Shewski You Dropped The Bomb On Me, Baby (MISC)

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Shewski You Dropped The Bomb On Me, Baby (MISC) is a Dark constructed list published on Game Players Network.

Deck info

Introduction

This decks aims to win through collapsing interior sites, strafing exteriors sites, and outgunning those who come at you in space.

Decklist

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

Yeah, this is another one of those crazy decks that won't probably work in real life that Shewski sometimes dreams up. It's all about bombers, baby!

You basic set up is to set up shop wherever your opponent is and then collape the interior sites and Bombing Run the exteriors.

Use MP to pull Kuat to get some generation, and then you can ditch it to get Combat Response/Inc. Losses, whichever is more important. You can also start another BR appropriate system, since you can see your opponent's set up when he uses an objective and you don't.

It is important to draw up in the deck, hence the inclusion of Drop. Keep an idea where you locations are, so you can ramp up generation quickly. The 4 other systems were chosen since they correspond to objectives that do no start their matching system. Plus, they are all pretty good at draining (7 at all of them, with Maul at Tatooine).

You also want to set up SFS so you can get a retrieval engine going. You have 10 TIEs, which should last since you can save one per turn.

The TIEs can get ugly with Planetary Subjugation out, with them having from 5-7 destiny when drawn for weapons of battles. All Power adds power, Fighter Cover can add even more. If you can pull it off, your TIEs will be between power 8 and 11 each during Bombing Runs. Dreadnaughts add to power and ferry the Bombers around.

Crush helps me have a potent ground force of 4 Dark Jedi and Fett. I Have You Now will help on space and on land. Even the AO, Fighter Cover, can add to EPP draws or immunity.

CARD CHOICES:

Dreaded Imp Fleet lets me block drains

Presence adds to drain pain or can be use offensively to sneak the ground crew somewhere for a beat

Thanks for reading and hopefully, reviewing!

EDIT

Thanks for the review, Icy!

I have switched my starting location, as you suggested. It's also nice to know that I can start others if the LS player's obj doesn't give me a system. I will debate on the RTP stuff if I start seeing it out there more. I like the Jonus idea- I'll mull on what can be cut out, perhaps the AO. As I was building it (after posting it) I subbed in another All Power for and Imp Artilery. The dreadnaughts are another thing I need to think about.

Thanks for the review, PEGD!

Drop is a card I don't use too often. Like I allude to above, I want to draw up with this deck quite a bit. Drop can send stuff I don't need back to my deck and help with tracking. Bombing Run came out quick enough in the games I've played with it, I was able to draw it up by checking my Reserve with Crush and knowing it was in my Force Pile.

See also

Sources


References