Sithborg Maul Craziness
sithborg Maul Craziness is a Dark constructed list published on Game Players Network.
Deck info
- Player: sithborg
- Published: 20 November 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Dark
- Starting Card: Tatooine: Desert Landing Site
- Strategy: Tatooine: Desert Landing Site
- GEMP Importable deck: Download (omits Tarkin (V) (Virtual Set 3), Greedo (V) (Virtual Set 3), Blaster Rack (V) (Virtual Set 1: Legacy), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP)
Introduction
Free Mauls are fun. Free Mauls and a force drain of four is better.
Decklist
Strategy
This is a deck that I built quickly so I would have dark deck at a tournament. I had fun with it, so I want to make it better.
First turn, pull If the Trace was correct with the effect, then pull Jabba's Palace with Locacation x3 (V), then pull a JP site with the Palace. Hopefully you can get a Maul in your hand or pretty soon, so you can start your killer drains. Once you have Maul at the Landing site, you will be able to drain for 2 or 4 a turn, with a Rodian there to protect your drain bonuses and pull a bounty hunter if you need one.
Pretty much, the deck revolves around Maul draining and the rest of the deck engaging the opponent. The Presence of the Force can be deployed on the site to get around HotJ and add another one to the drain.
Card Choices
No systems!!!! : I know, my space package is pretty big for having no systems. A lot of the players in my meta play with at least one or two systems that are always out, so I believed I could get away with this. I would change this outside my meta though.
Cards I'm thinking of Changing
Right now, I am thinking of tossing the Thunderflare for Thrawn. I am thinking of getting rid of Snoova as well, and put in some better interrupts.
Well, any input, advice, and constructive critism will be appreciated.
See also
Sources
- Maul Craziness (Wayback, 20051102154456)
- GPN Star Wars Decks page 15 (Wayback, 20050430203312)