Shewski When Jawas Attack..... (MKOS)

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Shewski When Jawas Attack..... (MKOS) is a Dark constructed list published on Game Players Network.

Deck info

  • Player: Shewski
  • Published: 21 March 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Dark
  • Starting Card: My Kind Of Scum
  • Strategy: My Kind Of Scum
  • GEMP Importable deck: Download (omits Greedo (V) (Virtual Set 3), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP)

Introduction

This deck aims to win though drains/battles at Jabba's Palace, where some Jawas on a power trip have set up shop along with their hired help.

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Strategy

Jawas!!!!

Ok- Iasa is your rep since he will gain leader status (helpful with Boelo). You will start using the T: JP's GT to get out your two other JP sites. Try to set up Herat, Wittin, Mosep, and Gailid at the AC. Herat is the biggest help to this deck, being able to pull Uttini, which pulls all your other Jawas.

From there, you basically can power up your Jawas from various cards. Wittin gives them P+2, the Sandcrawler give the P+1 and F+2, Jawa Canyon is P+2, Jabba is F+2, and the Jawa Packs are F+2 each.

Spread out, your drains are safe when you establish Hutt Influence and if you can evade the oppoenent long enough you can get some pretty mean Jawas. You can drain for 6 off the top if you control the 2 JP sites and T:JP with Gailid and Mosep out.

Card Choices:

Iasa can play a mean game of Sabacc.

Jabba makes aliens deploy -1 at his location. This means that your Jawas deploy for 0 from both players- perfect for a Jawa beatdown.

Nebit is the primo Jawa warrior.

Boelo cancels destiny with alien leaders... plenty of those to go around!

Bib is P6 with Jabba... plus he and the J man are need by the flip of the objective to get a +2 to every Battle Destiny draw.

The bounty hunters are the muscle of the deck- hopefully they will hold off the opponent while you pump the Jawas up.

Greedo can pull Oota (V), perfect for hit and runs once you get First strike and Scum going.

Bossk is cool since he can use crap destinies stacked on my Fish and capture people.

Jodo can use Hidden Weapons and make Ponda's gun pretty mean.

Scum helps my aliens' deploy (like the Jabba trick above) and retrive.

AAA- I've got to have tons of characters out, might as well put a little pressure on the opponent.

S&D-; I need to occupy two BGs to stay flipped, make it count

No Escape- I get some damage from First Strike and the above two effects- let's make sure it goes through.

Nemoidian is to get out the pesky Jawa Canyon.

Hidden Weapons is cool if it works.

Jabba's Through with you adds a destiny if a BH fires a gun- I have at least who are armed. It also arms a BH w/ a gun (Jodo w/ Ponda's gun).

That's about it- Thanks for looking, and reviewing!

EDIT- Cam, thanks for reviewing! I'm actually confused about your Premiere Jawa comment. Both Prem and Coruscant Jawas both cost 1 from each player's force pile. The Cor Jawas have the added GT of being power +1 on Tatooine and have the ability to reduce some force drains at related locations.

See also

Sources


References