Shewski They'd Be Crazy To Follow Us (MISC)

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Shewski They'd Be Crazy To Follow Us (MISC) is a Light constructed list published on Game Players Network.

Deck info

  • Player: Shewski
  • Published: 20 January 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Local Uprising
  • Strategy: Local Uprising
  • GEMP Importable deck: Download (omits R2-D2 (Artoo-Detoo) (V) (Virtual Set 3), Fusion Generator Supply Tanks (V) (Virtual Set 1), Red 5 (V) (Virtual Set 3), Cell 2187 (V) (Virtual Set 3), Wokling (V) (Virtual Set 3): not in GEMP)

Introduction

This deck aims to win though a combination of Asteroid Sanctuary, standard drains, and the rumors of a Legendary starfighter nearby.

The published list has 61 cards.

Decklist

Objective

Character

Device

Starship

Location

Effect

Interrupt

Strategy

Ok, the name of the game is to throw a little misdirection at your opponent. Starting with Local Uprising may get them to burn a def shield or at least make them think.

I use V Cell 2187 to \/ R2 to the DB, and then my primary mechanic is to use How Did We Get Into This Mess to cycle though my deck as necesary. To make sure your little buddy is in there, use SA to get a pilot to the system or DB, or in a pinch, use the objective's gametext (thought that means the opponent can verify). Once you want to, use Wokling to pull Asteroid Sanctuary (but make sure you occupy two battlegrounds or you will get it canceled by CHYBC).

The asteroids can be used together, or by themselves. The generic field are great against a space deck (putting one next to big drains). Big One is pretty important (Rycar's Run-good place to Sanctuary) but not important enough to start with Roche instead of Anoat. The system almost has a built in hyper escape in its GT.

I have a good destiny, from the get go it is over three on average, so taking out ships is not a problem. When I played it yesterday, I blew away the Avenger, Visage, Thunderflare (w/ Vader Aboard) and a TIE. It was evil =)

Some other card choices:

Closer let me complete the Runs faster, and are pretty easy to get when using the How Did we cycling. Hyper Escapes and Rebel Barriers are there to duck out if it gets too hairy. They'd Be Crazy To Follow Us adds to my asteroid draws against the opponent, and if its a starfighter, I can make them lose additional force with Lost Relay. A Few Maneuvers is great to help dodge those pesky rocks.

Ineffective Maneuver is another annoyance card. It can be used to make an opponent lose a Force for some annoying effects not immune to alter (Bad Feeling, etc). I included Legendary Starfighter since I am playing Red 5 and the Falcon.

The key to my ships and my pilots: All but the Outrider have a natural maneuver of 6 or more when matched up with their pilot(s). Redemption is to Bacta Cycle my "ground force" to the DB at Anoat.

Corran Horn adds to maneuver, while my forces to hold the DB include QG, Obi, Leia and Angry Chewie/Lando.

Finally, V Tanks give all my ships additional power, maneuver, and hyperspeed.

Thanks for looking and please let me know where you see some holes. Does my activation seem too low? Luke and Wokling help out, and does the Spaceport DB.

EDIT 1- Thanks for the review! I think I may go a little more interrupt heavy, since the flight suit/special mods are more limited in their usefulness. I guess it depends on what other people pull after some experience. I don't have any more copies of my DB crew, else I would include them. I've included Angry Lando to strengthen the DB.

See also

Sources


References