XizorPrinceOfPodracers SW:CCG meets Tortise and the Hare
XizorPrinceOfPodracers SW:CCG meets Tortise and the Hare is a Dark constructed list published on Game Players Network.
Deck info
- Player: XizorPrinceOfPodracers
- Published: 13 December 2002 (Game Players Network)
- GPN category: Theme/Fun
- Format: Premiere - Original VS3
- Side: Dark
- Starting Card: Death Star: Central Core
- Strategy: Death Star: Central Core
- GEMP Importable deck: Download (omits Tarkin (V) (Virtual Set 3): not in GEMP)
Introduction
After a certain point, this deck WILL win by 40 - 52 force, and opponent can do nothing about it. A variation of this deck did extremely well for me till Death Star II was released... it has been shelfed since then till it was the right time to re-release it... NOW!!! This deck may be too slow for most players.
I plan to post this as both a standard deck (deathlock) and theme/fun deck(SW:CCG meets Tortise and the Hare), since it is kinda between the categories... and I want to see how the ratings vary in these categories. If you could, could you also rate the one in the other category also? Any suggestions would be welcome.
The published list has 63 cards.
Decklist
|
Character
Weapon Location |
Effect
Interrupt
Epic Event |
Strategy
Notes: •First, the opponent must be kept off of the death star. DO NOT deploy ANY death star sites unless Ephant Mon or Tarkin can protect it and all other DS sites.
•Second, if you must lose force, lose it from your hand if at all possible... some of thease cards will if lost lose the game for you(ie:the system opponent is currently on if they don't provide it and No Escape and at least one of the 2 cards that will cause opponent to lose force)
4 step plan for victory: 1)Get the superlaser deployed ASAP. 2)Prevent opponent's damage while preparing to CPI their Planet(s). 3)Blow their planet(s) away. 4)Finish them off (choke their activation and ping them to death)
Detailed Strategy: 1:If the superlaser is not in starting hand, save up the force then deploy a death star location(prefferably the core or conference room) and a Death Star Gunner with Tarkin(or Ephant Mon pulled with POTH); use the Gunners text during control phase to get the superlaser.
2:during this stage, Draw, Draw, Draw. Deploy battle order and Strategic Reserves (or possibly CHYBK)if drains are a problem. Get R3-T6 to the core if deployment can still be blocked off. Find Neimoidian Advisor to pull their system. deploy gunners, get CPI... all while moving the death star to the correct parsec
3:if while orbiting the system(and it is the only system in play), your 1 site with 3 gunners cannot complete CPI, you may (1) use Twi'lek, Force Lightning, or Reactor terminal(dont use Neimoidian Advisor... it could force you to hunt down another planet) to track a high enough destiny or (2- risky) deploy all your death star sites unprotected... that should make it easy enough to complete
4:Once their last locations are blown away, deploy broken concentration and use it to keep his force pile at zero. Once this is done, use the lightsaber(or AAA) with No Escape if necessary to ping the opponent to death. (at this point the game is over... opponent can do absolutely NOTHING)While doing this, you can use Barquin Dan to retrieve your entire lost pile, Reactor terminal to put your hand back, and send all gunners to used pile. (very mean)
Cards to change out: Emperor & force lightning can be changed for some high destiny card. If needed Bespin, or another Evader can be put in. POTH and Ephant Mon can be exchanged for more (v) Tarkins
See also
Sources
- SW:CCG meets Tortise and the Hare (Wayback, 20051102154456)
- GPN Star Wars Decks page 44 (Wayback, 20050430203312)