Shewski Let's Blow This Thing And Go Home!.... take 2! (MBO)
Shewski Let's Blow This Thing And Go Home!.... take 2! (MBO) is a Light constructed list published on Game Players Network.
Deck info
- Player: Shewski
- Published: 9 May 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Massassi Base Operations
- Strategy: Massassi Base Operations
- GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy), Rebel Tech (V) (Virtual Set 3), Advance Preparation (V) (Virtual Set 3): not in GEMP)
Introduction
This revised deck aims to quickly blow up the Death Star, and then to drain at multiple systems, while retreiving from 3 different sources!
Decklist
|
Objective Character
Weapon Starship
|
Location
Effect
Interrupt |
Strategy
Ok, normally I don't like to post a deck again so soon after trotting it out initially, but a fun discussion on the PC boards has made me rethink my approach.
Start of game: Pull Dodonna. Also pull a Y4 Location with your obj, then deploy the general there. If you have another Y4 location in hand, you may pull Mothma and put here there. Next turn, pull Gospic and another Y4 site. Don't flip yet! While you are getting less force due to the objective, you will be more protected on the +2 deploy for Imps, as well as Gospic's 1 Imp per turn restriction. You can also pull Lock, who will pull Endor and Aquaris for more generation. Try to get an Advance Prep (V) into hand with Mon Mothma-Rebel Tech.
Your main catalyst for flipping is Luke Skywalker. Once you are able to get Luke/r2 in Red 5, you are set to attack. You have tons of options on getting to the Death Star and killing it in one turn.
1. Use Fly Casual to deploy Luke/R2 straight to the D*. You can't use this and Squad Assign, so it's a little harder.
2. Spy pilots. You can pull them with Dodonna, and they can use any empty ship. Easiest way to do this, IMO.
3. Tantive IV. Can pull w/ Fly Casual, and deploy direct to D*.
Basically you want to flip, pull the D*, pull some techs, use Advance Prep to get out the pieces, and then make it happen. It usually is very easy to get the Death star. Assume you have 2 techs out. You total before destiny would be 14.
From there, you want to make sure that you have pulled Great Shot Kid with your We Wishes to lay the hurt on. If you are worried about pulling it in time, you can start it instead of DTF. Retrieve and battle in space- you should be activating plenty to pay for it all.
Card Choices:
Rebel Tech Fun- This is what I was alluding to above. The techs can be used to keep you in better position to blow away the Happy Fun Ball. Get out Entrenchment. When your opponent drains you, put a tech on to cancel. Then on your turn, deploy to where your opponent is. Start a battle. With DTF, ping opponent 1/retrieve 1. Then, since you started the battle, you get the first action druing the weapons phase. Use you Tech's GT, and send him to Used Pile. Repeat as often as you can to annoy and hurt your opponent!
Endor/Aquaris- Generation for you, little/none for opponent. You just need to hold Aquaris with a starfighter, which should not be hard.
Inc. Barriers- protection against someone barriering Luke.
AWRI combo- can be continually pulled by Luke. Get out ships or use for a massive destiny draw.
Slight Weapons Malf- To add battle destiny in space.
The non spy pilots: Red squaron is the best! Wedge can cancel destiny, Hobbie fires the gun for cheap, as does Naytaan (he adds 1 to total)
Thanks for looking and (hopefully) reviewing!
EDIT
Thanks for the review, PEGD! I think that the Entrenchment drain canceling is the best I can do for now. What do you recommend to take out for some POAS? Let me know on the boards....
Thanks for the review, Icebreath! DTF is in my starting lineup as more of a personal choice. The safe thing would be to start GSK, but in reposting this deck I was more excited about the Rebel Tech "trick" so I opted to go with DTF from the get go. Plus with it starting (in theory) I can send techs out against a early draining opponent- in hopes of having enough time to pull GSK.
Thanks for the review, SWcironecg! Yeah, I can see your point with the X Wing Cannon. It was in it mainly for destiny/utility, but maybe something cool like Spiral or another Mon Cal will do the trick.
See also
Sources
- Let’s Blow This Thing And Go Home!.... take 2! (MBO) (Wayback, 20051102154456)
- GPN Star Wars Decks page 26 (Wayback, 20050430203312)