Trae Cadenhead Good Guys Know How To Fight Too

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Trae Cadenhead Good Guys Know How To Fight Too is the Light constructed list Trae Cadenhead posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Starship

Location

Effect

Interrupt


Original post

Good Guys Know How To Fight Too

  • Author: Trae "Freak4Life" Cadenhead
  • Published: December 14, 1999
  • Rating: 4.5
  • Description: This is a deck that can stand up solid to pretty much anything.

Strategy

Use the objective to get out Yoda at his hut on the first turn. The advantage of this is that you can save your characters from attrition, but the SAC shutdown that the objective provides can be nice too. Your starting effect should either be Wise Advice or Battle Plan. I would suggest using Wise Advice to start unless you're going against ops, ISB, or a space deck. The beauty of this deck is the way that it can battle and battle and keep on going. Bacta Tank and Mantellian Savrip combined combined with Yoda at his house give you the ultimate battle combo to protect your guys meanwhile killing off the opponent. There is a good selection of starships here as well and you can load them up with pilots and go after the opponent in space if that's where he wants to play things out. All of the locations aside from Dagobah are here for force generation (the more force, the better). Jeroen Webb and Momaw Nadon can help to cancel Visage if the opponent is playing a Hunt Down deck. Webb is nice as a pilot as well and Momaw can be really cool against Bubo. Transmission Terminated is here for the same purpose as well. I hate Visage and I like to shut it down ASAP. Dueling protection is here with Courage Of A Skywalker and Glancing Blow. Run Luke Run can also be very helpful to cancel that dreaded duel altogether (not to mention that the 6 destiny is handy). If Scanning Crew is bothering you, get out Scrambled Transmission and shock the opponent whenever he tries to take a peek at your hand. The grabbers will be nice to slow down whatever kind of interrupts the opponent is using. This deck includes counters to every kind of dark side deck I can think of and has plenty of power to keep on going and going and going (kind of like the energizer bunny). It's an unrelenting light side force that will be very hard to stop.

Original card list

As posted on DeckTech
Objective Mind What You Have Learned/Save You It Can Locations (9) Dagobah Dagobah Yoda's Hut Endor Chief Chirpa's Hut Hoth Echo Command Center (War Room) Rendezvous Point Tatooine Obi-Wan's Hut Yavin 4 Massassi Headquarters Yavin 4 Massassi Ruins Yavin 4 Massassi War Room Characters (21) Bron Burs Chewie With Blaster Rifle x2 H'nemthe x2 Han With Heavy Blaster Pistol x2 Jeroen Webb Leia With Blaster Rifle x2 Luke With Lightsaber x2 Melas Momaw Nadon Obi-Wan With Lightsaber x2 Oola Orrimaarko Tawss Khaa Wedge Antilles Yoda Starships (7) Gold Leader In Gold 1 Lando In Millennium Falcon Red Leader In Red 1 Redemption Spiral Tantive IV Tydirium Interrupts (13) Alter Courage Of A Skywalker Don't Forget The Droids x2 Glancing Blow Run Luke, Run Shocking Information The Signal x4 Transmission Terminated x2 Effects (9) Bacta Tank Battle Plan Mantellian Savrip Scrambled Transmission The Planet That It's Farthest From Traffic Control What're You Tryin' To Push On Us? x2 Wise Advice


See also

Sources

References

  1. ↑ Good Guys Know How To Fight Too, DeckTech (Trae "Freak4Life" Cadenhead, 14 December 1999). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.