Virtual Set 17: The Force Unleashed

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The Players Committee set, numbered before the 2009 reorganisation (code OVS17). For the post-2014 set numbered 17 see Virtual Set 17.
Virtual Set 17: The Force Unleashed
Set symbol
Code OVS17 · GEMP set 1117
Publisher Star Wars CCG Players Committee
Era Virtual Original (2002–2009)
Released
Official text 6 February 2009[1]
Cards 21 (10 Light, 11 Dark)

Virtual Set 17: The Force Unleashed is the seventeenth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Its 21 cards are printed slips placed over Decipher cards. Some replace only the bottom half, giving new game text, stats and icons. Others cover the whole card and make a new card; the slip's caption names the Decipher card it covers. The set's sheet carries official text as of 6 February 2009.[1]

The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.

Cards

Light Side

# Set Slip Remaster Card Type Game text
01 A Jedi's Cunning (V) Effect Deploy on table. While Sidious or an [Episode I] hologram on table, opponent may not cancel immunity to attrition of your Jedi and draws no more than two battle destiny at sites where you have a Jedi. Opponent draws no more than two battle destiny where Luke present. (Immune to Alter.)
02 A Jedi's Plans (V) Effect Deploy on a site. Nightfall is canceled. While you have 8 or fewer cards in hand, non-unique characters (except clones), vehicles, starships, weapons, and devices are immune to Monnok. Once per turn, may use 2 Force to deploy Jedi Archives or a battleground planet location (except a sector) not on table from Reserve Deck; reshuffle. (Immune to Alter.)
03 An Unusual Amount Of Fear (V) Effect Deploy on Jedi Council Chamber or Yoda’s Hut. Once per turn, may use 1 Force to take a card with “A Jedi’s” in title (except A Jedi’s Resilience) into hand from Reserve Deck; reshuffle. [Virtual Set 9] Wipe Them Out, All Of Them and opponent’s [Virtual Set 16] Effects here are canceled. (Immune to Alter.)
04 Coruscant: Jedi Archives (V) Site Slip on the Decipher card Cloud City: North Corridor
Light: Once per game, if Jedi Council Chamber on table, may take Speak With The Jedi Council into hand from Reserve Deck; reshuffle.
Dark: May not be separated from Jedi Council Chamber (if on table). Force drain +1 here.
05 Elegant Lightsaber (V) Character Weapon Deploy on a Jedi. May add 1 to Force drain at opponent’s site where present. May target a character or creature for free. Draw two destiny. If total destiny > defense value, target hit and may not be used to satisfy attrition.
06 Fallen Jedi (V) Republic Matching weapon is Elegant Lightsaber, and, if Sai’torr Kal Fas on table, may lose 2 Force to deploy it on her from Reserve Deck; reshuffle. While with Galen or a [Virtual Set 16] Effect, adds one battle destiny. Immune to Permanent Weapon weapons and attrition < 5.
07 Jedi Advisor (V) Jedi Master Never deploys, except to Coruscant. While Yoda here, Force retrieval from your [Virtual Set 17] objective cannot be canceled (except by Secret Plans). Unless Inner Strength on table, your duel destiny and lightsaber combat totals are cumulatively +1.
08 Jedi Guardian (V) Republic Deploys +3 unless your [Virtual Set 17] objective on table. Whenever this Jedi uses a lightsaber to hit a character, opponent loses 1 Force. Immune to attrition < 4.
09 NOOOOOOOOOOOO! (V) Used Interrupt Cancel Broken Concentration, The Circle Is Now Complete, or a duel initiated during battle. (Immune to Young Fool.) OR During any draw phase, place a card from hand under your Used Pile to take any one card into hand from Force Pile; reshuffle.
10 We’ll Handle This (V) Objective (0) Deploy Jedi Council Chamber. For remainder of game, you may not deploy Affect Mind, Senate, Rebel starships, or Rebels of ability > 2. You lose no Force to Vengeance Of The Dark Prince or Your Destiny. Jedi Survivor’s [Maintenance] is canceled. Speak With The Jedi Council is a Used Interrupt. While this side up, Yoda is deploy -3 to Jedi Council Chamber. Your Force drains are -1. Flip this card if Yoda and two other Jedi are at Jedi Council Chamber.
10 Duel Of The Fates (V) Objective (7) While this side up, Jedi are immune to attrition < 5 and ignore location deployment restrictions listed in their game text. Your lightsaber Force drain bonuses may not be canceled. You may not Force drain at Jedi Council Chamber. Whenever you initiate battle with a Jedi, may retrieve 2 Force. Jedi Test #2 may deploy on any Jedi (as if completed), but applies only at that site. Flip this card (and place all Jedi Tests in Used Pile) if less than two Jedi at Jedi Council Chamber (unless Yoda there).

