SirPrissytheProtocolDroid You Can't Throw A Victory Party Without Good Music
SirPrissytheProtocolDroid You Can't Throw A Victory Party Without Good Music is a Dark constructed list published on Game Players Network.
Deck info
- Player: SirPrissytheProtocolDroid
- Published: 19 November 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: My Kind Of Scum
- Starting Interrupt: Prepared Defenses
- Strategy: My Kind Of Scum
- GEMP Importable deck: Download (omits Greedo (V) (Virtual Set 3), Rodian (V) (Virtual Set 3), Boba Fett's Blaster Rifle (V) (Virtual Set 6), Blaster Rack (V) (Virtual Set 1), Jabba's Influence (V) (Virtual Set 6): not in GEMP)
Introduction
When I quit SW:CCG right after the release of Endor, I had wanted to create a DS musician deck, but could not find the right push to make it feasible. Now, with (v) cards, I can finally do so.
Decklist
|
Objective Character
Device Weapon |
Location
Effect
Interrupt |
Notes
- Original-era (V): Blaster Rack (V) (Virtual Set 1); Rodian (V) (Virtual Set 3); Greedo (V) (Virtual Set 4); Jabba's Influence (V), Boba Fett's Blaster Rifle (V) (Virtual Set 6).
- Greeata is the representative (posted '(Reveal Greeata as the Rep)'; that line is not a card).
- Original-era printing corrected: Greedo (V) (Virtual Set 4) -> Greedo (V) (Virtual Set 3) (an earlier dest had linked the modern virtual card of the same name).
Strategy
One of the main things I love about this deck is that 2/3 of it is pullable. Because of this, one can quickly alter deploys based on the opponent, if necessary.
It's fairly obvious that this deck is about buildup and beatdown. While Onith, Limited Resources, and Defensive Fire help whittle away an opponent's hand and punish them for it, it is imperative to set up shop in Jabba's Palace.
My strategy assumes your hand has nothing in it, initially. Any necessities you draw are a bonus.
First turn, pull the Audience Chamber, then use it to pull Jabba. Deploy Jabba and pull an alien leader (which includes Greeata as the Rep). I usually pull Greeata, but Ephant Mon is a better candidate if you fear early attack and have the force to do so.
Turn 2: Pull a Rodian with Greeata, use the Rodian to pull Boba Fett, and use Boba Fett to pull his Rifle (of course, you might delay if while pulling a previous character you note one of these missing in the reserve deck), then use the rifle to pull Scum and Villainy. I would have Jabba pull Lyn Me first, to play Boba for free. Flip with Boba and the Rodian, deploying them to the Lower Passages.
This is the typical first two turns, but things can be switched around however depending on your opening hand. Whenever the musicians are full force at one site, Elis Helrot them to an opponent's occupied site, throw down a stunning leader if they have a character of ability <2 present, and let the musicians' combined abilities wreak havoc, generally ending the game then and there.
The interrupts, for the most part, are needed to distract and disrupt the opponent until you are set up for beatdown. Jabba's Twerps can be used to retrieve up to 5 force, which can help with any lost necessities one needs to pull.
Typically, I have the characters set up in the following manner at my sites:
Audience Chamber:
Jabba
Ephant Mon
Bib
Greeata
Chall Bekan
Desert Heart:
The Musicians
Lower Passages:
The Bounty Hunters
I would appreciate suggestions to improve this deck, but really I'm just happy to have the opportunity to finally construct a feasible musician deck!
See also
Sources
- You Can't Throw A Victory Party Without Good Music (Wayback, 20051102154456)
- GPN Star Wars Decks page 2 (Wayback, 20050430203312)