved in this way may be taken into hand.) Once during opponent's turn, if Queen's Royal Starship at a system, may activate up to 2 Force. During your control phase, opponent loses 1 Force for each battleground occupied by Amidala or Jar Jar. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Commander Brandei (V) | Character | U | 2 | Adds 2 to power of anything he pilots (3 if Judicator). Your total battle destiny here is +1 for each TIE subtype here or aboard same starship. During your turn, may take into hand one launch bay or non-unique TIE from Reserve Deck; reshuffle. | |
| Nute Gunray (V) | Character | R | 3 | During battle, may cancel game text of a Republic character with ability with ability < 4 present. If with your Republic character (or character with 'Trade Federation' in lore), may add one battle destiny. Immune to attrition < 3. | |
| The Grand Inquisitor | Character | C | 1 | Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4. | |
| The Grand Inquisitor (AI) | Character | C | 1 | Adds 2 to power of anything he pilots. If a Jedi or Padawan just lost from same site as any Inquisitor, opponent loses 1 Force. If a Jedi or Padawan just moved from here, Inquisitors present may follow that character (using landspeed). Immune to attrition < 4. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Death Star Reactor Terminal | Effect | U2 | 3 | Deploy on table. X = number of your devices on table. Once during your turn, may peek at the top X cards of your Force Pile and take one into hand, or deploy from Reserve Deck (reshuffle) (or deploy from Lost Pile) a device (except Restraining Bolt or Tractor Beam). (Immune to Alter.) | |
| I Never Ask That Question | Effect | R | 5 | If opponent just played an Interrupt, use 2 Force to deploy on table and stack that card here. If opponent just drew destiny (or played an Interrupt) with the same card title as card here, they lose 1 Force. (Immune to Control) | |
| Insignificant Rebellion (V) | Effect | U | 4 | If Ralltiir Operations on table, deploy on table. Once per battle, when you draw battle destiny, may exchange a card in hand with a card of same card type in Lost Pile. If your Lost Interrupt (except Ghhhk) just resolved, place it out of play. [Immune to Alter.] | |
| Silence Is Golden (V) | Effect | U2 | 3 | Deploy on table. Your droids are destiny +1. Once per turn, if you just drew a non-[Presence] droid for destiny, may take that droid into hand. Once per turn, may deploy Droid Workshop, Incinerator, or Wuher from Reserve Deck; reshuffle. Forced Servitude is canceled. Immune to Levitation. [Immune to Alter.] | |
| The Dark Path (V) | Effect | R | 5 | Deploy on table. Add one [Dark Side Force] icon at each site where you have a 'Hatred' card. Once per game, target two battleground sites you occupy; one at a time, stack top card of your Lost Pile face down (as a 'Hatred' card) at those locations. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Oo-ta Goo-ta, Solo? (V) | Interrupt | C2 | 5 | USED: Cancel Nabrun Leids (Immune to Sense) OR Use 1 Force to take a Rodian (or a non-unique alien of your Rep's species) into hand from Reserve Deck; reshuffle. LOST: During your move phase, 'break cover' of an Undercover spy. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Mustafar | Location | C2 | 0 | Dark: While Anakin or Vader here, gains one [Dark Side] icon and one [Light Side] icon. Light: If Vader on table, unless Amidala at a Mustafar location, Force drain -1 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Black 3 (V) | Starship | U1 | 3 | May add 1 pilot. While with a Black Squadron TIE, Force drain +1 here. While DS-61-3 piloting, immune to attrition < 4 and during battle, players draw destiny from the bottom of their Reserve Deck. | |
| Jabba's Space Cruiser (V) | Starship | R | 2 | May add 1 alien pilot and 6 passengers. Permanent pilot provides ability of 2. When deployed, you may deploy an alien leader aboard from Reserve Deck; reshuffle. Immune to attrition < 5. | |
| Kylo Ren's TIE Silencer | Starship | C | 2 | May add 1 pilot. Kylo deploys -2 aboard. May reveal from hand to take Kylo into hand from Reserve Deck (reshuffle) and deploy both simultaneously. While Kylo piloting, Kylo and this TIE are immune to It Can Wait, Rebel Barrier, and attrition < 5. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Marquand In Blizzard 6 | Vehicle | PM | 1 | May add 1 pilot. Permanent pilot is •Marquand, who provides ability of 2. Cards Blizzard 6 hits are power and forfeit -2 and may not apply ability towards drawing battle destiny. Immune to attrition < 4. |
Sources
- Virtual Set 10 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org