Dark Side

# Set Slip Remaster Card Type Game text
11 A Sith's Plans (V) Effect Deploy on a site. Sunsdown is canceled. While you have 8 or fewer cards in hand, non-unique characters (except clones), vehicles, starships, weapons, and devices are immune to Grimtaash. Once per turn, may use 2 Force to deploy a non-war room battleground planet location (except a sector) not on table from Reserve Deck; reshuffle. (Immune to Alter.)
12 Black Leader (V) Imperial Adds 3 to power of anything she pilots. Deploys -1 to starships. Naboo Blaster is a matching weapon for Black Leader. While with Galen at a site, adds one battle destiny. During your control phase, may use 2 Force to retrieve a card with “back” in title. Immune to attrition < 3.
12 AI Black Leader (V) (AI) Imperial Adds 3 to power of anything she pilots. Deploys -1 to starships. Naboo Blaster is a matching weapon for Black Leader. While with Galen at a site, adds one battle destiny. During your control phase, may use 2 Force to retrieve a card with “back” in title. Immune to attrition < 3.
13 Galen, Secret Apprentice (V) Sith Galen’s forfeit may not be reduced. Power and defense value +2 while with Fallen Jedi. If defending a battle alone (or defending with Black Leader), may be targeted by Force Lightning. Immune to Clash Of Sabers and attrition < 4.
14 Galen's Fighter (V) Starfighter May add 2 pilots and 2 passengers. If Black Leader piloting, adds one battle destiny. If it just took off, may use its hyperspeed and land. Immune to attrition < 7 if Galen on table, even while landed.
15 Galen's Lightsaber (V) Character Weapon Deploy on Galen. While Galen defending a battle, his and Black Leader’s immunity to attrition is +2. May target a character or creature for free. Draw two destiny. If total destiny > defense value, target hit, power -3, and may not be used to satisfy attrition.
16 Gift Of The Master (V) Effect Unless Deep Hatred on table, deploy on table. Once per turn, may deploy Blaster Rack or The Force Unleashed from Reserve Deck; reshuffle. Once per turn, may lose 1 Force to deploy a character weapon (except Thermal Detonator) from Lost Pile. “Vader” on The Empire’s Back may be treated as “Galen.” (Immune to Alter.)
17 Hunt Down And Destroy The Jedi (V) Objective (0) Deploy Coruscant system, Imperial City, and A Sith’s Plans. May also deploy If The Trace Was Correct. For remainder of game, you may not deploy [Episode I] Dark Jedi. Whenever a character hit by Galen’s Lightsaber or Vader’s Lightsaber leaves table, opponent loses 2 Force. While this side up, may take Galen’s Fighter into hand from Reserve Deck; reshuffle. Galen’s immunity to attrition is +2 for each Jedi present. Flip this card if Galen or Vader at a battleground site and opponent does not have a unique (•) character of ability > 3 present at a battleground site.
17 Their Fire Has Gone Out Of The Universe (V) Objective (7) While this side up, opponent’s Force drain bonuses are canceled and your Force drains at battlegrounds may not be canceled. During your control phase, may retrieve 1 Force. During your control phase, may use 2 Force to take any one card without ability into hand from Reserve Deck; reshuffle. If targeting a vehicle or starship with Lightsaber Parry, Tarkin’s Orders, or There Is No Conflict, that destiny draw is +2. Flip this card if opponent has a unique (•) character of ability > 3 present at a battleground site.
18 If The Trace Was Correct (V) Epic Event Deploy on table. Instead of firing Galen’s Lightsaber, may ‘throw’ it to Used Pile: draw destiny; choose up to half that number (round up) of opponent’s ability < 3 characters present to be hit. Galen’s Fighter may deploy to sites, moves for free (unless relocating), is immune to attrition < 4, and you may use 3 Force to relocate it to a battleground site (as a regular move during your move phase). If it just moved to a site opponent occupies, may take top card of Used Pile into hand (or if it just landed, any one card in Used Pile; reshuffle).
19 Imperial Stormtrooper (V) Imperial Clone. Blaster Rifle deploys (and fires) for free on this trooper. When this trooper fires Blaster Rifle, may draw two weapon destiny and choose one (may take the other into hand). Immune to Rebel Barrier.
20 The Force Unleashed (V) Epic Event Deploy on table. During battle, Lightsaber Parry, Tarkin’s Orders, and There Is No Conflict gain: “If Vader or Galen present: USED: Target a vehicle or starship present. Draw destiny. If destiny > 2, target ‘thrown’ (hit and adds its printed defense value to your total power). LOST: Target opponent’s character present and choose (then draw destiny): if destiny > ability, target ‘choked’ (lost); OR if destiny +1 > ability, target ‘drained of life’ (hit and opponent loses 2 Force).”
21 TIE Fighter Construction Facility (V) Effect Deploy on table. TIE/ads and restricted (•••) TIEs are deploy = 2, forfeit = 4, and immune to attrition < 4. Ignore “unique (•)” in Watch Your Back’s game text. Attrition against opponent is +3 where your capital starship present with a non-squadron TIE. (Immune to Alter.)

Printings

In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[2] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.

Later printings

# Card This set Virtual Block (2009) Virtual Sets (2014 onward)
01 A Jedi's Cunning (V)
Virtual Block 5
02 A Jedi's Plans (V)
Virtual Block 5
03 An Unusual Amount Of Fear (V)
Virtual Block 5
04 Coruscant: Jedi Archives (V)
Virtual Block 5
05 Elegant Lightsaber (V)
Virtual Block 5
07 Jedi Advisor (V)
Virtual Block 5
08 Jedi Guardian (V)
Virtual Block 5
09 NOOOOOOOOOOOO! (V)
Virtual Block 2
10 We’ll Handle This (V)
Virtual Block 5
10 Duel Of The Fates (V)
Virtual Block 5
11 A Sith's Plans (V)
Virtual Block 5
15 Galen's Lightsaber (V)
Virtual Block 4
16 Gift Of The Master (V)
Virtual Block 4
17 Hunt Down And Destroy The Jedi (V)
Virtual Block 4

Virtual Set 13 (revised text)
17 Their Fire Has Gone Out Of The Universe (V)
Virtual Block 4

Virtual Set 13 (revised text)
18 If The Trace Was Correct (V)
Virtual Block 4
19 Imperial Stormtrooper (V)
Virtual Block 4
20 The Force Unleashed (V)
Virtual Block 4
21 TIE Fighter Construction Facility (V)
Virtual Block 4

See also

References

  1. ↑ 1.0 1.1 VirtualCards17.pdf (starwarsccg.org CDN) — the February 2009 sheet: cover (with the diamond-17 set mark) and the slips shown below. Preserved copy: Internet Archive.
  2. ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.