Wedge Antilles (persona)

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Wedge Antilles is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 14 card pages of the Wedge Antilles persona fall under 5 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Wedge Antilles

Image Card Set Type Stats Changes Game text
Wedge Antilles
Decipher final (Glossary Version 2.0)
A New Hope Character deploy 2, power 2, ability 2, forfeit 6, destiny 4 First card of this persona Adds 3 to power of any starship he pilots. On Red 2, also adds 2 to maneuver and draws one battle destiny if not able to otherwise. May use 1 Force to search your Reserve Deck and take one Corellian Slip into hand. Shuffle, cut and replace.
Wedge Antilles (Errata)
errata (Decipher Glossary Version 2.0)
A New Hope Character deploy 2, power 2, ability 2, forfeit 6, destiny 4 Errata: game text differs Adds 3 to power of anything he pilots. When piloting Red 2, also adds 2 to maneuver and draws one battle destiny if not able to otherwise. May use 1 Force to take one Corellian Slip into hand from Reserve Deck; reshuffle.
Wedge Antilles (V) Virtual Set 15: Galactic Frontier Character deploy 2, power 2, ability 2, forfeit 6, destiny 4 game text differs Adds 3 to power of anything he pilots. While piloting Pulsar Skate, it is maneuver +2 and Wedge draws one battle destiny if unable to otherwise. While at Tatooine (or with Booster, Luke, or Mirax), Set For Stun may not target characters here and Overwhelmed may not be played here.
Wedge Antilles (V) Virtual Block 1 Character deploy 2, power 2, ability 2, forfeit 6, destiny 4 game text differs Adds 3 to power of anything he pilots. While piloting Pulsar Skate, it is maneuver +2 and Wedge draws one battle destiny if unable to otherwise. While at Tatooine (or with Booster, Luke, or Mirax), Set For Stun may not target characters here and Overwhelmed may not be played here.
Wedge Antilles (V) Virtual Set 2 Character deploy 2, power 2, ability 2, forfeit 6, destiny 4 game text differs Adds 3 to power of anything he pilots. While piloting an [Independent] starfighter, it is maneuver +1 (+2 if Pulsar Skate) and Wedge draws one battle destiny if unable to otherwise. While with Booster or Mirax, your total battle destiny here is +1.

Commander Wedge Antilles

Image Card Set Type Stats Changes Game text
Commander Wedge Antilles Special Edition Character deploy 3, power 3, ability 2, forfeit 6, destiny 3 New title; deploy 2 → 3; power 2 → 3; destiny 4 → 3; game text differs Adds 3 to power of anything he pilots. When piloting Rogue 3, also adds 2 to maneuver and draws one battle destiny if not able to otherwise. May use 2 Force to take one One More Pass into hand from Reserve Deck; reshuffle.
Commander Wedge Antilles (PC Errata)
PC Errata
Special Edition Character deploy 3, power 3, ability 2, forfeit 6, destiny 3 Errata: game text differs Adds 3 to power of anything he pilots. When piloting Rogue 3, also adds 2 to maneuver and draws battle destiny if not able to otherwise. May use 2 Force to take one One More Pass into hand from Reserve Deck; reshuffle.
Commander Wedge Antilles (V) Virtual Block 7 Character deploy 3, power 3, ability 2, forfeit 6, destiny 3 game text differs Adds 3 to power of anything he pilots. Anything Wedge pilots is maneuver +1. Once per turn, may take into hand One More Pass; from Reserve Deck. While piloting at a battleground site, draws one battle destiny if not able to otherwise, and [Virtual Block 4] Their Fire Has Gone Out Of The Universe flips and may not flip back.
Commander Wedge Antilles (V) Virtual Set 5 Character deploy 3, power 3, ability 2, forfeit 6, destiny 3 game text differs Adds 3 to power of anything he pilots. While piloting Rogue 3, it is maneuver +2 and your Force drains here are +1. While piloting a T-47, Wedge draws one battle destiny if unable to otherwise and, if opponent draws more than one battle destiny here, may cancel one.

Wedge Antilles, Red Squadron Leader

Image Card Set Type Stats Changes Game text
Wedge Antilles, Red Squadron Leader Death Star II Character deploy 3, power 3, ability 3, forfeit 6, destiny 2 New title; ability 2 → 3; destiny 3 → 2; game text differs Adds 3 to power of anything he pilots. When piloting, draws one battle destiny if not able to otherwise (if Red 2, also adds 2 to maneuver). When in battle with another Red or Rogue squadron pilot, once per battle may cancel one battle destiny just drawn.

Wedge

Image Card Set Type Stats Changes Game text
Wedge Reflections Gold Character deploy 3, power 3, ability 3, forfeit 6, destiny 3 New title; destiny 2 → 3; game text differs
Wedge Reflections Gold Remastered Character deploy 3, power 3, ability 3, forfeit 6, destiny 3 Same title, stats and text (reprint or new image)

Wedge In Red Squadron 1

Image Card Set Type Stats Changes Game text
Wedge In Red Squadron 1 Virtual Block 6 Starship deploy 4, power 6, forfeit 6, destiny 2 New title; deploy 3 → 4; power 3 → 6; destiny 3 → 2; game text differs Permanent pilot is •Wedge, who provides ability of 3. During a battle with opponent's [Independent Starship] starship, may add one destiny to attrition or total power. Immune to Come With Me, Tallon Roll, and attrition < 4.
Wedge In Red Squadron 1 Virtual Set 0 Starship deploy 4, power 6, forfeit 6, destiny 2 game text differs Permanent pilot is •Wedge, who provides ability of 3. During a battle with opponent's [Independent Starship] starship, may add one destiny to total power or attrition. Immune to Come With Me, Tallon Roll, and attrition < 4.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive