XizorPrinceOfPodracers deathlock

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XizorPrinceOfPodracers deathlock is a Dark constructed list published on Game Players Network.

Deck info

Introduction

After a certain point, this deck WILL win by 40 - 52 force, and opponent can do nothing about it. A variation of this deck did extremely well for me till Death Star II was released... it has been shelfed since then till it was the right time to re-release it... NOW!!! This deck may be too slow for most players.

I plan to post this as both a standard deck (deathlock) and theme/fun deck(SW:CCG meets Tortise and the Hare), since it is kinda between the categories... and I want to see how the ratings vary in these categories. If you could, could you also rate the one in the other category also? Any suggestions would be welcome.

The published list has 63 cards.

Decklist

Character

Weapon

Location

Effect

Interrupt

Epic Event

Strategy

Modifications: 1 gunner to superlaser lightsaber to AAA force lightning to coruscant emperors to put all section on allerts

Responce to comments: shewski: 1) it works the same if opponent is playing in space... just blow up all their systems... less work for you(don't need to find the system + less destiny needed). Use A Million Voices Crying Out (or (tech) use barquin dan immediately after playing CPI) to have enough CPIs to blow them all.

Coruscant is needed(senate, thanks), but unless Yoda's Hutt is played as a choke, dagobah is NOT needed(nor is bespin). 2) when IAO is on table Nabron Leids cannot move anyone to the deathstar(interior locations) 3) I can use Broken concentration as soon as he activates 1 force(his action my action) so the opponent CANNOT draw up. 4)This is the biggest problem with the deck Battle order and CHYBC help, but if they can fufill both... ouch, but they won't spread immediately if they think you *may* be playing hit charachters... plus it may take them a while to set up.

Emperor is there for high destiny, and allows you to use force lightning as a tracked destiny... these can be replaced with high destiny interrupts(done)

bounty hunter ships have lost their appeal (v) eject,eject makes them relatively useless... if you want, you can play them, but what is really needed is more high destines though.

SYCFA ruins the concept of the deck... it limits you to only 3 systems that can be blown away(plus it starts the docking bay... giving the opponent a way of entrance and a force icon at the end of the game)

Notes: •First, the opponent must be kept off of the death star. DO NOT deploy ANY death star sites unless Ephant Mon or Tarkin can protect it and all other DS sites.

•Second, if you must lose force, lose it from your hand if at all possible... some of these cards will if lost lose the game for you(ie:the system opponent is currently on if they don't provide it)... if you lose the AAAs (or No Escape when theyre playing Honor), the best you can do is a timed win

4 step plan for victory: 1)Get the superlaser deployed ASAP. 2)Prevent opponent's damage while preparing to CPI their Planet(s). 3)Blow their planet(s) away. 4)Finish them off (choke their activation and ping them to death)

Detailed Strategy: 1:If the superlaser is not in starting hand, save up the force then deploy a death star location(prefferably the core or conference room) and a Death Star Gunner with Tarkin(or Ephant Mon pulled with POTH); use the Gunners text during control phase to get the superlaser.

2:during this stage, Draw, Draw, Draw. Deploy battle order and Strategic Reserves (or possibly CHYBK)if drains are a problem. Get R3-T6 to the core if deployment can still be blocked off. Find Neimoidian Advisor to pull their system. deploy gunners, get CPI... all while moving the death star to the correct parsec

3:if while orbiting the system(and it is the only system in play), your 1 site with 3 gunners cannot complete CPI, you may (1) use Twi'lek, or Reactor terminal(dont use Neimoidian Advisor... it could force you to hunt down another planet) to track a high enough destiny or (2- risky) deploy all your death star sites unprotected... that should make it easy enough to complete

4:Once their last locations are blown away, deploy broken concentration and use it to keep his force pile at zero. Once this is done, use AAA (with No Escape if necessary )to ping the opponent to death. (at this point the game is over... opponent can do absolutely NOTHING)While doing this, you can use Barquin Dan to retrieve your entire lost pile, Reactor terminal to put your hand back, and send all gunners to used pile. (very mean)

Cards to change out: If needed Bespin, or another Evader can be put in. POTH and Ephant Mon can be exchanged for more (v) Tarkins

See also

Sources


References