Statman History of Flight
Statman History of Flight is a Light constructed list published on Game Players Network.
Deck info
- Player: Statman
- Published: 3 September 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS1
- Side: Light
- Starting Card: Hidden Base
- Strategy: Hidden Base
- GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy): not in GEMP)
Introduction
Here near Washington D.C. an extension to the Smithsonian Air and Space Museum is about to open. This FUN deck is meant to give new players a look at life in space in the Star Wars Universe. I’m primarily going to use this deck as a means of teaching. Any suggestions are greatly appreciated.
The published list has 59 cards.
Decklist
Strategy
Update - Sept 4: Played the deck last night. It's a little strange, and not anywhere as efficient as a Hidden Mains or X-wing swarm, but was a good deal of fun. With a number of setups you can draw lots of destiny, or keep your opponent from doing very much.
Out:
We Didn't Hit It
Gold Squadron 1
Nien Nunb
Desert
Sandwhirl
Menace Fades
In:
Squadron Assignments
Millienium Falcon
Captain Han Solo
Home 1
Luke Skywalker (V)
Artoo in Red 5
Please remember that Get To Your Ships is just the EP1 version of Squadron Assignments. No difference other than the title and the picture. :) I might add the second one so that I can use each one every turn.
First turn, grab General Calrissian before you activate. Activate at least 3. Search for Endor. Show Calrissian and pull Gold Squadron 1, and deploy both at Endor for 3. During opponent’s turn, remind them not to activate Force for Endor due to Strike Planning.
We Didn’t Hit It is optional. I’m thinking of replacing it with Squadron Assignments – so that I can search for 2 ships/pilots per turn.
The characters and ships are in order so that you can match them up from one list to the other. Here are the notes for each one:
Characters:
Wedges Antilles, Red Squadron Leader – Cancel a destiny with Hobbie, Red Leader in Red 1, or anyone in Red Squadron 4
Derek ‘Hobbie’ Kilvian
General Calrissian – Can pull with Strike Planning
Nien Nunb – Add a destiny when with General Cal
Tycho Celchu – Spy pilot – possible beatdown?
Dash Rendar – brings down opponent’s power in battle
Ric Olie, Bravo Leader – Adds TWO destiny when with another bravo pilot (needs 2 bravo ships)
Officer Dolphe – subtracts 2 from each of opponent’s battle destinies
Lieutenant Arven Wendik – adds a destiny to attrition
Lieutenant Rya Kirsch – droid starfighters deploy +2 – marginal text, but ship is good
Officer Ellberger – adds a destiny to attrition
Boushh – undercover spy
Corran Horn – ability 4 pilot
Starships:
Red Squadron 1 – immune < 5, practically immune to Tallon Roll
Red Squadron 4 – immune < 4, extra maneuver when Hobbie piloting, cheaper use of X-Wing Cannons
Red Leader In Red 1 – counts as Red Squadron pilot for Wedge, draws one if not able to otherwise – good for hit and forfeit.
Gold Squadron 1 – immune < 4 or 6, deploy -2 to Endor, Immune to Tallon Roll
Green Squadron 3 – immune < 4, pilot is a Spy
Outrider – immune < 4, independent (so no Tallon Roll)
Bravo 1 – immune < 4, deploy -1 to Naboo, Republic (so no Tallon Roll)
Bravo 2 – immune < 4, deploy -1 to Naboo, Bravo Squad pilots forfeit +2, Republic (so no Tallon Roll)
Bravo 3 – immune < 4, deploy -1 to Naboo, each opponent battle destiny draws at Naboo are -1, Republic (so no Tallon Roll)
Bravo 4 – immune < 4, deploy -1 to Naboo, adds 1 to Force drain at Naboo, Republic (so no Tallon Roll)
Bravo 5 – immune < 3, deploy -1 to Naboo, Republic (so no Tallon Roll)
Spiral – reacting power 5, forfeit of 7 for a cost of 2 is great!
Admirals Order:
I’ll Take The Leader – adds 2 to immunity, hits starships without pilots a bit
Locations:
Endor – relatively safe system – little activation for opponent
Kashyyyk – ability of 6 needed for battle destiny – converts opponent’s version
Kessell – big drain
Kiffex – nice drain
Kirdo III – fetches desert and sandwhirl, and opponent gets a massive drain of 0
Naboo – big drain with Bravo 4
Desert – generic - pullable
Hidden Base System – Play me to find out ;)
Cards I Mike Take Out:
We Didn’t Hit It
Menace Fades
Order To Engage
Cards I Might Add:
Docking And Repair Facility – Bacta Tank for ships
Squadron Assignments – 2 ships/pilots per turn
Obi-Luke w/ Sticks
Ten Nunb and Blue 5 – no B-wings in current deck
Dutch and Gold 1 (V)
Home One – Outside of Spiral, no capital ships in deck
Intruder Missles
I hope the deck gets a couple of comments being in the "fun" category. Thanks for any suggestions!
See also
Sources
- History of Flight (Wayback, 20051102154456)
- GPN Star Wars Decks page 18 (Wayback, 20050430203312)