Sniper (Revised)

From SWCCG Wiki
Jump to navigation Jump to search
















Info
TitleSniper (Revised)
SideDark
TypeInterrupt — Lost Interrupt
SetRevised A New Hope
Set icon
PublisherDecipher
EraDecipher era
GEMP ID52_139
RarityU1
UniquenessUnique
Destiny3
VersionsDecipher — Sniper (2_139)
Decipher (Revised) — this page (52_139)

Sniper (Revised) is a Dark Interrupt (Lost Interrupt) from Revised A New Hope.

Card Text

During your control phase, fire one of your weapons. If URoRRuR’R’R firing, may add 2 to each weapon destiny draw. (A seeker may be targeted by a character weapon using defense value of 4.) Any ‘hit’ targets are immediately lost. When you use this Interrupt to fire a weapon, the following apply: •The normal requirement for the weapon’s target to be participating in a battle or attack does not apply. •A weapon that targets characters may target an Undercover spy. •A long-range weapon may use its full range. •A weapon that can fire repeatedly may do so with a single Sniper card. •If the weapon is involved in a battle later that same turn, it is not prevented from firing in that battle. The phrase “Any ‘hit’ targets are immediately lost” applies only to weapons which actually ‘hit’ targets. Other weapons may be used with Sniper, and have their normal result.

Lore

Tusken Raiders often attack lone desert travelers at long range. Their cowardly nature leads them to rely on surprise attacks rather than direct engagement.


Rulings

  • During initiation of this Interrupt, a player chooses a weapon to fire, not a target to fire at. Opponent's response (such as Sense) is played before the target to fire at is chosen. A response to the weapon targeting (e.g. Blaster Deflection) is played slightly later, after that target is chosen.
  • I Have A Bad Feeling About This may retarget to a different weapon that can fire, but cannot choose a new target to fire at (because no target to fire at has been selected yet).

Canceled by

Counterpart

Sources