Thehooky WHAT THE!!!
thehooky WHAT THE!!! is a Light constructed list published on Game Players Network.
Deck info
- Player: thehooky
- Published: 9 October 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Light
- Starting Card: Local Uprising
- Starting Interrupt: Heading For The Medical Frigate
- Starting Effect: An Unusual Amount Of Fear
- Strategy: Local Uprising
- GEMP Importable deck: Download (omits Romas "Lock" Navander (V) (Virtual Set 4), Tigran Jamiro (V) (Virtual Set 4), Bionic Hand (V) (Virtual Set 6), They're On Dantooine (V) (Virtual Set 3), Wokling (V) (Virtual Set 3), Heroic Sacrifice (V) (Virtual Set 4), Escape Pod (V) (Virtual Set 2): not in GEMP)
Introduction
LOCAL UPRISING/ LIBERATION IS BACK!!!!
Decklist
|
Objective Character
Device
Weapon |
Starship Location
Effect
Interrupt |
The post starts An Unusual Amount Of Fear '(10 shealds)'; none are named.
Notes
- Local Uprising / Liberation is the printed objective: the strategy says it is played 'as a non V card'.
- Posted Super Lando dested Lando Calrissian, Scoundrel (nickname table); Coruscant SP,ED dested Coruscant (presumably the Special Edition printing); Hoth:War Room dested Hoth: Echo Command Center (War Room); Weapons Malfunction dested Slight Weapons Malfunction; Naked C-3PO dested Threepio With His Parts Showing.
- The Weapons header says 6 but lists 5; the Interrupts and Effects header says 18 but lists 17; the list totals 60.
- Original-era (V) cards: Escape Pod (V) (Virtual Set 2); They're On Dantooine (V), Wokling (V) (Virtual Set 3); Romas "Lock" Navander (V), Tigran Jamiro (V), Heroic Sacrifice (V) (Virtual Set 4); Bionic Hand (V) (Virtual Set 6). General Carlist Rieekan is unmarked (printed).
Strategy
destiny
0-5
1-7
2-5
3-14
4-3
5-9
6-3
7-6
well i have looked at all the ways i could still use this objective as a non V card and this is the only way i see it as posible.
turn one:
pull up your two Gen. activate 6 force, pay 1 force to pull a squadren, pull up the forest and deploy both Gen. there, use Rieekan to pull the war room, depending on your hand deploy or draw.
turn two:
activate 10 force, use 1 force to pull a y-wing or x-wing, rieekan pulls navander V and he will pull Endor then deploy at least two squadrens to endor, draw up or leave the force.
turn three:
activate 12 force, use 1 force to pull a squadren, use rieekan to pull Tigran V, navander pulls kessil, and deploy squadrens to kessil.
turn 4:
activate 13 force, use 1 force to pull a squadren, use navander to pull corascant, then deploy as many squadrens to corascant as you can.
you will be draining for at least 7 a turn for the rest of the game, if the dark side has alot of space then just hold off on comeing to space, save your y-wings and do a y-wing beat down and take space back!
dont down the deck yet, bild it for your self and just give it a triy, it is very sound and chokes the dark side with only 1 force on the 1st turn and 2 force for the 2nd and 3rd turn, by the 4th turn the dark side is moveing along nice slow, but by the 4th and 5th turn you will be set up to counter any thing they have to bring at you. the desteny is quite high in this deck and if you track well and plan the battles right you will have a easy time drawing high destiny.
i feel that Mantellian Savrip is one of the greatest cards, you never have to lose cards from table or life force! just drop a y-wing or two from hand and that covers it all!
you have plunty of EPP beats, ground is taken care of and space is taken care of with all the HIGH power and low deploy cost of the squadrens.
if you see any changes that should or could be made please offer them to me. i made this deck as a fun deck but then i played it and found out that it is a really tough deck and holds its own in almost any game!
See also
Sources
- WHAT THE!!! (Wayback, 20051102154456)
- GPN Star Wars Decks page 3 (Wayback, 20050430203312)